Wikia

Elder Scrolls

Fort Dawnguard

Talk26
28,186pages on
this wiki
Fort Dawnguard
Dawnguard-fort
Map
FortDawnguardMap
Hold The Rift
Type Guild headquarters
Quests Main questline
Characters See List of Fort Dawnguard inhabitants
Enemies Dawnguard members if Volkihar questline is selected.
Location ID DLC1DawnguardHQ01
Fort Dawnguard is a location in The Elder Scrolls V: Dawnguard.

It serves as the headquarters of the Dawnguard, an order of vampire hunters. The fort can only be accessed via Dayspring Canyon north of Stendarr's Beacon. It is hidden deep within the Velothi Mountains, near the border between Skyrim and Morrowind.

HistoryEdit

The fort dates back to at least the Second Era, when it was built by the Jarl of Riften. The Jarl's son, through his overly confident and adventurous pursuits, contracted vampirism. The Jarl refused to kill his own son, so instead commissioned the construction of the fort and contracted a large mercenary force, named the "Dawnguard", in order to keep his son quarantined.

Disbandment and disrepairEdit

Historical accounts vary on the years that followed. Some believe the Dawnguard were forced to put down the Jarl's son, in doing so they were banished from the hold and officially disbanded. They later continued their work as vampire hunters, until they broke up, as people increasingly disregarded the threat of vampires, weakening the power of the Dawnguard.[1] Other accounts claim that the Dawnguard, seeing the immense power that being a vampire gave, decided to become vampires themselves. They were said to have preyed on the people of The Rift until they were hunted down.[2]

Either way, the fort fell into a state of disrepair and was eventually abandoned.

RestorationEdit

Isran came and repaired the fort in the Fourth Era, which he then used as the headquarters of the new Dawnguard.

ArchitectureEdit

Fortdawnguardinterior 02

Internally, Fort Dawnguard features castle-like architecture in a state of disrepair.

Fort Dawnguard has the appearance of a large castle with several towers. The masonry work inside the fort is not only very precise but the stone surfaces have the appearance of a slight shine to them. The tall arched hallways are supported by huge, decorative rectangular pillars. The inside of the fort itself has an arched theme to it, from the ceiling to the blind arches on the walls.

InteriorEdit

Main lobbyEdit

Neworderend 03

The foyer.

The main lobby is a large circular area littered with barrels and crates. Eight banners adorn the walls displaying the symbol of the Dawnguard. The floor consists of weathered cobblestone and decorative slabs that line the edges of two curved iron grates. Straight ahead is a hallway that leads to all the major ground floor rooms in the fort. When standing in the middle of the circle facing away from the main entrance, the second floor is to the right, the small balcony is another right. The large balcony is to the left, and left again.

Dining areaEdit

Dawnguard-11-460x360

The dining area.

To the east is the main dining area. The rectangular room is littered with general clutter and barrels of food. A grand fireplace decorated with banners and animal skulls sits to the side of the large dining table. Two cooking spits are available for use. Adjacent to the fireplace are two shelving units containing general silverware. Behind the shelving is a storage area of sorts. Barrels, bags and crates line the walls, along with several bales of hay and two disused kegs covered in cobwebs. A map of Skyrim is on a desk by a small table in a side room.

Crafting areaEdit

The crafting facilities are further east. To the left is a small room with an Arcane Enchanter and Alchemy Lab. The shelves contain some basic ingredients and potions, along with several animal skulls. Adjacent is a fully fitted smithy, including a blacksmiths forge, grindstone and workbench. A smelter and tanning rack are on the lower level. The forge, arcane enchanter and alchemy lab will only be available if the Dawnguard are joined and the quest Prophet has been completed.

Heading past the smithy, the fort opens up into a large cave. Opposite the smelter is a small wooden pen built against the cave wall where Gunmar keeps his armored trolls. To the south are two archery targets. Heading back west along the main hallway leads to the sleeping quarters.

Sleeping quartersEdit

The large square room features a dining table and another grand fireplace. Animal hide rugs line the floors and the walls are adorned with several mounted deer and bear heads. Around the edges of the room are several cots. Shelving units on the western wall hold pieces of Dawnguard armor and weapons.

