- For other uses, see Guard.
Cards with the Guard keyword come into play with a golden barrier around them. Enemies in the same lane must attack and defeat all cards with Guard keyword before attacking other cards or the opponent.
Cards[]
The following list includes cards with the keyword itself, as well as any cards that are related to it:
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Neutral | 5 | Support | Ongoing | Rare | Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Guard and Breakthrough to the lane of your choice. | |||
Neutral | 0 | 1 | 3 | Creature | Wood Elf | Unique legendary | Prophecy, Guard Immune to Silence. Last Gasp: Adoring Fan will return. | |
Neutral | 2 | 5 | 4 | Creature | Dwemer | Rare | When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. | |
Intelligence | 3 | 3 | 6 | Creature | Khajiit | Legendary | Guard Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach. | |
Willpower | 2 | 1 | 3 | Creature | Khajiit | Rare | Wax: Summon an Alfiq Illusionist in the other lane. Wane: +1/+2 and Guard. | |
Endurance | 0 | Action | Common | Give a friendly creature Drain and Guard. | ||||
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Guard | |
Endurance | 2 | 3 | 2 | Creature | Undead Skeleton |
Common | When you summon a Dragon, summon a 1/1 Draugr Sentry with Guard. | |
Endurance | 2 | Action | Common | Prophecy Summon a 1/1 Risen Dead with Guard in each lane. | ||||
Willpower | 7 | Action | Rare | Steal an enemy creature. It loses Guard, and is permanently Shackled. | ||||
Strength Intelligence Agility |
3 | 6 | 6 | Creature | Ash Creature | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. | |
Strength | 6 | 6 | 9 | Creature | Werewolf Daedra |
Legendary | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. | |
Neutral | 1 | 1 | 2 | Creature | Factotum | Common | Assemble: +0/+2 or Guard. | |
Willpower | 5 | 7 | 8 | Creature | Daedra | Legendary | Guard When Auroran Sentry is dealt damage, you gain that much health. | |
Neutral | 8 | 8 | 8 | Creature | Automaton | Rare | Breakthrough, Guard | |
Agility Endurance |
8 | 8 | 11 | Creature | Defense | Epic | Guard Immune to Lethal. Summon: Summon an Ayleid Guardian in the other lane. | |
Intelligence Willpower Agility |
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | ||||
Endurance | 2 | 6 | 4 | Creature | Grummite | Common | Guard | |
Neutral | 3 | 3 | 5 | Creature | Daedra Animal Beast |
Unique legendary | Summon: Choose one: Stay: Gains +1/+1 and Guard. Fetch: Put a random Daedra into your hand. Roll Over: Gains Charge. | |
Neutral | 3 | 3 | 3 | Creature | Animal Reptile |
Common | Summon: Give a creature Guard. | |
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Give other friendly creatures +1/+0 and Guard. | |
Endurance | 2 | 3 | 2 | Creature | Undead Vampire |
Rare | Drain, Guard | |
Neutral | 5 | Action | Unique legendary | Each player fills both lanes with 1/1 Recruits. Give all creatures Guard. | ||||
Agility | 5 | 3 | 5 | Creature | Undead Vampire |
Legendary | Guard Summon: Secretly choose an enemy creature. Last Gasp: Destroy the chosen creature. | |
Neutral | 0 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Gain 2 health. | |
Agility | 3 | 3 | 3 | Creature | Wood Elf | Rare | Prophecy, Guard | |
Willpower | 4 | 5 | 5 | Creature | Redguard | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. | |
Strength | 5 | 7 | 5 | Creature | Dragon | Legendary | Blood Dragon ignores Guards and can attack creatures in any lane. | |
Endurance | 1 | 2 | 4 | Creature | Undead Skeleton |
