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Hitting the Books

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Hitting the Books
Hitting the books
Quest Giver Urag gro-Shub
Location Fellglow Keep
Prerequisite Under Saarthal
Next Quest Good Intentions
Reward 2920, vol 09 - Hearth Fire
Catalogue of Weapon Enchantments
Daughter of the Niben
Racial Phylogeny
Response to Bero's Speech
The Black Arts On Trial
Faction College of Winterhold

Contents

Walkthrough

Arcanaeum

Seek out Urag gro-Shub sitting at his desk inside the The Arcanaeum. Gro-Shub will tell you the books you need for your current dilemma were recently stolen by an apprentice by the name of Orthorn, who took the books and ran off to the Fellglow Keep to join up with a group of mages who left the College. He suggests you "speak" with Orthorn about the books.

Fellglow Keep (Outside)

The Fortress grounds are guarded by two or three mages. Once dispatched, you will find the main entrance is locked and can only be opened with a key. There is, however, another entry point into the dungeons. In the base of one of the ruined towers, there are steps down to Fellglow Keep Dungeons. Once inside the dungeons, follow the path and dispatch the guarding mages until you reach...

Fellglow Keep Dungeons

Walk along the dark corridors to the second large room. In the room there is an ice mage and some frost-bite spiders. Run up the stairs and kill the novices of the arcane arts. Follow the path south and kill the next magician. There are Traps in this area, not necessarily on the ground, that will shoot arrows from the walls.

Bend to the north / northeast and you will find a prison. To make it easier, you can release the Vampires from their cages, using the levers against the wall. They will ignore you and attack the enemy mages. Now, let the prisoners do the work, and follow them.

Run to the east, following the narrow passage and climb the stone stairs. In the next room you should try to kill the mage quickly; if you do not, the wolves will be released from their cages. You will now find the prisoner, Orthorn, in a cage. Speak to him in connection to the books and to find out where they are located - he says The Caller has them. After this conversation, you have the opportunity to have Orthorn as a temporary follower (for the remainder of quest). To free him, use the middle of the three levers. Or you can leave him in the cage until you clear the dungeon.

  • Note: it makes it easier if Orthorn isn't killed, as the final battle is quite challenging without him.

Now follow the corridor in the north / northeast, and down the stairs. There are three other magicians practicing their skills. You can use sneak here very effectively. Otherwise, the best defense is attack.

Now follow the next steps to the north. At the top, there is a Necromancer or two and some skeletons. Directly engage the Necromancer(s), as the summoned undead will disappear with his/her death. At the end of the corridor is a Raise Zombie spell tome on the pedestal. To the left is a door, which you can use to enter the main portion of Fellglow Keep proper.

Fellglow Keep

In the next area, there are two mages; a fire-based Novice Conjurer, and an Apprentice Storm Mage. Should you be traveling alone, you should focus on one opponent and use cover to heal. If you are traveling with Orthorn, attack whomever he chooses. After the battle, scour the room for bits of treasure. Upon the pedestal, directly across from the entrance you arrived in, there sits the book The Doors of Oblivion. Through the door to the east a Novice Necromancer lies in wait. As you continue your journey through the passageway to the north, you will find a Flame Atronach in the common room of the first floor, as well as an Apprentice Ice Mage with a Staff of Flames. The bottom floor also has a room where a Novice Storm Mage and Novice Necromancer are resting. In the room in the east it is just another mage, and nothing else really interesting. Continue up the stairs to the south.

In the room to the right, you'll find a bench and an Arcane Enchanter, an Alchemy Lab, Anvil and Workbench. On the desk next to the alchemy lab, you'll see an unusual gem. To the left, there are two mages and after you defeat them look for a book named Hypothetical Treachery which will boost your destruction skill. Continue on further up the hallway and stairs. There are two bedrooms nearby. A little further down the hallway is a locked door. Inside is the shrine of Julianos, which increases your Magicka by 25 points temporarily.

The Caller

Now comes the grand staircase, west / northwest, to the top. There is one more mage that you have to fight, and he has the keys to the Fellglow Keep Ritual Chamber. You will encounter The Caller in the Ritual Chamber. Either you fight against the sorceress or come to an arrangement with her.

Arrangement: In the course of the conversation she offers to trade, requiring a team as a replacement for the mages and the books. She responds and waits. Talk to the witch again, to complete the bargain. You MUST talk to her again to make the trade. If you take the books before talking to her again she will attack you. Grab the three books and leave the place. You have to do this immediately, since opening the exit door after leaving is not possible.

  • Fight: Should you decide to fight her, she summons two Atronachs (the type is level dependent), which appear in the rooms behind her. She uses primarily frost and lightning magic. It is best to focus on her, as the Atronach should despawn after killing her.
  • Persuade: She can be persuaded to not fight and you can just leave after collecting the books, after which she can be easily backstabbed (Requires level 50 speechcraft).
  • If you have a high enough stealth level (about 65) and you're in sneak when you go through the door she will speak to you; exit out of the conversation and she wont see you. You can easily back stab her or just fire an arrow and kill her. Just grab the books and leave.

Tip: If you have the shout, you can use the cry of "Whirlwind Sprint" to immediately close with The Caller and with two or three good hits finish the fight immediately.

Completing

If you decided to do the arrangement part, you cannot use the door behind The Caller. So just leave through the door you came through and a Novice Storm Mage will be there to fight you at the bottom of the stairs. Kill her and Fellglow Keep Key will be on her body. Take it and keep traveling backwards until you've reached the room where the Apprentice Ice Mage was and you can unlock the door and leave the Keep. Once the final battle is completed, you can safely take the three books (located on pedestal, but they may fall onto the floor during the fighting), and the Fellglow Keep Key, looted from The Caller. The door is directly behind the middle pedestal. Once through the door, you can take the trap door exit and proceed back to Skyrim.

Once you return to the The College of Winterhold, speak with Urag gro-Shub to return the books. He will then offer you the quest Good Intentions.

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