Heartlands
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The Heartlands are a roughly crescent-shaped region, the bulk of which is east and northeast of the Imperial City. The City Isle and the Waterfront are cradled by this region and it nearly stretches all the way around them. It butts into the Great Forest near Fort Homestead.
The region is one of the more mild and pastoral in the country. Thick waving meadows grow on gently rolling hills, and a few scattered stands of broad leaf trees can be found clustered around gray stone outcroppings.
All of the Cyrodiil's roads (with the exception of the Orange) meet in the Heartlands, joining the Red Ring Road like spokes in a wheel. Clockwise from the north, they are the Silver, Blue, Yellow, Green, Gold, and Black.
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Flora and Fauna
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Although a very green region, alchemical ingredients are surprisingly rare. Look for Foxglove, Monkshood, and the occasional Summer Bolete. Nirnroot can be found in the adjacent Waterfront. Rumor has it that much of the country's food is grown in the Heartlands; in fact, there is not a single working farm in the entire region.
Wild animals (Deer, Imp, Wolf, and Timber Wolf) are similar to those in the surrounding woodlands. There are also a limited number of Goblins, Mountain Lions, and Trolls.
Locations
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The village of Pell's Gate can be found just down the road from Old Bridge. Roland Jenseric's Cabin is on the opposite side of the Heartlands, near Cheydinhal. Two taverns can also be found in the region. Roxey Inn lies along northwest Red Ring Road, and the Wawnet Inn is just across the great unnamed bridge that leads away from the Imperial City. The small farming community of Aleswell can be found in the north of the Heartlands along the Red Ring Road.

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Ayleid Ruins
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Camps
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None.
Caves
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- Barren Cave
- Dzonot Cave
- Fatback Cave
- Fingerbowl Cave
- Imperial Prison Sewer
- Imperial Prison Sewer Southeast
- Memorial Cave
- Sideways Cave
- Sinkhole Cave
- Shinbone Cave
- Veyond Cave
- Wellspring Cave
Forts
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- Fort Alessia
- Fort Caractacus
- Fort Chalman
- Fort Empire
- Fort Grief
- Fort Homestead
- Fort Magia
- Fort Nikel
- Fort Urasek
- Fort Variela
- Fort Virtue
Mines
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Settlements
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| Locations (The Elder Scrolls IV: Oblivion) | |
|---|---|
| Cities | Anvil • Bravil • Bruma • Cheydinhal • Chorrol • Imperial City • Kvatch • Leyawiin • Skingrad |
| General | Ayleid (Elven) Ruin • Camp • Cave • Fort Ruin • Mine • Landmark • Settlement • Stable • Tavern |
| Special | Daedric Shrine • Doomstone • Oblivion Gate • Rune Stone • Wayshrine |
| Regions | Blackwood • City Isle • Colovian Highlands • Gold Coast • Great Forest • Heartlands • Jerall Mountains • Nibenay Basin • Nibenay Valley • Valus Mountains • Waterfront • West Weald |
| Shivering Isles | Regions: The Fringe • Mania • Dementia Cities • Camps • Caves • Fort Ruins • Landmarks • Settlements |