They can be of any race, and will run towards the Dragonborn to give them an item. The item is usually a low or mid-level enchanted weapon. They will then tell the Dragonborn to not "tell" on them, and will flee the scene. The Dragonborn can then choose to either kill them or leave them be.
Shortly after a decision is made, a hunter will meet the Dragonborn and ask if they have seen anyone come by. The Dragonborn can lie and deny that the fugitive was there, tell him the direction that he headed or give him the item that the fugitive left. Giving him the item results in a meager amount of as a reward.
- The most profitable course of action when contending with this random event is to take the object from the fugitive. Then, when asked by the hunter, choose the option that says "He went that way," not giving up the item. The hunter will kill the fugitive, and, in turn, the Dragonborn can kill the hunter and loot both corpses. However, attacking the hunter near witnesses will result in a bounty.
- Regardless of the Dragonborn's course of action, the fugitive will never react to it (aside from fleeing from the hunter). He will never ask for the item back, attack the Dragonborn for "snitching" to the hunter, or reprimand/attack the Dragonborn for giving it away.
This section contains bugs related to Fugitive. Before adding a bug to this list, consider the following:
- Attacking the fugitive may cause them to run away and never appear again.
- septim. If the item was placed in a chest, it will still be there after this transaction. If the Dragonborn does not have the item in their inventory when the hunter runs up, the option to return the object still appears in the menu choices and can be 'returned' for a single