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Guardian Stones

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The Thief Stone, Mage Stone and Warrior Stone
TheShotusAdded by TheShotus

Guardian Stones, also known as standing stones, are upright magical stones located throughout the Tamrielic province of Skyrim.

Legend tells of the stones granting special powers to heroes of old, giving them the ability to rewrite their fate.[1]

Contents

CharacteristicsEdit

Standing at approximately 2 meters in height, the ancient menhir-shaped stones each display a different Tamrielic constellation carved into its body. A total of 13 stones are dotted across the land - one for each month of the year, except for The Serpent, which has no month associated with it.[2]. The stones only seem to respond to certain individuals, but it's unknown what the qualifier for this is[1].

UsageEdit

Activating a stone will grant the Dragonborn special bonuses, these are:

  • Increased speed of specific skills gains by up to 25%.
  • Improve an existing skill/ability.
  • Grant a special once-a-day ability.

It should be noted that only one stone can be active at any one time.

StonesEdit

TriviaEdit

StrategyEdit

  • In order to maximize skill gains, it is recommended to visit the Warrior Stone prior to Smithing, the Thief Stone prior to Speechcraft or Alchemy, and the Mage Stone prior to Enchanting.
  • In a dungeon environment where a player values skill gains over other combat advantages, The Lover Stone offers the best value. This is because the player can expect to use skills from at least two if not all three of the primary skill groups (Warrior, Thief, and Mage). For example, primarily Mage players would dip into the Thief skills for Light Armor and Lockpicking.
  • Both the Steed Stone and the Tower Stone are most useful after a dungeon has already been cleared. The player can initially enter and clear a dungeon using a more combat or skill focused stone, then return under the influence of the Steed Stone to carry more loot, or the Tower Stone to open any locks too difficult to pick with their current skill.
  • The Lord Stone (25%) allows Bretons to have 85% magic resistance while wearing no armor. Racial ability (25%), Agent of Mara (15%), and Magic Resistance 2/3 (20%).
    • The extra armor provided by this stone can be used with the Deflect Arrows perk to reduce the effectiveness of enemy arrows, even those not deflected by the shield.
    • Magic resistance does not block friendly spells.
  • The Atronach Stone (50%) allows any race to have 85% magicka absorption when using ward spells, combine with the Atronach perk (30%) and the perk Ward Absorb (25%).
    • The Restoration school also allows one to counteract the -50% magicka regeneration of the stone through use of the Recovery perks.
    • Magicka absorption affects friendly spells, as well as hostile ones.

BugsEdit

  • It is possible to get the Standing Stone Achievement without actually going to all the stones. (Confirmed on Xbox 360, PS3 and PC). Simply go to the Guardian Stones of the Thief, the Mage and the Warrior for 13 times. You can actually "find" more than 13 standing stones.
  • sometimes the achievement bless will not be unlocked the first time you get a blessing.
  • On occasion (Confirmed on PC), the standing stone from which a blessing is accepted appears to be invisible. Probably related to low graphics settings.

AchievementsEdit

Blessed (Achievement).png
Blessed
Select a Standing Stone blessing
Points 10 Game points.png
Trophy
Bronze trophy

Standing Stones (Achievement).png
Standing Stones
Find 13 Standing Stones
Points 30 Game points.png
Trophy
Silver trophy

AppearancesEdit

ReferencesEdit

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