Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Fortify Skill spells temporarily bestow skills bonuses for a given duration. They will give you access to this skill type, and once it is acquired, you may then begin to make your own Fortify Skill spells. A way to get a Fortify Skill spell is to have the active effect "Fortify Skill" through enchanted apparel, and then use an Altar of Spellmaking, where you can choose the option to create a Fortify Skill spell. It is a simple process that, once understood, may easily be done.
Obtaining the spellEdit
Once the Fortify Skill effect has been bestowed on a character in any form, that character will "learn" it and may then use it for custom spells at the Arcane University. Because of this, the effect may be obtained either by buying a premade spell, by wearing enchanted apparel, holding the Daedric Skeleton Key, or obtaining a Greater Power from these Doomstones:
- Apprentice Stone
- Lord Stone
- Steed Stone
- Tower Stone
- Warrior Stone
- Jode Stone
- Jone Stone
- Magnus Stone
- Shezarr Stone
- Sithian Stone
It is advantageous to create spells such as "Fortify Mercantile 100 points for 1 second on Self" (A novice level spell that you can create). You can use this spell right before talking to a merchant and your mercantile will be master level for the remainder of the time spent bartering with the merchant.
A "Fortify Armorer for 100 points for 1 second on Self" spell will get you the master level perk of unbreakable repair hammers. It doesn't, however, give you the journeyman perk of magical item repair, or the expert perk of being able to repair things beyond their use.
Fortify Security will allow you to pick locks with ease.
Fortifying Acrobatics will help you jump greater distances and heights.