Common | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. | |
Endurance | 5 | 5 | 5 | Creature | Khajiit | Epic | Guard Summon: Consume a creature. Draw a creature with the same name from your discard pile. | |
Intelligence | 1 | 1 | 4 | Creature | Breton | Epic | Ward After Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard. | |
Strength | 0 | Action | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||||
Intelligence | 2 | 4 | 3 | Creature | Breton | Common | Guard | |
Intelligence | 2 | 4 | 3 | Creature | Breton | Common | Prophecy, Guard | |
Strength | 2 | 5 | 4 | Creature | Nord | Rare | Charge, Guard | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |
Endurance | 2 | 3 | 2 | Creature | Imperial | Common | Prophecy, Guard | |
Agility | 9 | Action | Legendary | Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane. | ||||
Willpower Agility Endurance |
4 | 4 | 6 | Creature | Imperial | Unique legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Intelligence | 3 | 3 | 3 | Creature | High Elf | Common | Guard Exalt 3: +2/+2. | |
Neutral | 4 | 4 | 5 | Creature | Dragon | Epic | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |
Endurance | 2 | 2 | 2 | Creature | Imperial | Common | Guard | |
Intelligence | 1 | 2 | 6 | Creature | Redguard | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
Endurance | 3 | Item | Common | Prophecy, Mobilize, Guard +1/+3 | ||||
Strength Intelligence Endurance |
8 | Item | Epic | Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 | ||||
Strength | 3 | Item | Common | Prophecy, Mobilize, Guard +3/+1 | ||||
Neutral | 4 | 4 | 3 | Creature | Khajiit | Epic | Guard | |
Strength Intelligence Agility |
8 | 8 | 12 | Creature | God | Unique legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Endurance | 2 | 5 | 3 | Creature | Undead Skeleton |
Common | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. | |
Neutral | 2 | 4 | 7 | Creature | Dreugh | Common | Prophecy, Guard Summon: Gain 4 Health. | |
Endurance | 7 | 7 | 8 | Creature | Daedra | Epic | Guard, Drain Dark Seducer Drains on both turns. | |
Endurance | 6 | 6 | 5 | Creature | Animal Beast Undead Vampire |
Epic | Guard Death Hound's power is equal to its health. | |
Agility | 1 | 3 | 1 | Creature | Dark Elf | Epic | Guard Shackle creatures damaged by Deepwood Trapper. | |
Willpower | 4 | Action | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | ||||
Endurance | 1 | 4 | 4 | Creature | Breton | Common | Guard Last Gasp: Gain max magicka equal to Determined Supplier's power. | |
Intelligence | 2 | 1 | 1 | Creature | High Elf | Common | Guard | |
Endurance | 1 | 1 | 1 | Creature | Undead Skeleton |
Common | Guard | |
Strength | 6 | 3 | 6 | Creature | Daedra | Epic | Summon: All enemy creatures lose Guard. | |
Strength | 5 | 5 | 10 | Creature | Daedra | Legendary | Guard Summon: Double a creature's power and health. | |
Willpower | 5 | 5 | 5 | Creature | Dark Elf | Common | Guard | |
Intelligence | 3 | 4 | 4 | Creature | Dark Elf | Rare | Guard | |
Intelligence | 4 | 4 | 4 | Creature | Dark Elf | Rare | Guard Other friendly creatures are immune to Shackle. | |
Strength | 3 | 3 | 4 | Creature | Orc | Epic | Guard Summon: Deal 1 damage or destroy an enemy support. | |
Neutral | 6 | 8 | 7 | Creature | Dwemer | Epic | Breakthrough When Dwarven Centurion is dealt damage, draw a 0/3 Dwarven Spider with Guard. | |
Neutral | 2 | 1 | 4 | Creature | Dwemer | Rare | Summon: Give another creature +3/+3 and Guard. | |
Neutral | 0 | 3 | 0 | Creature | Dwemer | Common | Guard | |
