The Hunting Grounds are the realms of Hircine in his plane of Oblivion. Being seemingly endless, the plane features puzzling rooms and mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra.
Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm. The beasts roam the heavenly lands, hunting prey for the rest of eternity. Those who have contracted Lycanthropy will also be sent to the Hunting Grounds after death to hunt with Hircine for all eternity. It is also believed that any Daedric Cult that worships Hircine will also hunt with Hircine after death.
Geographically, the plane is made up mostly of dense woodland and vast grasslands and plains. Mortals entering these realms are typically hunted down by the inhabitants. The souls of lycanthropes who die are claimed by Hircine and spend eternity in his Hunting Grounds. By day, werecreatures and warriors stalk the land, hunting for inhabitants. By night, Hircine announces himself with a pack of werewolves.
|Planes of Oblivion|
|Daedric Princes' planes||Apocrypha (Hermaeus Mora) • Ashpit (Malacath) • Coldharbour (Molag Bal) • Colored Rooms (Meridia) • Deadlands (Mehrunes Dagon) • Evergloam (Nocturnal) • Hircine's Hunting Grounds • Moonshadow (Azura) • Realm of Boethia • The Pits (Peryite) • Quagmire (Vaermina) • Myriad Realms of Revelry (Sanguine) • Scuttling Void (Namira) • Shivering Isles (Sheogorath) • Spiral Skein (Mephala)|
|Pocket Realms||Chimera of Desolation (Mehrunes Dagon) • Havoc Wellhead • Infernace • Levinace • Lord Velian's Plane • Maelstrom (Fa-Nuit-Hen) • Gaiar Alata (Mankar Camoran) • Realm of the Hist • Soul Cairn (Ideal Masters) • Takubar • Umbriel • Village of the Lost (Molag Bal)|