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Homestead

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Hearthfirecustomhome

A completed Homestead in the tundras of The Pale.

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"If you're like most people, you've always dreamed of owning your own steading and building your own home. But where to start? Never fear, you hold in your hands the guide to everything you need to know. Before long, you'll be gazing complacently across your well-tended lands from the porch of your own manor house."
The Beginner's Guide to Homesteading

A Homestead is a house that can be constructed with various materials as part of The Elder Scrolls V: Hearthfire.

Stage 1: Purchase

The first step to building a homestead is to purchase one of three plots of land available and obtain a title deed from the local Jarl or their steward. The ruling Jarl is dependent on the choices made during the civil war questline.

In addition, each plot of land requires one or more quests to be completed before the Jarl will allow the sale to take place. Each plot of land cost 5000 GoldIcon.

Location Hold Purchase Prerequisite Tasks
Heljarchen Hall Located in the snowy tundras of The Pale. Jarl Skald the Elder or Brina Merilis Complete Waking Nightmare and the bounty quest Kill the Giant.
Lakeview Manor Located in the dense forests of Falkreath. Nenya or Tekla Complete the bounty quest Kill the Bandit Leader.
Windstad Manor Located near the salt marshes of Hjaalmarch. Aslfur or Sorli the Builder Complete Laid to Rest.

Stage 2: Planning and preparation

After a plot has been purchased, the building site can be visited to begin planning. A building is typically comprised of several housebuilding materials that, when combined, make up the structure of the house.

Upon arriving at the site, a drafting table and carpenter's workbench can be found nearby. The drafting table is used first to plan any structures to be added, and the carpenter's workbench is then used for the actual building of the house.

In addition, a starter chest containing 30 clay, 1 corundum ingot, 6 iron ingot, and 30 quarried stone can be found by the workbench - enough to build a Small House.

Sawn Logs

The only material missing at this stage are sawn logs - a core material in both constructing and furnishing a homestead. Lumber can be purchased from the owner of most lumber mills throughout Skyrim. The fixed rate is 20 sawn logs for 200 GoldIcon. It is possible to use the saw mill to cut lumber for free, but only if the miller gives permission first.

Unlike other building materials, sawn logs are not added to the inventory, rather they are deliver to the building site. Here they exist as a physical object called a "Log Pile". It's possible to see how many are available by pointing the crosshair at the logs. Once the lumber has been purchased, construction can begin.

Stone and Clay

Additional quarried stone and clay for future projects can be mined from nearby sources, called "Stone Quarry" and "Clay Deposit" respectively. These sources can yield 4000 units each before depleting.

Iron

Iron is readily available from blacksmiths and general goods merchants, or it can be mined. Typically, large amounts are needed in the construction of a homestead, meaning several trips to a merchant is required.

Stewards can be asked to have sawn logs, stone and clay delivered, but they can only be hired once the Small House has been constructed.

Stage 3: Small House

Main article: Small House
Hearthfireconstruction3

The early stages of construction in the marshes of Hjaalmarch.

Activating the drafting table will allow the first basic layout to begin construction. Choosing a "Small House Layout" will mark a rectangular plot on the land where the house will be built.

Next, move over to the carpenter's workbench where the foundations and supports must be laid. The required materials include quarried stone, clay and sawn logs. Once all the required items are in your inventory, the sections of the small house can be built.

The small house consists of seven components that are spilt into five stages of construction:

Stage Section Sawn Log Quarried Stone Nails Clay Iron Fittings Lock Hinge
Stage 1 House, Foundation 1 10 - - - - -
House, Wall Framing 6 - 10 - - - -
Stage 2 House, Walls 2 - 8 4 - - -
Stage 3 House, Floor - 4 - - - - -
House, Roof Framing 6 - - - - - -
Stage 4 House, Roof 1 - 10 - - - -
Stage 5 House, Door 1 - 2 - 1 1 2
Total 17 14 30 4 1 1 2

Stage 4: Main Hall

Main article: Main Hall
Hearthfire-midbuild2

Construction of the Main Hall.