Endurance | 2 | 4 | 3 | Creature | Imperial | Common | When you summon another creature with 5 health or more, give it +1/+1 and Guard. | |
Willpower | 8 | 8 | 5 | Creature | Imperial | Rare | Guard | |
Willpower | 2 | Support | Activate | Rare | Activate: Give a friendly creature Guard. | |||
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Prophecy, Guard, Ward | |
Endurance | 1 | 4 | 4 | Creature | Imperial | Unique legendary | At the end of your turn, give the top creature of your deck +1/+1 and Guard. | |
Willpower Endurance |
4 | 5 | 4 | Creature | Imperial | Epic | Guard Slay: Gain 3 health. | |
Intelligence | 1 | 1 | 2 | Creature | Breton | Rare | Guard, Ward | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Rare | Guard Summon: You gain 1 health for each enemy creature. | |
Endurance | 1 | 4 | 2 | Creature | Orc | Common | Prophecy, Guard | |
Agility | 1 | 2 | 2 | Creature | Argonian | Common | Prophecy, Guard, Lethal | |
Willpower | 3 | 4 | 4 | Creature | Imperial | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. | |
Strength | 5 | 4 | 5 | Creature | Orc | Common | Guard | |
Intelligence | 5 | 5 | 5 | Creature | Daedra Atronach |
Rare | Guard | |
Endurance | 5 | 5 | 2 | Creature | Gargoyle | Legendary | Guard | |
Neutral | 1 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. | |
Willpower Endurance |
2 | 2 | 6 | Creature | Imperial | Unique legendary | Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1. | |
Intelligence | 1 | 3 | 1 | Creature | Dark Elf | Rare | Guard Exalt 3: Deal 2 damage to a creature. | |
Willpower | 4 | 4 | 6 | Creature | Daedra | Rare | Guard Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane. | |
Intelligence | 2 | 4 | 4 | Creature | Khajiit | Common | Wax: Draw a card. Wane: +1/+1 and Guard. | |
Agility | 4 | 5 | 5 | Creature | Spriggan | Rare | Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. | |
Strength | 4 | 1 | 2 | Creature | Wood Elf | Epic | Prophecy, Guard At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane. | |
Agility | 3 | 4 | 4 | Creature | Wood Elf | Rare | Guard Summon: +2/+2 if there is a Wounded enemy creature in this lane. | |
Strength | 5 | 5 | 7 | Creature | Grummite | Epic | Guard Summon: Your opponent discards the highest cost action in their hand. | |
Agility | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Strength Intelligence Willpower |
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | |
Neutral | 6 | Support | Ongoing | Epic | Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0. | |||
Willpower | 2 | 3 | 5 | Creature | High Elf | Rare | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. | |
Willpower | 3 | 6 | 4 | Creature | Kwama | Rare | Guard | |
Willpower | 1 | Action | Common | Prophecy Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn. | ||||
Willpower | 0 | 5 | 1 | Creature | Defense | Common | Prophecy, Guard Sacrifice this at the start of your next turn. | |
Endurance | 1 | 3 | 1 | Creature | Argonian | Common | Guard When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard. | |
Willpower | 4 | Support | Ongoing | Rare | Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. | |||
Endurance | 5 | 5 | 5 | Creature | Dark Elf | Epic | Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. | |
Intelligence | 6 | 6 | 8 | Creature | Dark Elf | Legendary | Guard Last Gasp: Indoril Archmage deals 6 damage to all enemy creatures in this lane. | |
Strength | 1 | Action | Common | Enemy creatures lose Guard. | ||||
Endurance | 12 | 12 | 12 | Creature | Daedra Atronach |
