Houses are buildings with sleeping accommodations and containers that are safe for storing items. A house is available for purchase within many of the larger cities in Skyrim; however, permission must be obtained from the city's Jarl before their purchase. There are also a number of other properties throughout Skyrim that can be used as a home.
There is no limit to how many houses the Dragonborn may own. The Dragonborn can ask spouses to move into a house or choose to move into the spouse's house. Children also are able to change houses.
Benefits of owning a houseEdit
- Sleeping in the Dragonborn's own house grants the Well Rested bonus. If the Dragonborn sleeps in a house where their spouse also lives, they will receive the bonus Lover's Comfort. However, under the effects of the Lycanthropy affliction or having the Lover Stone active, the Dragonborn cannot gain either of these bonuses. If Hearthfire is installed, a rest bonus is also granted when sleeping in a house with adopted children. It grants 25% better healing from spells and potions for 8 hours.
- Containers in an owned house do not reset, so items may be stored inside any of its chests, wardrobes, cupboards, dressers, and others.
- Decorations can be bought for an owned house from the city's steward. Every house's kitchen includes a cooking pot or spit. The Dragonborn may also purchase an alchemy lab for every house. Arcane Enchanters are available for every house except Breezehome in Whiterun.
- Hjerim, Proudspire Manor, and Vlindrel Hall have enough combined bookshelf space between them to hold one of every available book in Skyrim. This does not include diaries, journals, notes, letters, documents, recipes, or spell tomes.
List of purchasable propertiesEdit
|Breezehome||Whiterun||5000||1800||After completing "Bleak Falls Barrow" from Proventus Avenicci or Brill|
|Hjerim||Windhelm||8000–12000†||9000||Completing "Blood on the Ice" and either "The Battle for Fort Sungard" or the Imperial Legion questline.|
|Honeyside||Riften||5000–8000†||4300||Purchased from Anuriel after completing Skooma Trade.|
|Proudspire Manor||Solitude||25000||11000||Completing "The Man Who Cried Wolf" and a miscellaneous quest named "Elisif's Tribute" for the Jarl.|
|Severin Manor DR||Raven Rock||Free||Completion of the quest "Served Cold."|
|Vlindrel Hall||Markarth||8000||4100||Purchased from Raerek after completing a number of quests for the Jarl including the quest to "Recover Hrolfdir's Shield."|
|† House may still be purchased as long as the player has a smaller amount of gold on hand. The cost will be all your gold up to the larger amount of gold.|
|Windstad Manor||Hjaalmarch||Valdimar||Purchased from Aslfur, or Pactur if the Stormcloaks have taken Hjaalmarch.|
|Lakeview Manor||Falkreath||Rayya||Purchased from Nenya, or Tekla if the Stormcloaks have taken Falkreath.|
|Heljarchen Hall||The Pale||Gregor||Purchased from Skald the Elder, or Brina Merilis if the Imperials have taken the Pale.|
Advantages and disadvantagesEdit
Breezehome, in Whiterun, is inexpensive and easily acquired early in the game, but it is the only home that lacks an enchanting table. It and Vlindrel Hall are the only homes that provide adequate storage in the alchemy room. In order to access an Arcane Enchanter in Whiterun, the Dragonborn must exit Breezehome, then head to Dragonsreach on the opposite end of the city. If the Dragonborn is a member of the Thieves Guild, the fence in Whiterun is located outside of the city entirely, at Honningbrew Meadery, making it one of the more inconvenient fences to reach. Breezehome is conveniently close to the town's smelter, blacksmith, alchemist, general goods store, and both taverns.
Honeyside, in Riften, is similarly inexpensive and can be acquired early in the game. Unlike Breezehome, it can be equipped with an enchanting table. Additionally, the Thieves Guild fence, Tonilia, is located in the Ragged Flagon, which requires a significant trip with three transitions to reach from the home. Another perk to owning Honeyside is that it comes with a private dock, allowing the Dragonborn to access the home from outside of the city.
