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Not to be confused with Glenumbra Moors.
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"Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia."
―Glenumbra Loading Screen[src]

Glenumbra or Glenumbria is a forest dense region located on the western peninsula of High Rock and north of the Iliac Bay. Glenumbra's coastlines are bustling with business while the inner forests are flowing with magic and other mystical entities.

DescriptionEdit

GeographyEdit

DaeniaEdit

The Daenia region is covered in a dense green forest with ruins enveloped in a layer of vines. The capital of the region is traditional Daggerfall, however, during the Warp in the West, the city of Daenia was the capital of the region. In the middle of the forest is the giant Beldama Wyrd Tree which is the spiritual center of the region. Daggerfall is located on an escarpment making most of the city high above sea level. Despite this, Daggerfall still manages to be a very prosperous port town, rivaling the likes of Sentinel and Wayrest. The Shrieking Scar is an open escarpment where the Harpies in the region reside. The Scar is the only open area in Daenia that is not the southern coast.

Cambray HillsEdit

The transition from Daenia to the Cambray Hills is drastic because of the gray and mysterious biome in Cambray. The capital of the region is the city of Camlorn which is much more energetic and lively than the dull Cambray Hills. The towns of Aldcroft and Eagle's Brook both act as major trading ports for merchants going through the Iliac Bay and the Sea of Ghosts. The city of Dwynnen is located east of Camlorn. The Hag Fen takes up a majority of the region thus making it swamp-like and dreadful. The town of Westtry is located southwest of Camlorn and has had very strange occurrences.

King's GuardEdit

The King's Guard region is perhaps the highest point in High Rock because it is located at the base of the King's Guard Mountains. The region houses many crypts including the infamous Cath Bedraud which can be considered to be the second largest crypt in High Rock, only below the Crypt of Hearts in Rivenspire. The only major settlement in the area is the town of Crosswych which is the primary trading spot between Glenumbra and Stormhaven. King's Guard connects to the Alcaire region of Stormhaven.

FaunaEdit

ESO Werewolf 2

Werewolves can be found in the Cambray Hills.

Wolves are the most common predators in any part of Northern Tamriel. Wolves are more common in the Cambray Hills and Hag Fen than in any part of Glenumbra. Wolves travel in packs and attack all at once. Sometimes they will move in specific directions to confuse their prey and catch them off guard. Once a wolf spots you, they will signal their friends, and they will surround you. Despite their substantial numbers, a wolf is not hard to take down. A couple strikes from a well-sharpened blade can kill off those bastards quickly.[1]

Harpies are bird-like creatures that somewhat resemble petite women. Harpies have small bodies with large red or black wings and talons as sharp as a sword. Their bodies are riddled with feathers that are sought out by wealthy businessmen in Daggerfall or Northmoor. Oddly enough, Harpies seem to have a sort of caste system as seen in the Harpy Matriarch. When provoked, Harpies let out an ear piercing screech and attack with a flurry of slashes. Harpies can be found throughout Glenumbra but specifically in the Shrieking Scar and the King's Guard Mountains.[2]

Severe exposure to nature can lead people to become less civilized or sanitized. In the Hag Fen region of Glenumbra, people stay hidden deep within the bogs and perform gruesome experiments on unsuspecting passersby. Hags are wicked old witches that give Hag Fen its namesake. A hag is simply an old woman covered in dirt and musk. Their hair is withered and dry due to living in the swamps for so long. A Hagraven is a much worse version of the Hag. They fall under the same description but with properties of a bird. Not so much like a Harpy but more of a hag with talons and feathers on their body.[2]

Spriggans are glowing green humanoid creatures with bodies made of wood. They are people of the Forest. A Spriggan can take control of a nearby critter and use it against a threat; they can blast a foe with a swarm of insects and use Invisibility to catch unsuspecting prey off guard. When they are battle-damaged, they can restore their health. This can be quite the game changer when going against these wooden creatures.[3]

When a person gets infected with Lycanthropy, they become an abomination known as a Werewolf. While other creatures such as Wereboars, Werebears, and even Weresharks exist across the Iliac Bay, the Werewolf is more common, especially in Glenumbra and Rivenspire. A Werewolf exhibits the same traits as a regular wolf except it stands on their hind legs and tower over even the tallest Altmer. They can maul their prey in a matter of seconds and leave them in a pile of entrails. There are those that hunt werewolves for sport such as the Silver Hand.[2]

FloraEdit

Lavender

Lavender can be found in Daenia or King's Guard.

