CT:Base Damages
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Visit the new ForumsOkay, I am adding this here to prevent further edit warring. Wild Cat and Great Mara, this thread is for you two. You both raise rather valid points. With regards to weapons, (example Steel Mace), The "Base Damage" is listed in the game guide as having been 10. But as was pointed out, the player starts with 11, when they first start the game. So, how do we want to resolve this issue? Do we want to have the weapons representing the damage assuming a skill level of 0 or 1 in every skill, or do we assume normal starting values? Timeoin•Say G'Day•View my work•Skyrim To-Do List 12:36, January 7, 2012 (UTC)
Depending on race bonuses starting skill value may differ. It is proposed to use skill level of 0 so that users may find damage values comparable. In this way all the formulas may be used and so on. I believe it would be a canonic way.
Wild Cat (Поболтать) 12:44, January 7, 2012 (UTC)
Add: By "canonic" I mean, that most of TES portals use this. Base value assumes it is not affected by any means after all.
Wild Cat (Поболтать) 12:49, January 7, 2012 (UTC)
Last add: C'mon, do you really want to change all the damage and armor values made by now? Most of it use my way... Hell of a job it would be! ;-)
Wild Cat (Поболтать) 12:53, January 7, 2012 (UTC)
Seems that one was not last: Glass War Axe. Timeoin, you should really calm your congregation here. It is you admin here, and I have my duties on the other side. Wish you the best.
Wild Cat (Поболтать) 12:59, January 7, 2012 (UTC)