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Elder Scrolls

"You're obviously not in Tamriel anymore. Think of the most miserable, depressing place you've ever been in your life. That's paradise compared to Coldharbour. And to top it off, welll ... there is no easy way to say it. You're dead."
Lyris Titanborn[src]

The Wailing Prison is a prisoner stronghold in Coldharbour found in The Elder Scrolls Online. The Vestige begins their journey at the Wailing Prison after being killed by the Necromancy lord, Mannimarco, and being transported to Coldharbour where the Daedric Prince Molag Bal steals the Vestige's soul, just before the start of the game.

Description[]

"You're a slave and you'll spend the rest of eternity here in Coldharbour, working under the lash of the Daedra."
Lyris Titanborn[src]

The Wailing Prison is dark and miserable—a place where Soul Shriven suffer.[1] Dremora patrol the area, torturing souls at will, and forcing them to work forever. The Soul Shriven that survive the torment may become primal, becoming the bestial Feral Shriven. All but Cadwell are pessimistic and crestfallen while in the prison.

Quests[]

Soul Shriven in Coldharbour[]

The Vestige finds themsevles in a cell, where the Prophet appears to them right before Lyris Titanborn breaks open the door. The two embark on a mission to free the Prophet, who is also in the prison. After destroying a Coldharbour Sentinel—which severs Molag Bal's direct gaze over the area—the pair ventures through to the Undercroft, following Cadwell's advice after the normal path was sealed.

Once the Prophet is found, Lyris sacrifices her freedom in order for him to escape, who tells the Vestige that they must make it to the Dark Anchor. Once there, Molag Bal summons the Child of Bones to guard the rift; right after, the Prophet summons a Skyshard in order to escape.

Sublocations[]

The Ashen Mine[]

Soul Shriven are forced into labor in the largest single area of the prison, guarded by more Dremora and Clannfear. Feral Shriven wander around the river, where frogs can also be found.

The Bleeding Forge[]

The Vestige is held near the forge, taking a weapon off of a corpse. Vaekar the Forgemaster—the first named boss of the game—resides in the area as well.

The Dark Anchor[]

"The Anchors are Daedric machines of the darkest magic. Their chains bind our world and pull it towards Coldharbour. I can use one of these Anchors to return us to Tamriel, but you must lead me to it."
The Prophet[src]

Also known as the Anchor Mooring; it is where the the Vestige and the Prophet go to leave Coldharbour. Molag Bal summons the Child of Bones to halt the escape, but is unsuccessful.

The Prophet's Cell[]

The Prophet is held in stasis in the cell, and is eventually replaced by Lyris after she sacrifices herself.

The Towers of Eyes[]

The place where the Coldharbour Sentinel resides. Destroying the Sentinel is an intricate part of freeing the Prophet, but also results in the way to the Prophet getting warded off.

The Undercroft[]

"The Undercroft reeks of death. We should carefully make our way through and enter the Prophet's cell."
―Quest journal during "Soul Shriven in Coldharbour"[src]

Cadwell guides the Vestige and Lyris to this location in order to find the Prophet. Skeletal warriors, archers, and pyromancers guard the way through, as well as several fire traps. Centipedes also crawl around the cave, unlike other parts of the prison.

Characters[]

Creatures[]

Enemies[]

Gallery[]

Appearances[]

References[]

  1. Dialogue with Lyris Titanborn
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