Legendary | Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions. | |
Willpower | 8 | 9 | 12 | Creature | Dragon | Unique legendary | Guard Summon: Summon the Halls of Colossus. | |
Willpower | 1 | 6 | 3 | Creature | Dark Elf | Rare | Rally, Guard | |
Endurance | 2 | 3 | 3 | Creature | Dark Elf | Epic | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. | |
Willpower | 3 | 3 | 5 | Creature | Imperial | Common | Prophecy, Guard Summon: You gain 3 health. | |
Willpower | 2 | 3 | 2 | Creature | Imperial | Common | Guard | |
Intelligence | 8 | 8 | 7 | Creature | Daedra Atronach |
Epic | Breakthrough, Guard, Ward | |
Willpower | 2 | Item | Rare | Guard +1/+3 | ||||
Willpower | 2 | 5 | 4 | Creature | Imperial | Common | Guard Summon: If you have another creature in each lane, +0/+3. | |
Willpower | 2 | 2 | 5 | Creature | Nord | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. | |
Neutral | 1 | Action | Epic | Wax: Put a 3/3 Cathay-raht into your hand. Wane: Put a 4/4 Dagi-raht with Guard into your hand. | ||||
Endurance | 2 | 6 | 5 | Creature | Undead Mummy |
Common | Prophecy, Guard | |
Willpower | 3 | 8 | 5 | Creature | Nord | Unique legendary | Guard Lydia guards both lanes. | |
Neutral | 0 | 2 | 0 | Creature | Defense | Common | Guard | |
Willpower | 1 | 1 | 1 | Creature | Imperial | Common | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | |
Endurance | 2 | 2 | 3 | Creature | Imperial | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. | |
Neutral | 2 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. | |
Endurance | 4 | Action | Rare | Prophecy Summon a 2/2 Colovian Troopers with Guard in each lane. | ||||
Endurance | 3 | 5 | 4 | Creature | Undead Skeleton |
Legendary | Summon: Choose an enemy creature. At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane. | |
Endurance | 2 | 4 | 3 | Creature | Imperial | Common | Treasure Hunt – Guard: Give the Guard +1/+2. | |
Willpower | 4 | 3 | 4 | Creature | Nord | Common | Guard Plot: Put a random Guard into your hand. | |
Endurance | 3 | 3 | 4 | Creature | Khajiit | Rare | Wax: Give a creature in your hand +2/+2. Wane: Guard and Ward. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Rare | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 | |
Willpower | 3 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. | |
Strength | 2 | 2 | 3 | Creature | Orc | Common | Prophecy, Guard Summon: Give a creature +2/+0. | |
Endurance | 6 | 6 | 6 | Creature | Giant | Rare | Guard | |
Agility | 2 | 1 | 1 | Creature | Dark Elf | Common | Guard | |
Agility | 4 | 4 | 2 | Creature | Dark Elf | Epic | Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard. | |
Agility | 1 | 1 | 2 | Creature | Goblin | Rare | Guard Summon: Give an enemy creature -1/-1. | |
Willpower | 4 | 5 | 3 | Creature | High Elf | Epic | Guard | |
Endurance | 7 | 7 | 7 | Creature | Dragon | Unique legendary | Guard Your opponent can't target Nahagliiv with actions. | |
Agility | 6 | 6 | 6 | Creature | Dark Elf | Unique legendary | Summon: Summon a 0/1 Target with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." | |
Endurance | 4 | 2 | 4 | Creature | Breton | Rare | Summon: Summon a 0/4 Northpoint Herald with Guard. | |
Endurance | 0 | 4 | 2 | Creature | Breton | Common | Guard | |
Endurance | 0 | 5 | 2 | Creature | Breton | Rare | Guard, Regenerate | |
Intelligence Willpower Endurance |
3 | 3 | 2 | Creature | Dark Elf | Epic | Guard Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. | |
Willpower | 1 | Action | Common | Prophecy Give a friendly creature in each lane +0/+2 and Guard. | ||||
