Fortify Pickpocket
Talk4this wiki
| Fortify Pickpocket | |
|---|---|
| | |
| School | Restoration |
| Effect | Fortify Pickpocket |
| Magnitude | 13 points for 184 |
| Form ID | 0010FB80 |
Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions. The percentage bonus is neither a simple addition nor multiplier of pickpocket chance, but rather a bonus to skill check used in the interaction.
Contents |
Enchantment
Edit
Random (disenchantable) items carrying the effect have the suffix “of Deft Hands” and are either footgear, gloves, necklaces, or rings. Magnitude ranges from ‘Minor’ (15% bonus) to ‘Peerless’ (40%).
Player-made items can be of the same four classes, and the magnitude of enchantment benefits from the Insightful Enchanter perk.
Known non-random/named items bearing the enchantment:
Edit
- Thieves Guild Boots — 15% (25% with upgraded version)
- Guild Master Boots — 35%
Alchemy
Edit
Random potions that have this effect are named with the suffix “of Pickpocketing,” and magnitude ranges from simple Potion (20% bonus) to Elixir (50%).
Ingredients
Edit
Two of the following ingredients are needed to craft a potion with the effect:
Note that simply eating any of these ingredients will not give the effect, as none of the four have Fortify Pickpocket as its first effect.
Bugs
Edit
|
This section contains bugs related to Fortify Pickpocket. Before adding a bug to this list, consider the following:
|
- PC 360 PS3 Any form of Fortify Pickpocket actually subtracts x% from the success rate when it should be adding that same x% to the success rate.
- E.g., Thieves Guild boots subtract 15% chance of success instead of adding 15%.
Appearances
Edit
- The Elder Scrolls V: Skyrim (First appearance)