Vlindrel Hall, in Markarth, has both an alchemy table and enchanting table. Smithing amenities are available, including a Smelter, but are located across town. The fence in Markarth is located nearby, but moves around and sometimes requires a transition to reach. Vlindrel Hall has the disadvantage of having fewer armor storage mannequins than the other "higher-end" homes, having only one. Vlindrel Hall is a good choice for book collectors as it provides the most book storage (162 books), thanks to three large bookshelves conveniently located next to each other instead of scattered smaller shelves such as in Hjerim.
Hjerim, in Windhelm, contains both an Arcane Enchanter and an Alchemy Lab (once upgraded), and is close to Smithing amenities, a Smelter, and the Windhelm fence, all of which are closely grouped with zero transitions. Niranye, the Windhelm fence, is located outside in a market stall, whereas every other fence (except for Endon in Markarth, sometimes), requires at least one additional transition to reach. Lack of storage space is a concern, as is the very poor lighting in the hidden room containing the Alchemy and Enchanting areas (dropping torches strategically may fix this). Hjerim also takes some of the most work to acquire, as the quest "Blood on the Ice" and part of the Civil War questline must be finished before purchasing the house.
Proudspire Manor, in Solitude, is by far the most expensive home in the game. Solitude itself offers an average selection of shops, however they are located some distance away from the manor. The Solitude fence is located nearby, but will require a transition to reach. One must buy this property to complete the quest "No Stone Unturned" legitimately as one of the Stones of Barenziah is in the bedroom area unless they are using the double Stones of Barenziah glitch.
Severin Manor, in Raven Rock, is a sizable Dunmer home given to the Dragonborn by completing the quest "Served Cold." It is acquired fully furnished, and contains an Arcane Enchanter, Alchemy Lab, and Forge, as well as a large storage space, allowing one to unload some unwanted gear without having to leave the island. It is the only house on Solstheim, and one's spouse cannot move here.
Hjerim can only be acquired upon progressing to a certain point in the Civil War questline while Vlindrel Hall cannot be acquired until at least level 20 and Proudspire Manor is prohibitively expensive for most low-level players. Breezehome and Honeyside are smaller, and each less convenient in some ways, but can be obtained much earlier in the game for the majority of players. Therefore, which house is most advantageous will likely depend upon playstyle and personal preference.
Faction houses are granted free of charge upon joining with a guild. Spouses cannot live with the Dragonborn at these locations unless the spouse is also a member, for instance Aela the Huntress and Onmund being members of the Companions and the College of Winterhold respectively.
The chest and barrel in Kodlak's Quarters in Jorrvaskr in Whiterun can reset, thus permanently deleting all items placed within them after a certain period of time. The wardrobe, cupboard and other containers do not, however.
|Apprentice's Quarters||Hall of Attainment||College of Winterhold||Available upon enrolling in the College of Winterhold.|
|Arch-Mage's Quarters||Hall of the Elements||College of Winterhold||Available upon completing the "The Eye of Magnus."|
|Companion Quarters||Jorrvaskr, Whiterun||The Companions||Available upon joining the Companions.|
|Dark Brotherhood Sanctuary||Outside Falkreath||Dark Brotherhood||Available upon joining the Dark Brotherhood (storing items here not recommended if one plans to continue with the quest line.)|
|Dawnstar Sanctuary||Outside Dawnstar||Dark Brotherhood||Available upon completing the quest "Hail Sithis!."
The Master Bedroom upgrade costs 3,000 gold, purchased from Delvin Mallory, as part of a total of 19,000 gold upgrade of the sanctuary.
|Kodlak's Quarters||Jorrvaskr, Whiterun||The Companions||Available upon completing the "Glory of the Dead."|
|Lord Harkon's Quarters||Castle Volkihar||Volkihar Clan||Available after completing "Kindred Judgment."|
|Nightingale Hall||Outside Riften||Thieves Guild||Available upon completing "Darkness Returns."|
|The Ragged Flagon - Cistern||Riften||Thieves Guild||Available upon joining the Thieves Guild.|
- See also: Marriage (Skyrim)
The following is a list of all the possible spouses who own property and the conditions required to marry them.
