The armor and weapon types are unlocked by leveling up your Smithing Skill and then choosing the perks that go with it. Forges often include Grindstones, which can improve weapons, and a Workbench to improve armor. Some forges have a Smelter nearby, but not all. Some forges are unique in that they are the only way to forge special weapons or armor.
There is a Forge in every major town and near every major faction/guild. Some have more than others and include Smelters but most have a Workbench, Forge, and Grindstone. Orc camps and certain dungeons and caves possess a Forge. All Imperial and Stormcloaks encampments possess an anvil, which serves exactly the same purpose as a forge.
- There is a bug where the animation for using the forge is incorrect. The hot end of a metal strip is by the Dragonborn's elbow two seconds after the forge has begun to be used. When the Dragonborn would grab a metal strip, the Dragonborn grabs air. The Dragonborn then turns to the anvil as normal. However, the metal strip is still by the Dragonborn elbow, and the cold end of the metal strip is not actually placed on the anvil. The hammer is hitting the anvil, but not the metal strip. Then the [[Dragonborn puts the cold end of the metal strip into cold water, and the water ejects steam.
- This is only caused if the Dragonborn has a shield equipped. This bug can be temporarily disabled by unequipping a shield, unsheathing a weapon, sheathing it, and optionally, re-equipping the shield. The animation for the forge should display as intended, but will be bugged if a one-handed weapon and a shield are unsheathed.
- The fire pit in the Forge is one of the few environmental objects (excluding traps) that can cause you damage. You are free to stand, lounge, or linger in all other sources of fire except for the lingering flames from dragons.
- The Skyforge does not damage the player if the player stands on the fire pit.
- Being damaged by a forge's fire slowly grants Destruction and Restoration experience.
- Fixed by patches.