Fugitives are randomly encountered NPCs.
They can be of any race, and will run towards the Dragonborn to give him or her an item. The item is usually a low or mid-level enchanted weapon. They will then tell the Dragonborn to not "tell" on them, and will flee the scene. The Dragonborn can then choose to either kill them or leave them be.
Shortly after a decision is made, a Hunter will meet the Dragonborn and ask if he or she has seen anyone come by. The Dragonborn can lie and deny that the fugitive was there, tell him the direction that he headed, or give him the item that the fugitive left. Giving him the item results in a meager amount of coins as a reward.
- The most profitable course of action when contending with this random event is to take the object from the fugitive then when asked by the hunter choose the option that says something like "he went that way," not giving up the item. Sit back and watch the hunter kill the fugitive and then kill the hunter and loot both (although attacking the hunter near cities results in a bounty).
- Regardless of the Dragonborn's course of action, the Fugitive will never react to it (aside from fleeing from the Hunter). He will never ask for the item back, attack the Dragonborn for "snitching" to the Hunter, or reprimand/attack the Dragonborn for giving it away.
- Attacking the Fugitive may cause them to run away and never appear again.