Elder Scrolls

Fortify Pickpocket

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Fortify Pickpocket
School Restoration
Effect Fortify Pickpocket
Magnitude 13 points for 184 MagickaIcon
Form ID 0010FB80

Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions. The percentage bonus is neither a simple addition nor multiplier of pickpocket chance, but rather a bonus to skill check used in the interaction.


Random (disenchantable) items carrying the effect have the suffix “of Deft Hands” and are either footgear, gloves, necklaces, or rings. Magnitude ranges from ‘Minor’ (15% bonus) to ‘Peerless’ (40%).

Player-made items can be of the same four classes, and the magnitude of enchantment benefits from the Insightful Enchanter perk.

Unique itemsEdit


Random potions that have this effect are named with the suffix “of Pickpocketing,” and magnitude ranges from simple Potion (20% bonus) to Elixir (50%).


Two of the following ingredients are needed to craft a potion with the effect:

Eating any of these ingredients will not reveal the effect, as none of the four have Fortify Pickpocket as its first effect.


This section contains bugs related to Fortify Pickpocket. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , or  PC   to clarify which system the bug appears on.
  •  PC   360   PS3  Any form of Fortify Pickpocket listed under Active Effects that (in addition to other additive enchantments and/or potions) surpass 100% fortify actually subtracts the x% (over 100%) from the success rate when it should be adding that same x% to the success rate (tested on 360).
    • E.g., When wearing two pieces of armor with +50% each, along with Thieves Guild boots, the boots subtract 15% chance of success instead of adding 15%, resulting in +85% pickpocket success, which should be +115%.
    • This same "wraparound" bug is evident in other enchantments, namely under the thief category; confirmed examples are Fortify Sneak and Fortify Lockpicking.


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