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. | |
Willpower | 5 | 6 | 5 | Creature | Imperial | Rare | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. | |
Intelligence | 4 | 4 | 4 | Creature | Daedra | Epic | Guard Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card. | |
Intelligence | 0 | 3 | 2 | Creature | Defense | Common | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. | |
Neutral | 0 | 9 | 5 | Creature | Defense | Common | Prophecy, Guard | |
Strength | 4 | 7 | 7 | Creature | Khajiit | Rare | Guard Wax: +3/+0 Wane: Charge | |
Intelligence Agility |
5 | 3 | 5 | Creature | Khajiit | Epic | Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he gains Cover. | |
Endurance | 4 | 4 | 4 | Creature | Argonian | Epic | While you have 7 or more magicka, Preserver of the Root has +2/+2 and Guard. | |
Neutral | 0 | 4 | 4 | Creature | Trap | Common | Guard Last Gasp: It's a trap! | |
Willpower | 2 | 5 | 3 | Creature | Imperial | Epic | Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard. | |
Endurance | 2 | 1 | 1 | Creature | Dark Elf | Epic | Exalt 5: Fill this lane with 1/1 Risen Dead with Guard. | |
Agility | 1 | 1 | 2 | Creature | Animal Spider |
Common | Guard | |
Strength | 3 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard | |
Willpower Agility |
4 | 4 | 5 | Creature | Khajiit | Epic | Drain, Guard When you gain health, Protector of the Mane gains +1/+1. | |
Intelligence Agility |
6 | 3 | 4 | Creature | Dark Elf | Unique legendary | Drain Summon: Give all other friendly creatures in this lane Guard. | |
Willpower | 4 | 4 | 4 | Creature | Dragon | Common | Guard | |
Strength Willpower |
2 | 2 | 2 | Creature | Nord | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Strength | 3 | 3 | 3 | Creature | Redguard | Common | +0/+3 and Guard while equipped with an item. | |
Endurance | 1 | 1 | 1 | Creature | Undead Skeleton |
Common | Guard | |
Endurance | 3 | 3 | 3 | Creature | Undead Skeleton |
Common | Guard | |
Endurance | 4 | Action | Common | Betray Summon a 3/3 Risen Horror with Guard. | ||||
Willpower | 1 | 6 | 3 | Creature | Khajiit | Rare | Guard Pilfer: Move Riverhold Escort to the other lane. | |
Intelligence Agility |
4 | 2 | 4 | Creature | Dark Elf | Epic | Guard Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. | |
Neutral | 5 | 5 | 5 | Creature | Dark Elf | Unique legendary | Guard Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders. | |
Strength | 7 | 4 | 6 | Creature | Khajiit | Common | Guard | |
Willpower | 4 | 7 | 6 | Creature | Animal Beast |
Common | Guard | |
Willpower | 1 | 2 | 0 | Creature | Imperial | Rare | Guard | |
Strength | 4 | 4 | 5 | Creature | Ash Creature | Common | Summon: If you have a creature with 5 power or more, +2/+2 and Guard. | |
Intelligence | 2 | 4 | 3 | Creature | Fabricant | Common | Guard Summon: If you have a card in play, put a random action into your hand. | |
Strength | 2 | Item | Common | +2/+2 Summon: An enemy creature loses Guard. | ||||
Willpower | 8 | 8 | 8 | Creature | Daedra | Epic | Guard When your opponent summons a creature, reduce its power to 0 until the start of your turn. | |
Agility | 0 | 4 | 2 | Creature | Animal Beast |
Rare | Prophecy, Guard Summon: Move a friendly creature to this lane. | |
Endurance | 5 | 5 | 8 | Creature | Dragon Undead Skeleton |
Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw a random creature from your discard pile. | |
Endurance | 4 | 4 | 4 | Creature | Undead Skeleton |
