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"Greenheart lies on the southern edge of the Elden Grove. Beautiful trees fill the city-state, making it seem more like a forest than a thriving metropolis."
―Description in Arena[src]

Greenheart is one of the eight cities in the province of Valenwood, being situated in the southern coast of Greenshade. Greenheart is the home of the Wilderking, a god among the tribal clans of Greenshade. The Wilderking possess to the power to manipulate the land, being said to war with the Valenwood itself.

By gameEdit

DescriptionEdit

GeographyEdit

Greenheart is situated in the lower coast of Greenshade, between the city-states of Woodhearth and Marbruk. Greenheart surrounds the Graht-oak that the Wilderking resides in, descending a hill that eventually goes into the open grasslands of the Wilderking Court. The ruins of the Labyrinth are located on the outskirts of Greenheart, as well as the ruined fort of Shadows Crawl. Most of the area is riddled with Ayleid Ruins and has a low population, with more people living on the outskirts of Marbruk. On the base of Greenheart grows unique flowers called the Nereid's Smile, which are special to the Bosmer. The Wood Elves above Greenheart rarely go into the ground floor, and so they are rather careless when throwing their trash out the tree. The Great Spiral refers to the whirling roads that eventually led into the Graht-oak of the Wilderking. Many High Elven buildings were built in this area, including an Altmer Longhouse. There is no viable entrance to the Throne of the Wilderking, only through tunnels underneath the hill. The Throne overlooks the entire Court of the Wilderking and the Southern Seas.[OOG 1]

TraditionsEdit

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  • The Wood Elves of Greenheart celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG 2]
  • The Wood Elves of Greenheart celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG 2]
  • The Wood Elves of Greenheart celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG 2]
  • The Wood Elves of Greenheart celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[OOG 2]
  • The Wood Elves of Greenheart celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG 2]
  • The Wood Elves of Greenheart celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG 2]
  • The Wood Elves of Greenheart celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG 2]
  • The Wood Elves of Greenheart celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG 2]
  • The Wood Elves of Greenheart celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the residents of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG 2]
  • The Wood Elves of Greenheart celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG 2]
  • The Wood Elves of Greenheart celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG 2]
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HistoryEdit

First EraEdit

The Tale of Ostion & the ValenwoodEdit

The Elves have an affinity with magic, but none have been able to manipulate the land they walk on. A young Altmer mage known as Ostion was the first with this ability. Because of his phenomenal talent, Ostion had grown up alone and neglected, but the nobles of the Summerset Isles, saw his potential for their own benefit. Ostion and a group of workers were sent to Valenwood, to build a city in their visage, as their foothold in the province. But the Valenwood itself denied Ostion from shifting the land. This led to a war of sorts, between Ostion and Valenwood, which led to the two forgetting the people at their side. Ostion forgot the builders, while Valenwood forgot the Wood Elves that took refuge in its forest. Eventually, Ostion and the Valenwood enjoyed their constant struggling, they were lonely but were not alone anymore. But when Sumiril, the only person to care for Ostion was killed amidst the conflict, Ostion asked the land to revive them from the dead. And so, the two worked together and out of it came the city-state of Greenheart, and the race of the Hollow, with Sumiril being the first one. Ostion had grown up, and taken the role of the Wilderking.[2][3][4][5][6][7][8]

Second EraEdit

Main article: Greenheart (Online)

The Rock Witch of Silatar; AraniasEdit

During the Interregnum in 2E 582, the Veiled Heritance, a radical group of High Elves from the island of Auridon had re-appeared in Greenshade, now under the command of Vicereeve Pelidil. The Wilderking, formerly known as Ostion, continued his rule over Greenheart, and the tribal clans of Greenshade had shown the utmost worship of the Wilderking, making him a prime target of the Veiled Heritance. At this point, another earth-mage had appeared, in the form of Aranias, who is supposedly the one who created the island of Silatar. Aranias was unwillingly coronated into the Veiled Heritance by her parents, who were allies of High Kinlady Estre, founder of the Heritance. Aranias, and Andur, an Altmer Warrior, were tasked with killing the Wilderking. But when the Spinner Maruin and an Agent of the Dominion, retold her story and showed her, her true destiny. And so, the two worked together to protect Greenheart from Andur, but in the end, Ostion had perished, and Aranias took the role as the Wilderqueen, ruling ever since.[9][10][11][12]

Third EraEdit

Main article: Greenheart (Arena)

Greenheart during the Imperial SimulacrumEdit

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city in their quest to recover the pieces. The city of Greenheart was under the rule of King Colas.[13]

GalleryEdit

TriviaEdit

  • In an earlier stage of development, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Greenheart's team was known as the Defenders.[OOG 3]

AppearancesEdit

References

Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. The Dreadful Theft of the Sun's Dusk Ale
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Holidays in Arena
  3. Go Blades!