Glenumbra's Daenia forest and the Cambray Hills' marsh contained trees of all sorts of varieties. Trees such as Oaks and Sycamores can be found in Daenia while in the Cambray Hills; you can find Elms and Willows. The King's Guard area has less flora compared to the rest of Glenumbra and has similar trees in Cambray Hills and Alcaire.

Glenumbra's biomes are abundant with alchemical ingredients such as the standard Mountain Flower found in King's Guard and the Nirnroot found around the Westtry lake and across the Glenumbra Moors. Plants such as Lavender, Columbine, Lady's Smock, and Bugloss giving Glenumbra a range of colors making it truly paradise. Plants used for crafting clothing and Light Armor such as Jute, Kreshweed, and Ironweed can be found in Glenumbra.

GovernmentEdit

The cities of Daggerfall and Camlorn are the center of politics and commerce in all of Glenumbra. Unlike the cities in Skyrim, having control of one city doesn't result in control over the entire region its located in. Northern Glenumbra is Camlorn territory while Southern Glenumbra is Daggerfall territory.

The ruler of each city is known as a King and a Queen and they have a firm grip in their cities way of life. Rulers are not usually determined by some sort of referendum but usually, a new king is chosen hereditarily. The King chooses their next of kin or more specifically the eldest son. A queen is different, sometimes they can be from the same family just to make the royal lineage pure, while queens are chosen to create an alliance between two powerful city-states. Most of the time, it's more for political stability or family purity rather than love.

ReligionEdit

Mara Stained Glass

Mara, the Goddess of Love and Fertility.

Because of High Rock's inclusion in the Septim Empire, each settlement in High Rock must worship one of the Nine Divines. Each city worships one divine and because of this, there is no specific deity worshiped in Glenumbra. The city of Daggerfall worships Kynareth, the goddess of the Heavens and Wind while the city of Dwynnen worships Julianos, the God of Wisdom and Logic.

The Beldama Wyrd does not worship the Nine Divines but rather worships a group of bound Ehlnofey known as the Elemental Guardians. They would seek the Guardians for guidance and help at the Vale of the Guardians. Their home is the Beldama Wyrd Tree which is a large tree similar to a Graht-oak tree. The Elemental Guardians protect the forest from invading threats.

HistoryEdit

First EraEdit

The Rising Success of DaggerfallEdit

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"North of the Highest bluffs, south of the moors, west of the hills, and east of the sea is called DAGGERFALL."
Odiva Gallwood[src]

The exact date of Daggerfall's inception is in speculation but the first recorded use of the name "Daggerfall" was in 1E 246 which refers to the area surrounding the current capitol. Around this time, the Nords of Skyrim conquered a majority of High Rock including the Glenumbra regions and the Iliac Bay, Daggerfall prospered at this time. How the nation prospered into its current state is an enigma. Some say that the local fisherman has found the land extremely fertile and many merchants followed suit. Not only did Daggerfall find success, but it also found friendships between surrounding nations including the Direnni Hegemony and the Beldama Wyrd.[4]

The Fall of the Alessian Order; The Battle of Glenumbra MoorsEdit

King Laloriaran DynarIn Quest

King Laloriaran Dynar of Nenalata.

