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Imperial (Oblivion)

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Imperial

An Imperial.

For this race in other games, see Imperial.
Quotebg
"Natives of the civilized cosmopolitan province of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with heavy armor and in the social skills and tend to favor the warrior classes."
The Elder Scrolls IV: Oblivion Official Game Guide

Imperials, also known as Cyrodilics, are humans native to the civilized, cosmopolitan province of Cyrodiil. Imperials are renowned throughout Tamriel as endowed orators, a trait bested only by their persistent and ardent approach to military expansion and development. This has profoundly fore-grounded Imperial social and political norms within modern Tamrielic cultures, contributing to the fortitude and esteem of the Empire and the Imperial Legion currently recognized throughout Tamriel. The Empire's dominion over Tamriel is a testimony to Imperial versatility. Having formed sturdy alliances with most of the humanoid races of Tamriel, and embraced the cultural conceptions of neighboring provinces into Imperial mores, the Cyrodilic Empire has managed to endure immense confrontation, for instance: the Oblivion Crisis, the Great War, and the Skyrim Civil War. In commemoration to their success, Imperials have erected a number of monuments to peace and prosperity that comprises the Glorious Empire. The Imperials control most ports in Tamriel and are similar in appearance to Bretons but have a darker skin color, having the appearance of the real life inhabitants of Mediterranean countries.

HistoryEdit

The Imperials forcibly took control of Tamriel under the leadership of Tiber Septim. All provinces of Tamriel were brought under Imperial rule by force except for Morrowind; they were brought in by treaty, so they are allowed most of their privileges they had before hand. More detail can be found here.

Character creationEdit

Attribute modifiersEdit

Attributes Male Female
Agility -10 -10
Endurance +0 +0
Intelligence +0 +0
Luck +0 +0
Personality +10 +10
Speed +0 -10
Strength +0 +0
Willpower -10 +0

Skill bonusesEdit

Skill Modifier
Blade +5
Blunt +5
Hand-to-Hand +5
Heavy Armor +5
Mercantile +10
Speechcraft +10

Special abilitiesEdit

UsageEdit

Mercantile and Speechcraft are not very useful skills for a fighter, although these are useful skills in being able to gather information, and earn more money for goods. They are an otherwise balanced race, perfect for new players, as they can be made into any character build easily.

Imperials make excellent Knights due to their skill bonuses and their high starting Personality. This is one of if not the best classes for them considering their skills.

TriviaEdit

  • The default voice for Imperial males was done by Wes Johnson.

AppearancesEdit

External linksEdit

Humans BretonImperialNordRedguard
Mer AltmerBosmerDunmerOrsimer
Beastfolk ArgonianKhajiit

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