|Resistance||Resist Magic 33%|
Giants are a race of gargantuan humanoids found in the wilderness of Skyrim and High Rock. Infamous for their colossal height and immense strength, Giants share little civil interaction with humans or elves, although they did have some alliances with the Dwemer. [source?]
Culturally, giants herd mammoths, processing their milk into cheese, complimenting their omnivorous diet with the cooked meat of skeever. Seemingly nomadic, giants travel with their herds, setting camp across Skyrim and High Rock. Invaders are attacked with the massive clubs constructed by the giants.
Giants stand between 11 and 12 feet tall, and are mostly humanoid in appearance; with thick gray skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Most giants have decorative scars carved into their chests, possibly serving as tribal or religious symbols. Their physical similarities with Orcs -- jutting lower canines, tapered ears, and the presence of stumpy horns on the temples -- serve as evidence of some loose relation to the Mer.
All giants encountered in-game are male, with wrinkled faces and long, gray-streaked beards. Female giants make no appearances. Whether this indicates a scarcity of female giants, or some other unexplained attribute of their social structure or anatomy, or simply due to gameplay limitations, remains unknown.
They arm themselves with crudely-made stone and wood clubs, and clothe themselves in fur pelts adorned with the bones of animals and humanoids (including troll skulls), although many prefer a simple loincloth. They also herd mammoths for meat and milk, which they make into cheese.
The giants' diet seems to consist largely of meat and mammoth cheese, evidenced by their herding of Mammoths and the presence of charred skeevers and other animals spit-roasting over their massive fires. They also appear to be partial to horses and wolves as the bodies of these animals are (less frequently) found on smaller, square-shaped logpiles that have remained unlit. Sabre cat corpses can be found in their camps as well.
Despite their primitive appearances, giants are moderately intelligent, able to fashion tools and clothes for themselves, herd mammoths, and harness fire for warmth. Giants can sometimes be heard "speaking" during combat, though their speech is deep and guttural, and consists of incomprehensible grunts and roars. There are no translations for any of the words they use, and they have no known written language. During The Cursed Tribe, giant paintings can be seen outside Fallowstone Cave resembling their decorative scarification. Giants may also carve symbols into herded mammoth tusks.
Giants are nomadic creatures that herd mammoths for sustenance, and are wary of, but used to, the presence of other races. They only attack if attacked first, or if someone strays too close to their camps or herds - lone groups of giants on the move can be closely approached with only a low chance of hostility. This is in contrast to the contracts issued by Jarls, which state that the giant at a local named location has been harassing and attacking people and livestock. Due to a possible bug, sometimes they also appear to ignore the players presence altogether even if both are face to face with each other.
Mountain giants are often seen traveling with mammoths. These mammoths stay close to the giants' camps, and pouches of mammoth cheese are often found nearby, supporting the conclusion that the giants raise mammoths like livestock. Additionally, there is a giant herding a cow from the base of the path from Labyrinthian. The giant walks with the cow to Sleeping Tree Camp or another giant camp. After that, they stand still for hours.
Giants are usually only found in tundra of The Pale, the snowy plains of Whiterun, or the warmer parts of Eastmarch, where they can roam freely. Giants can be found in Falkreath or Hjaalmarch as well, but they are usually only there to raid the player's homestead.
There is no evidence that giants need to rest or sleep, as they are never seen doing so. Their camps rarely if ever contain bedding materials.
In some camps, Giants have left a Giant Club lying on the ground. While the Dragonborn cannot equip it, certain followers possessing Two Handed weapon skills can.
Interactions with humans
Some farmers offer cows as a sacrifice to the giants in order to avoid attacks on livestock. The cows are painted with traditional markings so that the giants recognize them as peace offerings. However, giants have been known to kill these farmers and ignore the peace offerings.
- Giants attack with massive club strikes, which sometimes stir up dust clouds that can obscure vision and cause a stagger effect. They also use punches and kicks. Giant Stomp is common and a killing blow by a Giant's club will send the victim high into the sky.
- When battling a Giant or a mixed group of Giants and Mammoths firing ranged attacks such as arrows, bolts, or spellcraft from afar or from a higher vantage point can be advantageous. The Stealth skill can also aid in combat against Giants.
Giants can be found in the following locations:
- Bleakwind Basin
- Blizzard Rest
- Broken Limb Camp
- Cradlecrush Rock
- Giant's Grove
- Guldun Rock
- Red Road Pass
- Secunda's Kiss
- Sleeping Tree Cave/Sleeping Tree Camp
- Steamcrag Camp
- Stonehill Bluff
- Talking Stone Camp
- Tumble Arch Pass
- Giant's toe
- Assorted animal hides
- Assorted weapons and armor
- Assorted gems
- Soul gems of various sizes
- According to the Michael Kirkbride text named The Seven Fights of The Aldudagga, Giants originated in Atmora. The painted cows that appear in-game are also derived from this text.
- The giants' markings greatly resemble those made by the Picts, an ancient tribe of Celts that dwelled in modern-day Scotland.
- Giants are resistant to dead thrall.
- While one Giant usually wears armor and bones, the others at a camp usually only wear a form of loincloth. This may be an indication of status
- During a fight, a Giant's speech is sometime subtitled with the words "Ayarg Garag Gar". There is no known translation of this dialogue.
- The Elder Scrolls II: Daggerfall - Giants are large creatures in The Elder Scrolls II: Daggerfall. Speakers of Giantish can stop giants from attacking. Giants have 75 health and do at least one hundred damage when attacking.
- The Elder Scrolls V: Skyrim - Giants can be found in Skyrim herding mammoths or standing around large campfires.
- The Elder Scrolls Online
|Creatures and Enemies (The Elder Scrolls V: Skyrim)|
|Animals||Ants • Bear • Cave Bear • Chicken • Cow • Deer • Dog • Elk • Fox • Goat • Hawk • Horker • Horse |
Ice Wolf • Mammoth • Mudcrab • Rabbit • Sabre Cat • Salmon • Skeever • Slaughterfish • Snow Bear • Snow Fox • Wolf
|Creatures||Chaurus • Frostbite Spider • Frost Troll • Giant • Hagraven • Ice Wraith • Spriggan • Troll|
|Daedra||Dremora • Flame Atronach • Frost Atronach • Storm Atronach|
|Undead||Corrupted Shade • Dragon Priest • Draugr • Ghost • Magic Anomaly • Skeleton |
Subjugated Ghost • Wisp • Wispmother • Vampire
|Animunculi||Dwarven Centurion • Dwarven Sphere • Dwarven Spider|
|Dragons||Dragon • Blood Dragon • Frost Dragon • Elder Dragon • Ancient Dragon • Skeletal Dragon|