Epic | Guard Summon: Give other friendly Skeletons +1/+1. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Common | Guard Summon: +1/+1 if you have another creature with Guard. | |
Intelligence | 0 | 5 | 1 | Creature | Undead Spirit |
Common | Prophecy, Guard | |
Strength Endurance |
5 | 5 | 5 | Creature | Daedra | Epic | Guard Last Gasp: Deals 5 damage to the enemy player. | |
Neutral | 2 | 3 | 4 | Creature | Dwemer | Common | Prophecy, Guard | |
Endurance | 3 | 3 | 3 | Creature | Argonian | Common | Summon: +0/+2 and Guard if the top card of your deck is . | |
Willpower | 2 | Action | Common | Prophecy Give a creature Guard. Draw a card. | ||||
Willpower | 3 | Support | Activate | Rare | Activate: Summon a 0/1 Target with Guard for you or your opponent. | |||
Neutral | 6 | 6 | 5 | Creature | Dwemer | Epic | Summon: Give all enemy creatures in this lane Guard. | |
Agility | 1 | 5 | 2 | Creature | Khajiit | Rare | Guard Summon: Another friendly creature ignores Guards this turn. | |
Neutral | 0 | 1 | 1 | Creature | Khajiit | Common | Guard | |
Endurance | 3 | 5 | 5 | Creature | High Elf | Unique legendary | Guard Your opponent can't target other friendly creatures with actions. | |
Endurance | 6 | 6 | 5 | Creature | Daedra | Unique legendary | Guard Only one creature in this lane can attack each turn. | |
Neutral | 2 | Support | Activate | Unique legendary | Activate: Summon a 0/1 Target with Guard for your opponent. Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards. | |||
Intelligence | 5 | 5 | 8 | Creature | High Elf | Common | Guard, Ward | |
Agility Endurance |
2 | 4 | 5 | Creature | Argonian | Epic | Guard Summon: Gain +1 max magicka. Gains +1/+0. when your max magicka increases. | |
Intelligence | 2 | Item | Rare | Guard +3/+3 Summon: Shackle the wielder. | ||||
Endurance | 1 | 1 | 3 | Creature | Argonian | Common | Guard Summon: Gain +1 max magicka. | |
Neutral | 0 | 1 | 2 | Creature | Trap | Common | Guard Last Gasp: It's a trap! | |
Agility | 2 | 4 | 3 | Creature | Argonian | Common | Plot: Lethal and Guard. | |
Strength Willpower |
5 | 4 | 4 | Creature | Nord | Unique legendary | Prophecy, Breakthrough, Guard | |
Endurance | 6 | 3 | 6 | Creature | Unique legendary | Guard When Umaril the Unfeathered leaves play, summon him in the other lane Silenced. | ||
Agility | 4 | 3 | 4 | Creature | Wood Elf | Common | Prophecy, Guard | |
Agility | 1 | 3 | 3 | Creature | Dark Elf | Common | Guard Last Gasp: Draw a card. | |
Intelligence | 5 | 4 | 3 | Creature | Undead Spirit |
Epic | Guard Vigilant Ancestor is permanently Shackled. | |
Strength | 8 | 8 | 8 | Creature | Giant | Legendary | Breakthrough, Guard Summon: Draw a card. | |
Neutral | 4 | 4 | 4 | Creature | Nord | Epic | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |
Endurance | 4 | 4 | 5 | Creature | Imperial | Rare | Summon: Give all friendly Guards +1/+2. | |
Endurance | 4 (Human Form) 6 (Beast Form) |
4 (Human Form) 6 (Beast Form) |
5 | Creature | Nord Werewolf |
Rare | Beast Form: +2/+2, Guard, and Regenerate. Guard, Regenerate | |
Strength | 2 | 4 | 4 | Creature | Nord | Common | Guard Veteran: +3/+0 | |
Neutral | 0 | 4 | 1 | Creature | Defense | Common | Guard Summon: Upgrade a Shout in your hand. | |
Intelligence Endurance |
4 | 4 | 7 | Creature | Breton | Epic | Summon: Deal 2 damage to a creature. Slay: Summon a 2/2 Worm Thrall with Guard. | |
Endurance | 2 | 2 | 2 | Creature | Undead Skeleton |
Common | Guard | |
Strength | 3 | 3 | 4 | Creature | Daedra | Common | Charge, Guard | |
Endurance | 2 | Item | Rare | Guard Summon: +1/+1 for each enemy creature in this lane. |