|Ainethach||Karthwasten Hall||Karthwasten||Complete his favor.|
|Balimund||The Scorched Hammer||Riften||Complete his favor.|
|Filnjar||Filnjar's House||Shor's Stone||Complete his favor.|
|Gat gro-Shargakh||Pavo's House||Left Hand Mine||Complete his favor.|
|Pavo Attius||Pavo's House||Left Hand Mine||Complete his favor.|
|Quintus Navale||The White Phial||Windhelm||Complete "The White Phial."|
|Revyn Sadri||Sadri's Used Wares||Windhelm||Complete his favor.|
|Romlyn Dreth||Romlyn Dreth's House||Riften||Complete his favor.|
|Vorstag||Silver-Blood Inn||Markarth||Hire him at least once|
|Perth||Miner's House||The Reach||Complete his favor.|
|Aeri||Aeri's House||Anga's Mill||Complete her favor.|
|Avrusa Sarethi||Sarethi Farm||Sarethi Farm||Complete her favor.|
|Borgakh the Steel Heart||Larak's Longhouse||Mor Khazgur||Convince her to become a follower.|
|Camilla Valerius||Riverwood Trader||Riverwood||Complete "The Golden Claw"|
|Dravynea the Stoneweaver||Braidwood Inn||Kynesgrove||Complete her favor.|
|Gilfre||Gilfre's House||Mixwater Mill||Complete her favor.|
|Mjoll the Lioness||Aerin's House||Riften||Retrieve Grimsever for her.|
|Muiri||The Hag's Cure||Markarth||Complete "Mourning Never Comes."|
|Sylgja||Sylgja's House||Shor's Stone||Complete her favor.|
|Uthgerd the Unbroken||Uthgerd's House||Whiterun||Defeat her in a brawl.|
|Viola Giordano||Viola Giordano's House||Windhelm||Begin Revyn Sadri’s favor, but inform Viola.|
|Ysolda||Ysolda's House||Whiterun||Bring her one Mammoth Tusk|
Shacks are improvised, but free to use, buildings with at least one bed and one or more containers that will not reset.
|Abandoned Shack||North of Morthal||Free||This is the shack where the player is taken to during the Dark Brotherhood quest: "With Friends Like These..." Only the chest is a safe container.|
|Alchemist's Shack||South of Ivarstead||Free||A small shack with a working Alchemy Lab. The end table next to the bed is a safe container.|
|Riverside Shack||Southwest of Windhelm||Free||A small shack that contains the half-eaten remains of the owner. Has one safe wardrobe, a Tanning Rack and a bed the Dragonborn can sleep in.|
|Anise's Cabin||Southwest of Riverwood||Free||Once Anise is dead, the bed can be slept in and all containers offer safe storage. Also features alchemy facility and enchanting table. When in the basement, followers may refuse to interact, saying, "We shouldn't be here."|
|Traitor's Post||East of Windhelm||Free||Two wardrobes and a cupboard that you can store items in. The chest there resets along with the bandits.|
|Abandoned House||Markarth||Free||Available upon completion of "The House of Horrors." All containers are safe and do not respawn.|
|Alvor and Sigrid's House||Riverwood||Free||Available if Hadvar is followed during "Unbound."|
|Faendal's House||Riverwood||Free||While Faendal is a follower. After dismissing him, he will sometimes be found dead in the street; unlike most NPC houses, the house remains available. No containers respawn in a couple of hundred hours, and presumably, they don't afterward, either.|
|Goldenglow Estate||West of Riften||Free||Available by intimidating Gulum-Ei in the Thieves Guild quest "Scoundrel's Folly."|
|Hod and Gerdur's House||Riverwood||Free||Available if Ralof is followed during "Unbound."|
|Sleeping Giant Inn, Riverwood||Free||The secret room becomes available during "A Blade in the Dark." The chests in the room are safe containers.|
|Drelas' Cottage||South of Morthal||Free||Once Drelas is killed, the bed can be used to rest and all containers offer safe storage facilities, as with Anise's Cabin. With an enchanters table and alchemy lab, and no quest being associated with it, the cottage is arguably the best improvised house in the game. Followers will refuse to interact with the player, their only line being "We shouldn't be here." Only Cicero and Serana will have normal dialogue options.|
Achievements and trophiesEdit
Buy a house
| Raven Rock Owner|
Own a house in Raven Rock
This section contains bugs related to Houses (Skyrim). Before adding a bug to this list, consider the following:
|Click to see the list of bugs encountered|