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"Bretons have fought on both sides of most of the significant conflicts of Tamrielic history, including Glenumbria Moors; the memories of these victories and defeats continues to taint relations between the many factions of this divided people."
Imperial Geographic Society[src]

When Rislav Larich and surrounding kingdoms of the Colovian West banded together to fight against the Alessian Order, it had inspired Ryain Direnni of the Direnni Hegemony to fight against the Alessians at the Battle of Glenumbra Moors in 1E 482. The Direnni army managed to muster a large force with high-ranking nobles of the Direnni Bloodline, the Ayleids of Nenalata and Bisnensel, and the Nords of Skyrim. Aiden Direnni and King Laloriaran Dynar led the offense on the Alessian Army with prominent figures such as Alana Relin of Daggerfall and Hoag Merkiller of Skyrim in the fray. Merkiller was murdered at the battle and Wulfharth took his place as High King of Skyrim.[4][5][6][7]

The Alessian Order was led by Faolchu the Changeling who was half werewolf. The Alessians commanded in crypts deep within the moors. The Direnni army managed to cross the moors and defeat Faolchu with fire. The battle eventually diminished when Faolchu, their leader perished. The battle of Glenumbra Moors ended with the Direnni victorious. However, the Direnni Hegemony lost control of Greater Bretony to the point where they have control of the Dellese Isles and the Isle of Balfiera.[4][8]

The Siege of the First OrsiniumEdit

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"When Jastyaga wrote of the Order of Diagna's joining the armies of Daggerfall and Sentinel "to hold at bay the wicked Orcs in their foul Orsinium fastness... and burn aught in cleansing flame" in 1E950, she assumed that any reader would be aware of the savagery of the Orcs"
Tyston Bane[src]

The Orsimer of Tamriel, have always had a bad reputation with their neighboring races, especially with Bretons since they have to share the Western Reach territories. Settlements such as Morkul, Fharun, Jehanna and Dunlain are located across the Wrothgarian coastline. King Joile of Daggerfall had a very negative outlook on the Orcs of Orsinium and talked with the Order of Diagna leader, Gaiden Shinji about their rude behavior on the fishing village of Wayrest. They used this as an excuse to attack Orsinium.[9]

The tale of the First iteration of Orsinium is inspiring, Torug gro-Igron envisioned a United Orcish kingdom in the Wrothgarian Mountains. The Orcs had always been divided into tribal strongholds like in the Rift in Skyrim with Largashbur and in Malabal Tor in Valenwood with Dra'bul. However, in the early stages of Orsinium, the Orcs pillaged minor Breton tribes along the Bjoulsae River in northern Bangkorai. Orcish historians believed Orsinium was a thriving and peaceful nation built on agricultural and commerce. However, it was a little in between, but it was enough to give Joile of Daggerfall enough reason to attack the nation.[10]

The Daggerfall, Sentinel, and Order of Diagna combined army destroyed Orsinium in a matter of thirty years. The destruction of Orsinium was vital for the village of Wayrest because it opened up the Masconian Trade Way and it boosted Wayrest's economy to the powerful trading city it is now. With Wayrest making a lot of money, Daggerfall's monopoly on the sea trade has fallen.[10][9]

Second EraEdit

Main article: Glenumbra (Online)

The Black Drake and the Daggerfall CovenantEdit

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"In the wake of Durcorach's defeat, the Kings of Daggerfall, Wayrest, Camlorn, Evermore, and Shornhelm swore the so-called "first" Daggerfall Covenant, a solemn oath to defend each other's kingdoms and stand as one against all foreign foes."
―Anonymous[src]

In 2E 541, the Reachman of the Druadach Mountains led by Durcorach the Black Drake destroyed the great kingdoms in High Rock from as far as Evermore to Wayrest. The Razing of Evermore lasted for three days until the city fell and the Siege of Wayrest lasted for fifty-seven days until it finally gave way. The reachman moved westward across Greater Bretony to end up in the Cambray Hills and Camlorn. The Sack of Camlorn happened surprisingly since the city-state had just been founded. Durcorach set his eyes to the city of Daggerfall across the Daenia forest. King Aphren Gardner of Wayrest sent his Menevia Heavy Dragoons to aid King Bergamot of Daggerfall. With the combined forces of Daggerfall's Knights of the Dragon and Wayrest's Menevia Heavy Dragoons led by Earl Emeric of Cumberland and King Bergamot, Durcorach was defeated. The kingdoms of Daggerfall, Camlorn, Wayrest, Shornhelm, and Evermore formed the first Daggerfall Covenant to protect each other from any threat.[11]

