Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions. The percentage bonus is neither a simple addition nor multiplier of pickpocket chance, but rather a bonus to skill check used in the interaction.


Random (disenchantable) items carrying the effect have the suffix "of Deft Hands" and are either footgear, gloves, necklaces, or rings. Magnitude ranges from "Minor" (15% bonus) to "Peerless" (40%).

Player-made items can be of the same four classes, and the magnitude of enchantment benefits from the Insightful Enchanter perk.

Unique itemsEdit


Random potions that have this effect are named with the suffix "of Pickpocketing," and magnitude ranges from simple Potion (20% bonus) to Elixir (50%).


Two of the following ingredients are needed to craft a potion with the effect:

Eating any of these ingredients without the Experimenter perk will not reveal the effect, as none of the four have Fortify Pickpocket as its first effect.


This section contains bugs related to Fortify Pickpocket. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Any form of Fortify Pickpocket listed under Active Effects that (in addition to other additive enchantments and/or potions) surpass 100% fortify actually subtracts the x% (over 100%) from the success rate when it should be adding that same x% to the success rate (tested on 360).
    • E.g., When wearing two pieces of armor with +50% each, along with Thieves Guild boots, the boots subtract 15% chance of success instead of adding 15%, resulting in +85% pickpocket success, which should be +115%.
    • This same "wraparound" bug is evident in other enchantments, namely under the thief category; confirmed examples are Fortify Sneak and Fortify Lockpicking.
    • A disease such as ataxia that is supposed to decrease pickpocket by 25%, will actually increase pickpocket chance.