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Fugitive

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Fugitives are randomly encountered characters. Fugitives are encountered in the wild.

InteractionsEdit

They can be of any race, and will run towards the Dragonborn to give them an item. The item is usually a low or mid-level enchanted weapon. They will then tell the Dragonborn to not "tell" on them, and will flee the scene. The Dragonborn can then choose to either kill them or leave them be.

Shortly after a decision is made, a Hunter will meet the Dragonborn and ask if they have seen anyone come by. The Dragonborn can lie and deny that the fugitive was there, tell him the direction that he headed or give him the item that the fugitive left. Giving him the item results in a meager amount of GoldIcon as a reward.

TriviaEdit

  • The most profitable course of action when contending with this random event is to take the object from the fugitive then when asked by the Hunter choose the option that says something like "he went that way," not giving up the item. Sit back and watch the Hunter kill the fugitive and then kill the Hunter and loot both (although attacking the hunter near witnesses results in a bounty).
  • Regardless of the Dragonborn's course of action, the Fugitive will never react to it (aside from fleeing from the Hunter). He will never ask for the item back, attack the Dragonborn for "snitching" to the Hunter, or reprimand/attack the Dragonborn for giving it away.

BugsEdit

This section contains bugs related to Fugitive. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  ,  PS3  ,  PC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   Attacking the Fugitive may cause them to run away and never appear again.

AppearancesEdit

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