The Daggerfall Covenant eventually expanded beyond Greater Bretony and the Bjoulsae River regions. It reached the Alik'r Desert in Hammerfell when Emeric became High King of High Rock and married Princess Maraya of Sentinel. It also reached to the Western Reach by having King Kurog gro-Bagrakh of Orsinium join the Covenant. This version of the Daggerfall Covenant was equally in influence as the First Aldmeri Dominion and the Ebonheart Pact.[12]

Bloodthorns growing in DaggerfallEdit

King Casimir

King Casimir of Daggerfall.

The city of Daggerfall had fallen under suspicion. A string of murders have sprung up in the city, and large rose stems have grown in hidden parts of town. The Vestige arrives in town to investigate the murders. With the help of King Casimir's intelligence network and Captain Aresin, the Vestige found out that the Bloodthorn Cult of Reachman was responsible for the killings and they planned on assassinating the King of Daggerfall at his castle. The Vestige and the guard managed to defeat the assassins and saved Daggerfall.[13][14]

The Elemental Guardians and the Beldama WyrdEdit

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"The all-female Beldama Wyrd trace their origin to the time Y'ffre transformed himself into the first Ehlnofey (or "Earth Bones") and established the laws of nature. While this is obviously mere myth, the Beldama Wyrd all fiercely believe they are descendants of the Ehlnofey."
Flaccus Terentius[src]

The Beldama Wyrd Coven of Witches are a prominent figure in High Rock with branches in Daenia and the Mournoth. The coven communes with the Elemental Guardians, a group of three Ehlnofey that represent the Air, Earth, and Water. These guardians had gone silent with the immediate threat being the Bloodthron Cult. The leader of the Cult, Angor the Gravesinger had imprisoned the Guardians and had corrupted the Beldama Wyrd Tree in northern Daenia. The Vestige agreed to help the Beldama Wyrd. The Wyresses had infiltrated the tree and destroyed the wards guarding the tree. The Vestige arrives and destroys the Corrupted Guardians and the Corruption of the Tree. With the corruption gone, the Daenia forest is saved, but the people of Aldcroft have a werewolf problem.[15][16]

The Resurrection of Faolchu; Tension in AldcroftEdit

The Duke of Aldcroft was kidnapped by the Bloodthorn Cult in the Cambray Hills and later rescued by the Vestige in the southern lighthouse. Werewolves led by Faolchu the Reborn had taken the city of Camlorn in the north and Duke Sebastien believes Werewolves are infiltrating Aldcroft since Camlorian refugees came into town. The Vestige discovers werewolf agents in the Aldcroft docks, and this raises the Duke's suspicions. Gloria Fausta of the Aldcroft Guard and the Vestige captured a werewolf to learn how Faolchu was resurrected. After returning to Aldcroft, it is revealed that the Duke was afflicted with Lycanthropy. His and Gloria Fausta's fate are unknown, but Faolchu's death was inevitable at the Siege/Retaking of Camlorn.[17][18][19]

Ghosts among the Moor; The Siege of CamlornEdit

Faolchu

Faolchu the Reborn.