Once the Small House layout is complete, the option to add a large main hall is available. Like the small house, the structure and furnishings of the Main Hall is identical no matter what location the homestead is built upon.

The main hall consists a large dining hall on the ground floor flanked by two wooden staircases. At the north side of the hall is a smaller back room where an optional cellar can be accessed. Upstairs is an open plan balcony area that leads to a master bedroom on the east side of the house and an identical second bedroom on the west side. The master bedroom can be fitted with a double bed, while the second bedroom can be furnished with two single beds that will be used by the assigned Housecarl and/or Steward.

The main hall consists of ten components that are spilt into seven stages of construction:

Stage Section Sawn Log Quarried Stone Nails Clay Iron Fittings Lock Hinge
Stage 1 Main Hall, Door 1 - 2 1 1 2
Stage 2 Main Hall, Foundation 4 30 - - - - -
Stage 3 Main Hall, Floor - 6 - - - - -
Main Hall, Wall Framing 16 - 20 - - - -
Stage 4 Main Hall, 1st Level Walls 4 - 16 8 - - -
Main Hall, 2nd Floor Supports 6 - 10 - - - -
Stage 5 Main Hall, Roof Framing 10 - - - - - -
Main Hall, 2nd Level Walls 4 - 12 8 - - -
Stage 6 Main Hall, Roof 2 - 25 - - - -
Stage 7 Main Hall, Cellar (optional) 8 50 - - - - -
Total 55 86 85 16 1 1 2

Entry Hall

After the Main Hall has been built, the initial Small House can be remodeled into an Entry Hall. This gives the option to add a different set of furnishings that are more suited to an entryway.

Stage 5: Wings

Hearthfirebalcony

The balcony of a tower section.

Once the Main Hall is complete, additional wings can be constructed that connect to the Main Hall. A maximum of three wings can be added, and each wing gives three possible choices. This allows for 27 possible combinations, however the choice for each wing once constructed is permanent.

Sub types

All nine wings can be grouped into one of three distinct sub-types.

  1. A tower with a balcony and canopy on the roof.
  2. A downstairs room with a second floor outdoor patio connected to the house.
  3. A downstairs room only with no second floor additions.

Each wing sub-type is identical to its counterparts, both inside and out, and they require the same amount of building materials to complete. For example the Library and the Enchanter's Tower are essentially the same construct, the difference being their location.

The table below illustrates what wing options are available when planning. Each wing offers three options, but only one can be chosen from each row. This means a homestead can potentially support an Enchanter's Tower, Storage Room and Armory. It could not however support a Library, Armory and Kitchen, as these three additions are all part of the East Wing options.

Tower Room with Outdoor Patio Downstairs Room
West Wing Enchanter's Tower Bedrooms Greenhouse
North Wing Alchemy Laboratory Storage Room Trophy Room
East Wing Library Armory Kitchen

Despite the appearance of the sub-types being identical, their furnishing vary greatly and it's what gives them their unique function.

West Wing

The west Wing may consist of either:

Enchanter's Tower

The Enchanters Tower is a towered structure that serves as a dedicated place where Enchanting can be practiced. It offers a wide variety of enchanting themed storage and furnishings, such as braziers and an ornate Arcane Enchanter. In addition, an armor mannequin and several weapon plaques are available.

Bedrooms

The Bedrooms is a rectangular room that offers more spacious sleeping quarters. This addition can be added to adopt up to two children; each child also needs a bed and a chest or dresser. However, if beds and a dresser are added to the second floor west side bedroom in the Main Hall, it will suffice for two children.

Greenhouse

The greenhouse is a rectangular room that serves as a dedicated place where plants and vegetables can be grown. It can be useful for growing rare and expensive ingredients, or simply a convenient location to harvest ingredients for alchemical purposes.

