Heal Undead is very useful for necromancers, as it allows for reanimated zombies, conjured Bonemen, conjured Mistmen, and conjured Wrathmen to survive longer in battle. It will synergize well with the Necromage perk, as it increases the magnitude of Heal Undead by 25%. Necromage will also stack with the perk Regeneration and the ability Sailor's Repose, which will yield into an 85% bonus magnitude. This adds up to approximately 140 plus health for any undead targeted.
This section contains bugs related to Heal Undead. Before adding a bug to this list, consider the following:
- The spell can be obtained for Dawnguard members when first visiting the castle if they constantly jump from the table in the main hall, allowing them to talk to Ronthil, who is on the balcony to the left (constantly exit the conversation whenever Harkon asks for the Dragonborn's name to have time to do this).
- As with other exploits, this appears to have been patched in Special Edition, so most of the time it will not work. If this is attempted, Ronthil will simply tell the Dragonborn that they need to speak with Harkon without opening a dialogue menu.
- Another method that can be used if one joins the Dawnguard is the "Wooden Plate" glitch. Upon entering the castle, the Vampires will not attack, even though the Dragonborn is a member of the Dawnguard.
| Bane of the Undead • Circle of Protection • Close Wounds • Fast Healing • Grand Healing • Greater Ward |
Guardian Circle • Heal Other • Healing • Healing Hands • Lesser Ward • Repel Lesser Undead • Steadfast Ward
Turn Greater Undead • Turn Lesser Undead • Turn Undead
|Heal Undead • Necromantic Healing • Stendarr's Aura • Sun Fire • Vampire's Bane|
|Schools of Magic|
|Alteration • Conjuration • Destruction • Illusion • Restoration|
|Restoration Ritual Spell • Wards • Magicka • Health • Perks • College of Winterhold • Restoration trainers|