Elder Scrolls
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Elder Scrolls

Template:SkyrimForts It is located in Eastmarch, Skyrim. A group of werewolf hunters, the Silver Hand, has made the fort one of its headquarters. Upon return to Gallows Rock some time after completing The Companions quest The Silver Hand, the fort may have reset with more enemies and loot.

The location is named after the rope noose which hangs from a rocky outcrop in the outer courtyard. Treasure Map VII leads to this fort.

Facilities

Notable items

Enemies

Quests

Trivia

  • Upon entering the fort, you find yourself in a room with various items and a blocked doorway leading down a tunnel. The entrance to the doorway is guarded by two Werewolf heads on poles. There is a pullchain on the pillar behind the left head which will open the doorway.
  • Any living werewolf found in a cage should be killed prior to opening the door to the cage, otherwise it will attack you.
  • Prior to the addition of the Werewolf Vargr in Dawnguard, Gallows Rock contained one of the only two hostile Werewolves in the game, the other being Sinding, should the Dragonborn choose to kill him.
  • This dungeon is an excellent source of the Alchemy ingredient Human Flesh; every werewolf corpse (including the hostile werewolf) will have one.

Bugs

This section contains bugs related to Gallows Rock. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Open bar glitch (door in first room).

Appearances


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