Heljarchen Hall sits on a rocky mountain slope in the snowy tundra of the Pale. To the south, Whiterun and the Throat of the World can be seen on a clear day, while Loreius Farm is just a short distance away. To the east and north, the wild forests of the Pale stretch far, and the slopes to the west lead higher up the mountainside to Stonehill Bluff and the Tower of Mzark.
This section contains bugs related to Heljarchen Hall. Before adding a bug to this list, consider the following:
Please reload an old save to confirm if the bug is still happening.
If the bug is still occurring, please post the bug report with the appropriate system template 360 , PS3 , PC .
If a fix to the bug is known, please provide it, but avoid use of first-person-anecdotes: such discussions belong on the appropriate forum board and not the article.
Click to see the list of bugs encountered
Items from the Dragonborn's inventory that are dropped in the house on any piece of furniture are either missing or teleport to the floor when re-entering the house. This can be avoided by putting an item or items from inventory on the floor, exiting the house, then reentering the house. After this the item or items can now be placed on any furniture. These steps can be repeated every time there is a need to put anything from inventory on furniture in the house.
Building this house doesn't change the number of houses owned by the Dragonborn in the game stats.
PC If the kitchen wing is built and a set of mounted elk antlers are added, they may fall down after exiting and re-entering the house, or after saving and reloading.
The house may be able to be purchased when Dawnstar has been taken over, despite whether or not either of the required quests have been finished.
The carpenter's workbench located on the outside of the house may list other extra things to build such as a stable, animal pen, etc., even if they have already been purchased. Purchasing them will deduct materials, but not add another small addition like the animal pen if already purchased. This can be solved by backing out and reentering the workbench's menu.
Oriellia, the bard for Heljarchen Hall, may permanently stay in the home, no matter how many times she is dismissed. There are no known fixes other than (on PC) to disable her.
360 PS3 It may be possible to buy the land by just completing the Nightmare Quest.
360 PS3 It may be possible to buy the land without doing either of the quests.
A storage room and an armory will result in the wings not being fully conjoined. A fence will block the path on the upper porch. This can be fixed by reloading a previous save and building the armory or storage room again in the order the carpenters workbench shows the parts of the building in the menu.
PC The fence can be selected in the console and removed using the 'disable' command without apostrophes.
The mannequin on the second floor of the main hall in Heljarchen Hall may move out of location. This can be fixed by removing/adding armor to the mannequin.
360 If more than one set of armor is equipped on the mannequin on the top floor, the armor that was initially equipped will continuously spawn even after being removed when the homestead is exited and reentered
PC 360 PS3 Sometimes when creating a display case, no weapon can be placed in it.
PC When building Child's Beds the Child's Beds will say that they are owned.
PS3 PC If a steward is asked to furnish the house, the money will be taken, but it's possible that no furnishings will be added.
Loading a previous save should resolve this.
Another solution is to craft every furnishing in the house.
Killing the current steward and hiring a new one will not solve this issue.
This issue has been seen when hiring a steward from another house, like Windstad Manor.