The Illusion skill grants the player the ability utilize spells that "charm, conceal, create light, silence, paralyze, command, or affect morale, or aggressiveness" (Elder Scrolls Official Site). The Bravil Mage's Guild specializes in Illusion.
Illusion spell merchants and trainersEdit
Books that permanently increase the Illusion skillEdit
- Mythic Dawn Commentaries 3
- The Wolf Queen, v 3
- The Argonian Account, Book 3
- Incident in Necrom
- Palla, volume 1
- Mystery of Talara, v 4
Notes and leveling tipsEdit
- Casting simple Light or Night-Eye Spells while exploring towns is an excellent way to train the skill.
- Illusion magic may seem mostly useless, but it has two of the best spells in the game for getting most quests done quickly.
- Invisibility allows the player to move through dungeons rapidly, avoiding hordes of creatures. Additionally, it provides an easy way to leave a fight that is going badly.
- Paralyze is both amusing, (try standing at the top of a flight of stairs in a town and send the guards rolling down, or dropping a horse off a mountain), and makes killing the strongest NPC's fairly easy. Even the shortest duration version gives time for several free hits.
- Together with a skilled character, (so they are cheap to cast and mana regenerates quickly), they almost constitute an exploit, in much the same way as Chameleon can.
- An easy way to level up is to make a "training spell" such as night eye for one second and cast it repeatedly to level up.
As a new Apprentice of Illusion, you know what is and isn't real, and how to fool the minds of your opponents. You can now cast Apprentice level Illusion spells.
As a new Journeyman of Illusion, you know what is and isn't real, and how to fool the minds of your opponents. You can now cast Journeyman level Illusion spells.
As a new Expert of Illusion, you know what is and isn't real, and how to fool the minds of your opponents. You can now cast Expert level Illusion spells.
As a new Master of Illusion, you know what is and isn't real, and how to fool the minds of your opponents. You can now cast Master level Illusion spells.
Illusion is considered very useful. One downside to this skill is that most races start with relatively low Personality. Also Mercantile, and Speechcraft are not considered very useful. This makes it very hard to raise the Personality attribute high enough to get the most use out of one's magicka. The most useful spells in this skill set are not accesable until journeyman level. Despite all this, Illusion is ideal for sneaks and mages. Chameleon, Invisibility, and Night Eye are great for sneaking around in the dark. Silence is good for stopping mages in their tracks. Paralyze is costly but can be a lifesaver. Light spells will be appreciated by almost any character, (except a Khajiit), that hates stumbling around in dark dungeons. Illusion is the magic specialty of the Bravil mages guild chapter. Also, with 100% chameleon, the Hero is completely invisible in the game, though enemies can still hear any noises made.
Actually, Illusion magic can be very useful for players who don't increase their Personality attribute. Charm is a great spell to use on characters when getting important information without worrying about Speechcraft. If one joins the Mage's Guild, a useful, cheap Charm spell can be created. A simple high-magnitude, low-duration, (five seconds should be ample, as time stops when an NPC is spoken to), spell doesn't cost much to cast, and can be invaluable for a character with low Personality.