Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions. The percentage bonus is neither a simple addition nor multiplier of pickpocket chance, but rather a bonus to skill check used in the interaction.
Random (disenchantable) items carrying the effect have the suffix "of Deft Hands" and are either footgear, gloves, necklaces, or rings. Magnitude ranges from "Minor" (15% bonus) to "Peerless" (40%).
Player-made items can be of the same four classes, and the magnitude of enchantment benefits from the Insightful Enchanter perk.
- Thieves Guild Boots – 15% (25% with upgraded version)
- Guild Master's Boots – 35%
- Blackguard's BootsDR – 40%
Random potions that have this effect are named with the suffix "of Pickpocketing," and magnitude ranges from simple Potion (20% bonus) to Elixir (50%).
Two of the following ingredients are needed to craft a potion with the effect:
Eating any of these ingredients without the Experimenter perk will not reveal the effect, as none of the four have Fortify Pickpocket as its first effect.
This section contains bugs related to Fortify Pickpocket. Before adding a bug to this list, consider the following:
Any form of Fortify Pickpocket listed under Active Effects that (in addition to other additive enchantments and/or potions) surpass 100% fortify actually subtracts the x% (over 100%) from the success rate when it should be adding that same x% to the success rate (tested on 360).
- E.g., When wearing two pieces of armor with +50% each, along with Thieves Guild boots, the boots subtract 15% chance of success instead of adding 15%, resulting in +85% pickpocket success, which should be +115%.
- This same "wraparound" bug is evident in other enchantments, namely under the thief category; confirmed examples are Fortify Sneak and Fortify Lockpicking.
- A disease such as ataxia that is supposed to decrease pickpocket by 25%, will actually increase pickpocket chance.