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Hunting the Monster is a quest available in The Elder Scrolls V: Dawnguard.

BackgroundEdit

This quest, given by Gunmar, is a radiant quest and repeats infinitely. It involves killing a Master Vampire in a radiant location.

WalkthroughEdit

Speak to the citizen the objective marker points to. Extract information from them to obtain a Letter from the Vampire that reveals the location of the vampire. Go there, kill the vampire and return to Gunmar.

Possible contactsEdit

FalkreathEdit

DawnstarEdit

MarkarthEdit

RiftenEdit

SolitudeEdit

WhiterunEdit

WindhelmEdit

WinterholdEdit

Raven RockDREdit

Possible locationsEdit

JournalEdit

Journal Entry
Gunmar has sent me to <radiant city> where I am to learn the current whereabouts of the Master Vampire. I will learn this through interrogation of his last known contact <radiant NPC>, or searching for evidence. Once its location is obtained, I am supposed to destroy the beast in its lair.
  • Objective: Find evidence of the vampire's whereabouts
  • Objective: Kill the Master Vampire at <radiant location>
  • Objective: Return to Gunmar
Gunmar sent me to <radiant city> where I have learned from <radiant NPC> the whereabouts of the Master Vampire. I then journeyed to <radiant location> and destroyed the beast.
  • Quest complete

BugsEdit

This section contains bugs related to Hunting the Monster. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  •  PC   360   PS3   When arriving at the location of the Master Vampire (after getting the location from the contact), the quest marker may point the Dragonborn to a point on the floor where the Vampire should be, but is not (reloading a previous save from before entering on 360 (PC unconfirmed) if that does not work reload from before obtaining the location of the vampire may fix this bug).
  •  PC   After the Stormcloaks have liberated Skyrim, Siddgeir will no longer be Jarl of Falkreath and thus not be there. If he is then chosen as a Contact, the marker will point to some random location, and the quest will be impossible to finish.
  •  PC   One of the possible locations of the quest target's hideout is Gallows Rock, which is occupied by the Silver Hand. Once the Dragonborn enters the keep, members of Silver Hand may attack the vampire, possibly killing it.
  •  PC   If Susanna the Wicked is given as a contact after she is dead, it will not be possible to talk to her to find out where the vampire is, making the quest impossible to complete.
  •  PC   If Vekel the Man is the contact, and the Dragonborn has already became Guildmaster before this quest, he may start commenting again on how poorly the Guild is doing (such as "Been a long time since anyone's joining us. Seems people are in a rush to leave."). However, if he is asked "What's the word around the Guild?", he will say the correct dialogue.