North Wing

The available options for the north wing are:

Trophy Room

The Trophy Room is a rectangular room that serves as a dedicated place where various creatures can be taxidermied and put out on display. Furnishings include two types of bases to display creatures; a small base that offers 11 options to choose from and a large base which offers 18. Creatures typically take the pose of those seen in loading screens.

Storage Room

The Storage room is a rectangular room that serves as a dedicated place where various items can be displayed and stored. Fully furnished, it features numerous chests, cupboards and display cases. In addition, decorative mounted animal heads are available.

Alchemy Laboratory

The Alchemy Laboratory is a towered structure that serves as a dedicated place where alchemy can be practiced. It offers a wide variety of alchemy related storage and furnishings, such as hanging racks and a washbasin. In addition, decorative mounted animal heads are available. Once it's fully furnished, a wide range of ingredients can be found throughout the tower.

East Wing

The east wing choices are:

Library

The Library is a towered structure that serves as a dedicated place to store the many books that can be found throughout Skyrim. Its furnishings focus on the several bookshelves that can be fitted. In total, 308 books can be stored in the library. This unfortunately isn't enough space to display all available books, as there are over 350 individual books, not including journals and notes.

Armory

The Armory is a rectangular room that serves as a dedicated place where various weapons and armor can be displayed and stored. Fully furnished, it features five mannequins, four display cases, and several storage containers. In addition, a workbench and grindstone can be added.

Kitchen

The Kitchen is a rectangular room that serves as a dedicated location where cooking and baking can take place. Furnishings unique to the kitchen include an oven and a butter churn. The oven can be used to bake a wide selection of foods and the churn can be used periodically to obtain Butter.

Construction

The components that make up each of the nine wings can be grouped into one of three aforementioned sub-types. This means there is actually only three constructions recipes for all nine wings.

Tower

The construction recipe for the Enchanter's Tower, Alchemy Laboratory or Library is:

Stage Section Sawn Log Quarried Stone Nails Clay Iron Fittings Lock Hinge
Stage 1 Doors 3 - 6 - 3 3 6
Stage 2 Foundation 2 8 - - - - -
Stage 3 Floor - 4 - - - - -
Main Supports 10 - 10 - - - -
Stage 4 1st Floor Walls 1 - - 3 - - -
2nd Floor Supports 4 - 12 - - - -
Stage 5 2nd Level Walls 2 - - 6 - - -
Stage 6 Roof 1 4 - - - - -
Stage 7 Roof Canopy 1 - 6 - - - -
Total 24 16 34 9 3 3 6

Room with Outdoor Patio

The construction recipe for the Bedrooms, Storage Room or Armory is:

Stage Section Sawn Logs Quarried Stone Nails Clay Iron Fittings Lock Hinge
Stage 1 Doors 3 - 6 - 3 3 6
Stage 2 Foundation 2 10 - - - - -
Stage 3 Floor - 4 - - - - -
Wall Supports 7 - 8 - - - -
Stage 4 Roof 1 4 - - - - -
Stage 5 Walls 1 - - 3 - - -
Total 14 18 14 3 3 3 6

Downstairs Room

The construction recipe for the Greenhouse, Trophy Room or Kitchen is:

Stage Section Sawn Log Quarried Stone Nails Clay Iron Fittings Lock Hinge
Stage 1 Doors 2 - 4 - 2 2 4
Stage 2 Foundation 2 10 - - - - -
Stage 3 Floor - 4 - - - - -
Wall Supports 8 - 8 - - - -
Stage 4 Roof Framing 4 - - - - - -
Walls 1 - - 3 - - -
Stage 5 Roof 1 - 8 - - - -
Total 18 14 20 3 2 2 4

Exterior

The area surrounding the house may also be developed to include a vegetable patch, a fish hatchery, mills, an apiary, a complete set of smithing equipment, and a stable for cows and horses.

