Health represents the total amount of damage an entity can take before dying. Referred to as Hit Points (HP) in most games, it is vitally important to keep track of the health score. Should the health pool reach zero or below, the entity is dead. Essential Characters cannot be killed, so they become incapacitated when their health reaches zero or below. After a short while, their health rejuvenates, allowing them to resume their previous function.
Health increases with each level gained, when certain items are equipped, and if certain spells or potions are currently active. Non-player entities have Health equivalent to their level and items. Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health, except for Vampires during the day, barring regeneration bonuses.
The base Health stat value is 100 points for all races/characters. Whenever the player levels up and accesses the skill menu, they will be prompted to increase either magicka, health or stamina by 10 points. If every single level up is upgraded towards Health, the final value will be 900 points.
- Throat of the World and survive. In other words you will die, but you will bend down in a way essential characters do when killed. In the corner it says "This character cannot fight anymore." This is not confirmed with other systems. After finishing the game,you may be able to jump off the
- As of patch 1.9 health can surpass 900 points.