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Horse (Skyrim)

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Horse (Skyrim)
Horse(Skyrim)
Basic Info
Level 4
Health-icon 289
MagickaIcon 0
Stamina 106
Spells/Abilities N/A
DamageIcon 10
Ref ID ff0010fd
Base ID 0010982B
Sound
Horses in The Elder Scrolls V: Skyrim offer more gameplay options than the Horses in The Elder Scrolls IV: Oblivion. There is only one breed of horse in Skyrim, but it comes in five different colors. All except Shadowmere, Arvak (Dawnguard), and Frost, (quest-obtained horses), have the same base health and stamina.

As of Patch 1.6; mounted combat and the ability to rear/jump is now available.

Contents

Purchasing

With the exception of the three unique horses Shadowmere, Arvak (Dawnguard), and Frost, horses are available for purchase at any of the stables listed below for 1000 septims regardless of one's Speechcraft skill.

Once purchased, the horse is considered owned and can be identified by the "Player's horse" label on the HUD. One can own multiple types of horses and multiple horses of the same type. The horse last ridden/fast traveled with is the one that will accompany the player, any other owned horses return to the stable where they were purchased.

Only available through the use of console commands.

Horse Type Hold Name Location of Purchase Price GoldIcon
Black Whiterun Whiterun Stables 1000
Bay Eastmarch Windhelm Stables 1000
Dapple Grey The Rift Riften Stables 1000
Paint The Reach Markarth Stables 1000
Palomino Haafingar Katla's Farm (Solitude) 1000
Frost The Rift Special: Quest: "Promises to Keep" N/A

Shadowmere

Falkreath Special: Dark Brotherhood questline N/A

Karinda

Whiterun

Only available through the use of console commands.

N/A

Arvak

Soul Cairn Special: Dawnguard questline N/A

Borrowing and Stealing

Stealing horses is considered theft and is a crime against the owner. Mounting a horse that is labeled "Steal horse" is a crime and generates a bounty. Common places to find horses to steal include military camps, (both Stormcloak and Imperial), or forts, as well as being located within war encounters. Each time a stolen horse is mounted adds 50 gold to the bounty which can make horse theft an expensive crime. However, it is possible to mount a stolen horse and not incur a bounty if not witnessed by anyone, including the horse, as in previous games. Even if ridden away right in front of the stable/camp guards, there will be no bounty.

Occasionally, one will be given the opportunity to borrow a horse. A horse that is available to borrow is indicated in the HUD by the simultaneous lack of the "Steal horse" label and the "Player's horse" label. Arguably, the easiest horse to borrow is from the Riften Stables. After completing the quest for the stable hand Shadr, he will allow a horse to be borrowed from the stables. However, this horse will walk away after dismounting, as stolen horses do.

Bandits dressed as a faction may be encountered. They will say that this is none of the Dragonborn's business and will attack. Once they are dead one will find a horse that can be ridden. This doesn't count as stolen but it will leave when dismounted as stolen horses do.

Horses can be earned at the Riften Stables by challenging Hofgrir, the stable owner, to a brawl. Once the battle of fists has been won, he will offer to sell a horse. If this offer is declined, he calls the Dragonborn cheap and lets him ride the Riften horses for free. The free horse will walk away after dismounting.

During the Civil war quests you have the oppurtunity to attack a broken down cart with weapons and gold, after the guards are dispatched you are able to ride the horse that would have been attatched to the cart. It has no saddle so you'll be riding it bareback and once you dismount it will wander off. Fast travelling puts the horse back at your position and you can remount it.

Riding and Mounting

Palomino
One can walk, (by toggling run off), canter, (run), and gallop, (sprint), at one's unmounted walk, run and sprint speeds, and will possess greater stamina and strength while mounted that allows for greater load capacity and sprint time. This increased load capacity while mounted allows for fast traveling while overburdened. In addition to their increased strength and stamina, horses can also charge through and leap over obstacles with similar restrictions as the unmounted player character. As with unmounted navigation, larger obstacles will pose similar problems. If a player presses the jump button while the horse is walking or standing still, the horse will rear and neigh. This has no effect except to slide the horse backwards a little. Horses can also swim, although they are slightly slower than the player. Horses can easily die from fall damage, so one should be careful when riding in mountainous terrain.

Horses are usually non-aggressive and will often flee when dismounted in combat situations. However, horses have been regularly observed attacking aggressors or even defending the player character which can lead to their untimely and expensive death. Horses often pursue the target and are sometimes hard to find after doing so. It is not advised to let a horse to go anywhere near a Dragon as even the weakest Dragon will be able to kill the strongest horse in one gust of breath. * This is not true with Shadowmere and Frost, but care should be taken nonetheless.

Followers cannot ride horseback and will quickly fall behind a mounted player. To compensate for this discrepancy in traveling speed the player can utilize the "wait" feature to allow for the Follower(s) to catch up.

Mounted Combat

Dawnguardundeadhorse
A player mounted with a crossbow, as seen in the Dawnguard trailer.
URLAdded by URL

As of patch 1.6, mounted combat is now available. When wielding a melee weapon a player can swing either side of the horse using either the primary or secondary attack buttons. Note that since the attack buttons are used to decide the direction the swing is unleashed, it is impossible to block or attack with a secondary weapon although power attacks are still possible. Some two-handed weapons (e.g. Warhammer) can be wielded with one hand.

The Dragonborn may also utilize a ranged weapon when mounted, however, as the camera is locked to 3rd person whilst riding, it may be difficult to hit a target accuractly. It helps if the player has the Archery perks Eagle Eye and Steady Hand.

Spells and shouts (e.g. Aura Whisper) cannot be initiated from horseback, but you can dismount, cast your spell, remount and the effect will be sustained for its normal duration. Similarly, spells that normally can be toggled on or off (e.g. Night-Eye) cannot be while the player is mounted.

Loot

Bugs



Start a Discussion Discussions about Horse (Skyrim)

  • Glitches with my horse!

    28 messages
    • Just experienced a funny bug with the horse.  It was standing a little close when I started mining an iron ore deposit and somehow it bec...
    • my horse died bought a new one and it says its my hourse and he or she walks away all the time what can I do??? 
  • horses

    3 messages
    • shadowmere is a great horse get it its awesome!!!! (:
    • it's probably a bug... just ignore it...
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