Section Sawn Logs Quarried Stone Nails Straw Iron Fittings Iron Ingot Clay
Animal Pen 1 - - - - - -
Apiary 2 - 1 2 - - -
Armorer Workbench 1 2 - - - 1 -
Fish Hatchery 3 3 4 - - - -
Garden 1 - - - - - -
Grindstone 1 1 - - 1 - -
Grain Mill § 2 2 - - 2 - -
Smelter - 4 - - 2 5 6
Stable 3 - 5 - - - -
Total 14 12 5 2 4 6 6

† Apiary is only available for Lakeview Manor.
‡ Fish Hatchery is only available for Windstad Manor.
§ Mill is only available for Heljarchen Hall.

Animal Pen

An animal pen is a small enclosure which can be added to any of the three homesteads. A Tanning Rack is also included when it's built.

It can be used to keep a cow and up to three chickens. Chickens will lay eggs from time to time, however the cow cannot be used to produce milk.

Apiary

Apiary
An Apiary is a beehive enclosure that can be used to breed bees and produce honeycomb. These can be collected to use as ingredients to brew potions at an Alchemy Lab. It can only be crafted at the homestead of Lakeview Manor.

After the Apiary is crafted, bees will soon start to begin to fly around the vicinity. Honeycomb and bees can be collected by activating the Apiary, much like a container. However, removing these may prevent new bees from spawning. Replacing these items will restart the bee spawning.

Fish Hatchery

Main article: Fish Hatchery

A Fish Hatchery is a fish breeding enclosure that can be used to breed most of the fish species found in Skyrim. These can be collected to use as ingredients to brew potions at an Alchemy Lab. It can only be crafted at the homestead of Windstad Manor.

Garden

A garden is a small planting enclosure which can be added to any of the three homesteads. It can be used for growing almost all plants and fungi found in Skyrim. It is essentially a smaller version of the Greenhouse.

After the garden is crafted, gardening can begin by activating a patch of fertile soil. Certain ingredients or food items can be planted and only one sample is required for each fertile soil patch. See here for a full list of plants that can be grown.

The selected plant will soon grow in the garden, and will reproduce again after it has been harvested. Harvesting typically yields 4 or 5 samples of the plant, rather than only one sample that is obtained from plants in the wild.

The patch may be cleared in order to replant new types of plants by activating the fertile soil again.

Grain Mill

Main article: Grain Mill

A Grain Mill is a workstation that can be used to produce sacks of flour from a sample of wheat. Activating the mill will begin an animation of pushing the mill and a crafting menu will appear in order to make the sacks of flour. The Grain Mill can only be crafted at the homestead of Heljarchen Hall.

Stable

A small stable that can be added to any of the three homesteads. It must be built before a horse can be purchased from a Steward.

Smithing stations

Main article: Smithing#Smithing stations

Several smithing stations may be added to the homestead. Their locations vary slightly, depending on what homestead they are built at.

Bugs

  •  360   Display cases in houses don't accept weapons placed in them.
  •  360   Weapons placed on weapon racks may not show up on the rack and be unobtainable. This can be fixed by loading a previous save.
  •  360   Sometimes when you enter your house with all three wings, the stairs and second floor will not show up. This can be easily fixed by leaving the house and re-entering.
  •  360   On a rare occasion, when you make an expansion to your house and complete it, when you enter your house the door will be there but it will exit to skyrim.
  •  360   Sometimes when using the Carpenter's Workbench in your home it may revert to a menu of items you've already built in the room, essentially wasting your supplies. To correct this exit the menu and re-enter it, it should correct the problem.

Start a Discussion Discussions about Homestead

  • Favourite steward?

    18 messages
    • FARKAS!!!!! he is the only member of the companions who is nice to you when you first see him also he is the only one who i think will stay lo...
    • Am i the only one using Lydia as a steward :P On both of my saves (Kahjiit and Dark Elf) Lydia is the steward... You know, when you give ...
  • double trouble: rayya bug

    • I had my housecarl/steward go in the house before I remodeled my small house into an entryway, and when I went in to furnish it my steward ...

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