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"This great battle saw the near-simultaneous destruction of both the Alessian Order and the Direnni Elves on one field of battle. Such a tragedy suffuses this place with spectral energy. Wandering the Moors, many travelers report hearing the sounds of conflict in the distance."
Jean Duthiel[src]

The news of Faolchu's resurrection had prompted the Mages Guild into investigating the ancient battlegrounds of the Glenumbra Moors, Faolchu's former resting place. The Vestige was sent to undertake the research. The Vestige travels to the crypt on the other side of the moors to find the spirit of Alana Relin, a Breton Knight who fought for the Direnni Hegemony during the Battle of Glenumbra Moors. After witnessing the past, the Vestige had the proper knowledge to defeat Faolchu the Reborn in Camlorn.[8][20][21]

At the city of Camlorn, the Lion Guard led by General Gautier had set up a siege on the Camlorn Foothills and had assaulted the southern walls for weeks. Faolchu's army was littered all over the city streets, and Camlorn's citizens have gone into hiding. The werewolves had eventually taken the Siege Camp. The Vestige and Shaza gra-Dasik of the Lion Guard led a team of Lion Guard Troopers to retake the Siege Camp. The Vestige opened the city gates letting the Lion Guard in. In the city, the Vestige rallied the citizens and fought the werewolves. After waves and waves of werewolves, the Vestige confronted Faolchu in Camlorn Castle which was already damaged from the siege. Faolchu had an extreme weakness to fire and with the flaming ceiling falling, the Vestige defeated Faolchu the Reborn.[22][23][24][25]

The Battle of Cath Bedraud; Holding the RedoubtEdit

ESO Angof

Angof the Gravesinger.

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"Angof seeks to cause as much chaos and mayhem as possible. Beyond that, I'm not sure of his ultimate motives."
Gabrielle Benele[src]

Angof's undead army have taken the Cath Bedraud crypt on the upper hills of King's Guard and the surrounding areas in the region. The Lion Guard had built a Redoubt west of Dwynnen. Lion Guard patrols had gone missing amidst the mist, and the Vestige had to find them. The Vestige had fought zombies at the nearby Gaudet Farm and Merovec's Folly. Gabrielle Benele of the Mages Guild was looking to recharge the Midnight Talisman at an ancient Wyrd Tree located at the bottom cliffs. With the help of the Vestige, the Talisman was recharged. The battle continued towards Cath Bedraud.[26][27]

The Battle of Cath Bedraud; Storming the TombEdit

The Lion Guard led by Sir Lanis Shaldon breached the upper/outer graves of Cath Bedraud and fought waves of skeletons and Bloodthorn warriors. The Vestige gathered Bloodthorn amulets to clear the poison mist and open the inner sanctum of the ruin. The crypts were surrounded by large Bloodthorn vines, and it was affecting the deceased in the area. The Vestige battled a series of Bloodthorn cultists until they reached the final room and defeated Angof the Gravesinger.[28][29][30]

Third EraEdit

Main article: Glenumbra (Daggerfall)

Othrok of Dwynnen & the Battle of FirewavesEdit

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"Baron Othrok's divine purpose is the central theme to Othroktide, after all. And as the poet Braeloque wrote, "To find the facts, the wisest always look first to the fiction."
Palaux Illthre[src]

On the 5th of Sun's Dawn, the people of the Dwynnen Barony celebrate the Othroktide holiday in honor of the savior of Dwynnen. According to archivists, the city of Dwynnen was ruled by a powerful Lich and his army of ghouls. Emerging from the Wilderness, Othrok arrived into Dwynnen defeated the Lich with a blessed army of men and animals. Othrok would bring Dwynnen into its golden age of glory.[31]

In 3E 267, Haymon Camoran of the Camoran Dynasty had conquered powerful cities in both Hammerfell and High Rock, these cities included Rihad, Taneth, Anticlere, and Wayrest. News of Camoran's unjust treatment of his captives caused the baronies of Dwynnen, Kambria, Phrygias, and Ykalon to combine forces to defeating the Camoran Usurper. The combined army is comparable to the Imperial Navy led by Uriel Septim V during his expedition to Akavir. The battle between the Iliac Alliances and the Usurper's Army was known as the Battle of Firewaves. Camoran's conquest ended here.[31]

Glenumbra and its cities during the SimulacrumEdit

During the Imperial Simulacrum, the borders of Glenumbra were undefined. Many settlements dotted the landscape or at least its general area. These settlements included Glenpoint, Reich Gradkeep, Wessen Hills, Moonguard, Eagle Brook, and Kings Guard. The Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos.

