A horse is a mount and type of transportation. A character cannot fight while on a horse and must dismount to do so unless Deadly Reflex or Mounted Combat OBSE is installed. Some types of creatures will often choose to ignore you and attack your horse instead if the horse is nearby. Unless one is careful, horses may be lost to such foes on a regular basis. It is also notable that one can climb almost any slope while on a horse, by zigzagging left and right as you go up while jumping.
Horses are very poor at swimming. Horses cannot jump while standing still, however they are able to jump while galloping. The last horse you got on will fast travel with you, including the unicorn. Horses tend to fight back if attacked first, except Shadowmere who attacks without waiting to get attacked first. With high enough Speed and Athletics, it's possible to outrun any horse.
It is believed that anyone with over 60 speed is faster than the black horse. There are also thoughts that Shadowmere is faster than even black horses, at ~70 speed. Horses appear in Arena, Daggerfall, Oblivion, and Skyrim, but were absent in Morrowind.
Horses in OblivionEdit
Horses are the main forms of exploring/traveling in Oblivion. You can purchase horses outside of any major town or you can steal them. The type of horses in Oblivion are light Thoroughbred or Hanoverian types, unlike the heavier types seen in Daggerfall and Skyrim. They cannot be ridden inside of cities unless using mods like Open Cities Reborn or Open Cities Classic . Unique horses include Shadowmere and the Unicorn.
Bethesda released an official plug-in named Horse Armor, that gave your horse a choice of 2 types of armor: steel, or Elven. The player cannot attack while mounted on a horse, but while riding all fall-damage is inflicted to the horse, instead of the player.
Some NPCs can also use horses. For instance you can see the Imperial legion often patrolling the roads on horseback.
Obtaining a horseEdit
Horses can be purchased at stables outside major cities-except for the Imperial City, which has a stable, but no horses can be purchased there. Also note that if you bring the Amulet of Kings to Weynon Priory as part of the main quest one of the monks there (Prior Maborel) will offer to lend you his horse, free of charge. When you complete the Knights of the Nine questline, and restore the priory, a Chesnut Horse and a Bay Horse become available at the stables.
You are allowed to own only one horse from each stable, so the maximum you can own at any one time is seven plus Shadowmere. If a horse dies it will appear next to the stable you bought it from. if you lost it is applies the same way.
Breeds of horsesEdit
There are several breeds, each with differing abilities. Not counting the unicorn, there are five types of horses in Oblivion:
- Paint Horse – Hardy and a good choice for anyone needing a reliable mount at a reasonable price.
- Bay Horse – Faster and more expensive than the Paint Horse, but has less health than the Paint.
- Chestnut Horse – Faster than the Bay and Paint Horses, but has the lowest health of all other horses.
- White Horse – Just as fast as the Chesnut Horse, and far sturdier.
- Black Horse – Fastest horse in the game, but not as sturdy as the white.
Horses are hardy and tough, but can be killed. In early April 2006, Bethesda Softworks released an official mod that allows horses to wear armor. It is $1.99 on the PC and 200 points on the Xbox 360. The Horse Armor pack is incompatible with other horse armor modifications.
Horses can be blessed at wayshrines by riding them on top of a wayshrine altar, dismounting, then activating the altar.
General horse statsEdit
- Horse Meat
- Lesser (300)
- Bay Horse
- Black Horse
- Chestnut Horse
- Imperial Legion Horse
- Paint Horse
- Prior Maborel's Paint Horse
- Weynon Priory Horse
- White Horse
- Wild Bay Horse
- Wild Chestnut Horse
- Wild Paint Horse
- If you manage to lose your horse, fast-travelling to any location will teleport it back to you, if it is still alive.
- While you can own multiple horses, only the one you last mounted will teleport in this manner. The rest will remain where you leave them.
- You can also fast-travel while mounted on a horse even if you're overencumbered.
- Since hostiles in Oblivion will often attack your horse, it is handy to have a healing spell to keep them alive.
- There is a notable glitch when speaking with a mounted Legion Soldier: if you enter dialogue with the mounted soldier from the correct angle from behind, he will crook his neck around in an awkward way to make eye-contact with you, creating a rather funny effect.
- The Elder Scrolls: Arena (First appearance)
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls IV: Knights of the Nine
- The Elder Scrolls V: Skyrim
|Creatures (The Elder Scrolls IV: Oblivion)|
|Animals||Bear • Boar • Deer • Dog • Horse • Mountain Lion • Mudcrab • Rat • Sheep • Slaughterfish • Unicorn • Wolf|
|Creatures||Goblin • Imp • Land Dreugh • Minotaur • Ogre • Spriggan • Troll • Will-o-the-Wisp|
|Daedra||Clannfear • Daedroth • Flame Atronach • Frost Atronach • Scamp • Spider Daedra • Storm Atronach • Xivilai|
|Undead||Ghost • Lich • Skeleton • Wraith • Zombie|
|Shivering Isles||Baliwog • Elytra • Flesh Atronach • Gatekeeper • Gnarl • Grummite • Hunger • Scalon • Shambles • Skinned Hound|