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Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions. The percentage bonus is neither a simple addition nor multiplier of pickpocket chance, but rather a bonus to skill check used in the interaction.

EnchantmentEdit

Random (disenchantable) items carrying the effect have the suffix "of Deft Hands" and are either footgear, gloves, necklaces, or rings. Magnitude ranges from "Minor" (15% bonus) to "Peerless" (40%).

Player-made items can be of the same four classes, and the magnitude of enchantment benefits from the Insightful Enchanter perk.

Unique itemsEdit

AlchemyEdit

Random potions that have this effect are named with the suffix "of Pickpocketing," and magnitude ranges from simple Potion (20% bonus) to Elixir (50%).

IngredientsEdit

Two of the following ingredients are needed to craft a potion with the effect:

Eating any of these ingredients without the Experimenter perk will not reveal the effect, as none of the four have Fortify Pickpocket as its first effect.

BugsEdit

This section contains bugs related to Fortify Pickpocket. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Fortify Pickpocket enchants and potions have the reverse effect and lower your chances of a successful pickpocket. However, this is fixed in Unoffical patch 2.0.0 or later on PC.
    • A disease such as ataxia that is supposed to decrease pickpocket by 25%, will actually increase pickpocket chance.

AppearancesEdit