Harmugstahl is a fort found northeast of Markarth and west of Solitude. It is relatively small compared to some of Skyrim's labyrinth-like subterranean areas and is easily navigated. There is one puzzle in Harmugstahl with four levers controlling a metal barred/spiked passageway. There is one Adept locked door that needs to be picked. There are also two locked doors found after encountering Kornalus Frey; both can be unlocked with his key.
In Kornalus' room there is a Shrine of Julianos and a few Alchemy ingredients.
Notable figures
Upon entering the cave, the Dragonborn will be greeted by an adventurer killing a frostbite spider. Upon asking the adventurer, "What was going on with that spider?" he will reply: "I don't know, but this place is full of them. Every one I've encountered has been enchanted or the like. Look, I'm getting out of here. Normally, spiders make my skin crawl, but magic spiders? Blech!"
The other notable figure is the cave's resident mage, Kornalus. It appears Kornalus has been experimenting upon the spiders by enchanting them with fire, frost and shock enchantments. The enchantments manifest themselves in special attacks the spiders can deal, (either fire-, frost- or shock- based), as well as a magical glow on their bodies. Many spider corpses can also be found lying on tables scattered about the cave. Taking any loot from their body may cause them to ignite.
Lever puzzle solution
When you arrive in the room, all the levers should be up. If they are not, it won't work, so you need to either load your auto-save game from when you entered the area, or try to exit the area and enter again, until you have them all in the correct position.
If the levers are all up (opposite to you, pointing to the gate), if you number the levers 1, 2, 3, 4 starting from the left when facing the corridor (so 1 being the left one, and 4 being the right one), you should pull 1, then 4. Wait around one second between each pulling. (Or try 4 then 1). Another way to enter is by pulling levers 1,2, and 3. This has been known to work as well.
Notable items
- A Game at Dinner (Alchemy) – located behind the leveled locked door
- Possible location for Shalidor's Insights
- Possible location for Staff of Tandil
- Journal – located on the alchemy lab
- Possible location for Meridia's Beacon
Quests
Family Heirloom
Fulfill a contract for the Companions to retrieve a stolen family heirloom.
Arniel's Endeavor
Retrieve a staff for Enthir.
Lost Relic
Retrieve the Dawnguard Rune Hammer.
The Forgemaster's Fingers
Find this item to gain access to Orc Strongholds.
Totems of Hircine
This is one of many possible locations to retrieve a Totem of Hircine in a radiant quest given by Aela the Huntress after becoming Harbinger of The Companions.
Wind and Sand
Retrieve a copy of the book Wind and Sand for Neloth
Fetch Me That Book!
Find rare books for Urag gro-Shub.
Trouble in Skyrim
Kill the leader of Harmugstahl.
Bugs
This section contains bugs related to Harmugstahl. Before adding a bug to this list, consider the following:
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Appearances
Forts (The Elder Scrolls V: Skyrim) | |
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Eastmarch | |
Falkreath | |
Haafingar | |
Hjaalmarch | |
The Pale | |
The Reach |
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The Rift | |
Whiterun | |
Winterhold | |
Solstheim DR |