Joining the Blades
When he was a child, his father locked him within the ancient tomb for three days, during which time he survived by eating the food given to his ancestors as offerings.
He asks for help in killing a necromancer, Vals Veran, who has entered the tomb and defiled the bodies of his ancestors. He asks the Dragonborn to find his aunt, Agna, who ventured further into the tomb in Golldir's stead.
As the Dragonborn and Golldir make their way through the tomb, Agna is discovered, deceased. He will become slightly annoyed if the Dragonborn takes treasures from the tomb, but allows it, as the Dragonborn is helping him stop Vals Veran.
After clearing the tomb, the Dragonborn ends up in a chamber with Vals Veran, and his Draugr army. If the Dragonborn is successful in protecting Golldir, he rewards them with coins and the key to the Hillgrund Chest. Golldir returns to his aunt and will be ready to aid the Dragonborn as a follower, as long as he survives the quest with the Dragonborn.
He also writes a Letter to Vals Veran.
When talking about Vals Veran's dark elf necromancy, if the Dragonborn is a Dunmer, he will say "No offence, I mean, I'm sure you arn't into any of that kind of stuff."
Golldir is a warrior who specializes in heavy armor and one-handed weapons (seemingly so since he starts off with a one handed axe when you first recruit him). He is also exceptional with two handed hammers and axes. He can be recruited to the Blades.
If he can't be recruited, the Dragonborn should leave the tomb and he will be standing outside. The Dragonborn can then ask him to join.
By default, Golldir wears a full set of Iron Armor, excluding the helm.
If the Dragonborn steals a horse, Golldir will be dismissed due to his morality being set to "no stealing", however the Dragonborn can still steal objects without this happening.
|Max Stats||Level 30|