The Hall of the Vigilant is a small dwelling that is the headquarters for the Vigilants of Stendarr in Skyrim.
This isolated building is located south of Red Road Pass which is south of Dawnstar. It serves as a home for the Vigilants of Stendarr and their leader, Keeper Carcette. It is also not far from Dimhollow Crypt, which is up a small pathway to the east. Inside, the Hall looks like a cross between an inn and a small place of worship.
The occupants of the hall are wiped out by vampires before the initiation of the Dawnguard quest, Dawnguard. The Hall itself is partially destroyed and is littered with the corpses of Vigilants of Stendarr. However, it appears that the Vigilants (despite Isran's belief that they were weak) put up a considerable fight, as three Death Hounds, and Volkihar vampires lie scattered both inside and outside the ruined Hall. Keeper Carcette is reported to have been killed in the assault, but there is no sign of her body anywhere in the ruins. Many of the crafting stations are destroyed as well.
- Two alchemy labs inside, one in the main hall and one in a smaller side-room.
- Tanning rack, outside.
- Wood chopping block, outside.
- Leveled weapon – on the table in the main hall.
- Daedra heart – also on the table near the weapon.
- The Knights of the Nine (Heavy Armor) - in the basement on a table in the corner. Not accessible after the vampire attack as there is no longer an interior to the building.
- The Aetherium Wars – lying near a dead vigilant after the vampire attack.
- There are many corpses after the hall's destruction that may be used for werewolf skill tree progression.
- If Unrelenting Force is used inside the building, the Dragonborn may later receive a Letter from a Friend stating that they caused quite the impression in the hall. It will give a map location for another word wall.
- There are 4 barrels in the main hall, but the items inside them will not be considered "stolen" if taken. There is one in the basement room as well, but the items inside it will be considered "stolen" if taken.
- There are 3 rooms in the main hall with beds inside. Everything from the rooms will be considered "stolen" if taken, but the beds can be slept in, as they are not considered "owned."
- There is a path to the west leading up to Dimhollow Crypt.
- The basement of the Hall disappears with the installation of the Dawnguard DLC.
- It is possible for Meridia's Beacon to appear in the chest found in the lower room of the hall.
- If Dawnguard has been installed, the slain vampires will retain their voice clips if they are re-animated.
- If done early enough in the game, even when Dawnguard is installed, it's possible to still visit the Hall of the Vigilant before it is destroyed and interact with any Vigilants there, including visiting the basement.
- If Dawnguard is installed, the quest Dawnguard will not be triggered automatically, meaning that if the Hall is visited prior to then, it will remain unscathed and fully functional. Talking to Hold Guards will not trigger the quest until the Dragonborn is at least Level 10 or higher. Even at Level 10 and above, it won't trigger until a guard is spoken to.
- The basement shares an identical appearance with Delphine's hidden area in the Sleeping Giant Inn. All the spell components, crafting tables, etc. are in the same places, but it counts as stealing if anything is taken.
- There is no change to the destroyed Hall of the Vigilants if the Dragonborn killed all the Vigilants of Stendarr prior to the vampire attack.
This section contains bugs related to Hall of the Vigilant. Before adding a bug to this list, consider the following:
- Loading a save made in the cellar of the hall after installing Dawnguard will corrupt that save and/or cause severe errors due to the area being broken by the DLC. It will be locked with no way out or in after the DLC is installed.
- Even after the destruction of the Hall, Vigilants of Stendarr may still tell the Dragonborn its location, as well as saying that Keeper Carcette runs it even though she is already dead by then.