Training areaEdit

Fort Dawnguard (interior)

A view of one of the inner halls.

Heading further west, the fort walls again end and open up into a large cave. This section is used as a training area and three training dummies are on a wooden platform against the north wall. In addition, a small dog pen is in the far corner, holding Sceolang and Bran. This cavern also leads to Dead Drop Falls.

Dead Drop FallsEdit

Main article: Dead Drop Falls

Dead Drop Falls is a series of caves that run deep into the mountains.

Master bedroomEdit

This room is on the second floor and is cluttered with boxes, barrels, and sacks. The room has a pillar in the middle, and contains a cot, a table, and a shelf. As the Dragonborn progresses through the Dawnguard storyline this room is upgraded into a master bedroom. The cot is replaced with a bed, there are now four wardrobes, and a mannequin is added complete with Dawnguard armor. Dawnguard banners, candles, rugs, and mounts with wolf and moose heads decorate the room. A weapon rack is added, and there are two troughs which hold weapons and ingredients. Five steel ingots and two bolt quivers are also in the room for the taking.

Torture roomEdit

Forttortureroom 03

The torture room.

A blood-splattered room up on the second floor. There are various torture devices in the room, along with blood and bones everywhere. Human skulls sit on two shelves while eight deer skulls are mounted on the wall. There is plenty of Nord Mead on the wall and some iron ingots as well. Large cobwebs hang from the ceiling as with much of the rest of the fort.

RooftopEdit

There are three sets of stairs that lead to different parts of the roof. Two sets of stairs each open to a small circular battlement with two bedrolls and a chest. There are two weapon racks parallel to each other on each rooftop. On the rooftop nearest to Dead Drop Falls, there is a copy of The Lusty Argonian Maid, a Dawnguard Helmet, a pair of Dawnguard Gauntlets. On the rooftop nearest to the entrance and the stairs to the second floor, there is a copy of The Talos Mistake and an Amulet of Talos. The third set of stairs goes to a part of the roof that is significantly larger. On this rooftop there are five weapon racks, two chests, a tanning rack and a grindstone. There is also a table with two chairs, a bedroll, a Dawnguard Shield, and a pair of Dawnguard Boots.

CharactersEdit

Dawnguard Banner

OutdoorsEdit

The following members can be found scouting the outer walls in Dayspring Canyon.

  • Ollrod - A Nord male vampire hunter.
  • Tilde - A Nord female vampire hunter.
  • Vori - A Nord female vampire hunter.

BugsEdit

This section contains bugs related to Fort Dawnguard. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  •  360   The balcony around the circular foyer may fail to load properly. If this is the case, many of the upper rooms are inaccessible.
    • Solution: Reloading the game fixes this issue.
  •  360   A large, vital section of the Deadrop Falls area of the fort may not load, thus turning the path into a large, unloaded physical and visual drop off.
  •  360   The game may freeze when new quests are accepted in the foyer.
  •  360   When entering the main lobby, the floor may not load properly and allow access to the pool of water beneath the central walkway. The floor immediately in front of the entrance may also be absent entirely and allow both NPCs and the Dragonborn to fall out of the map.
    • Solution: Loading an earlier save should fix the problem.

AppearancesEdit

ReferencesEdit

  1. Dialogue with Isran
  2. Dialogue with Sorine Jurard

Start a Discussion Discussions about Fort Dawnguard

  • Is this a safe storage house?

    3 messages
    • It is not. It does not get destroyed, but it is set as a "respawning" zone, so all changes you make, both placing and taking items, will be re...
    • Tested this for a very long time, and it appears that two barrels by the fishing area near Fort Dawnguard are safe containers. They still may...
  • Serena /// Dawnguard Problem

    2 messages
    • Hi I have completed all the main quest in Dawnguard (I'm not a vampire) when Serena asked me to follow my first time, I told him: Yes of cour...
    • It's a known glitch but with no known fix yet i'm afraid.

Around Wikia's network

Random Wiki