After finding a piece of the Staff in the Crystal Tower on the Summerset Isles, the Eternal Champion sought out the sixth piece in High Rock. The traveler was directed to the city of Camlorn and the Brotherhood of Seth. Senior Brother Halfas Varn gives the champion a proposition where if they retrieve a Map Fragment from a rogue priest than they will know the whereabouts of the piece. After finding the fragment at the Mines of Khuras, Varn pointed the way to the Crypt of Hearts where the champion found the sixth piece.[32]

Conflict across the Iliac; The War of BetonyEdit

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"While Betony is a prosperous fishing island and well-placed strategically, the vassalage of Betony was primarily an act of charity. Lysandus knew that if someone did not help Betony, it would fall to the Pirates, if not to someone worse."
Vulper Newgate[src]

The Isle of Betony has always been sought out by the kingdoms of the Iliac Bay and other foreign groups. In the second era, the Seamount Clan captured the island and renamed it Betnikh. The kingdoms of Daggerfall and Sentinel had argued over the possession of the isle. Lord Mogref of Betony had sought out King Lysandus to protect their island nation to which he agreed. Sometime later, King Camaron approached the Daggerfall court and presented a 200-year-old contract stating that Betony belongs to Sentinel.[33][34]

The War of Betony began with the Battle of the Bluffs which Daggerfall won. Skirmishes across the Iliac Bay occurred, and it brought the many nations down. Riots in the city of Reich Gradkeep destroyed the city and the Siege of Craghold brought the island kingdom of Craghold down to its knees. The Daggerfall armies defeated the Sentinel armies in Reich Gradkeep, Craghold, and the Cryngaine Fields. King Lysandus perished at the Battle of Cryngaine Field leaving his son, Gothryd to become king of Daggerfall. King Camaron also died.[33][34]

The Miracle of Peace; The Warp in the WestEdit

King Gothryd face daggerfall

King Gothryd of Daggerfall.

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"The 'Miracle of Peace', also known as the 'The Warp in the West', is celebrated as the product of the miraculous interventions of Stendarr, Mara, and Akatosh to transform this troublesome region into peaceful, well-governed Imperial counties."
Ulvius Tero[src]

With King Lysandus' death at the Battle of Cryngaine Field in modern-day Anticlere, Prince Gothryd became King of Daggerfall and married Princess Aubk'i of Sentinel to establish relations between the two kingdoms. Conflict across the bay has been stagnant. The ghost of King Lysandus had haunted the surrounding Daggerfall kingdoms to the point it caught the attention of the Septim Empire. Uriel Septim VII sent an Agent to investigate these paranormal activities.[35]

At this time, the Agent gained hold of an artifact that had the ability to control Numidium, the Brass God of Dwemeri origin and the ultimate weapon of mass destruction. Only those of royal blood and a soul gem known as the Mantella can use the Numidium. The Agent was not able to activate Numidium, so the rulers of the major Iliac kingdoms such as Gothryd, Akorithi of Sentinel, and Gortwog gro-Nagorm of Orsinium each persuaded the Agent into giving the artifact to them. In the end, talk of civil war plagued the Iliac Bay and eventually, the big rulers of the Iliac gained control of the object at the same time. This lead to a magical phenomenon known as the Dragon Break that ended with all possible outcomes to happen while the Agent died in the unexplainable process.[35]

During the Warp in the West, the traditional Glenumbra region had been divided into small yet significant kingdoms including Daggerfall, Anticlere, Northmoor, and Dwynnen. Glenumbra was not forgotten as north of Daggerfall is the Glenumbra Moors region of the Iliac Bay. Its capital city was known as Glenumbra. It would later be integrated into the Daggerfall kingdom.[35]

LocationsEdit

RegionsEdit

SettlementsEdit

RuinsEdit

CavesEdit

LandmarksEdit

GalleryEdit

TriviaEdit

By gameEdit

AppearancesEdit

References