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Elder Scrolls

Hall of the Vigilant is a small dwelling that is the headquarters for the Vigilants of Stendarr in Skyrim.

Location[]

"The hall was a place of respite, learning and comradship, were a road-weary brother or sister could rest for a time in peace and comfort."
Vigilant Tolan[src]

This isolated building is located south of Red Road Pass which is south of Dawnstar. It serves as a home for the Vigilants of Stendarr and their leader, Keeper Carcette. It is also not far from Dimhollow Crypt, which is up a small pathway to the west. Inside, the Hall looks like a cross between an inn and a small place of worship. 

Destruction[]

The occupants of the hall are wiped out by vampires before the initiation of the Dawnguard quest, "Dawnguard." The Hall itself is partially destroyed and is littered with the corpses of Vigilants of Stendarr. However, it appears that the Vigilants (despite Isran's belief that they were weak) put up a considerable fight, as three death hounds and several Volkihar vampires lie scattered both inside and outside the ruined Hall. Keeper Carcette is reported to have been killed in the assault, but there is no sign of her body anywhere in the ruins. Many of the crafting stations are destroyed as well.

Facilities[]

Notable items[]

Gallery[]

Trivia[]

  • There are 4 barrels in the main hall, but the items inside them will not be considered "stolen" if taken. There is one in the basement room as well, but the items inside it will be considered "stolen" if taken.
  • There are 3 rooms in the main hall with beds inside. Everything from the rooms will be considered "stolen" if taken, but the beds can be slept in, as they are not considered "owned."
  • There is a path to the west leading up to Dimhollow Crypt.
  • The basement of the Hall disappears with the installation of the Dawnguard DLC. 
  • If Dawnguard has been installed, the slain vampires will retain their voice clips if they are re-animated.
  • Even if the Hall is destroyed, the wood chopping block outside will remain unscathed and fully functional.
  • If Dawnguard is installed, the quest "Dawnguard" will not be triggered automatically, meaning that if the Hall is visited prior to then, it will remain unscathed and fully functional. Talking to Hold Guards will not trigger the quest until the Dragonborn is at least Level 10 or higher. Even at Level 10 and above, it won't trigger until a guard is spoken to.

Bugs[]

This section contains bugs related to Hall of the Vigilant. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • Loading a save made in the cellar of the hall after installing Dawnguard will corrupt that save and/or cause severe errors due to the area being broken by the DLC. It will be locked with no way out or in after it is installed.
  • Even after the destruction of the Hall, Vigilants of Stendarr may still tell the Dragonborn its location, as well as saying that Keeper Carcette runs it even though she is already dead by then.

Appearances[]

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