J'zargo is a Khajiit apprentice at the College of Winterhold. He is a potential follower, and is eligible to become a member of the Blades. When not accompanying the Dragonborn, he can be found at the College of Winterhold either in the Hall of Attainment or the Hall of the Elements.
Not much is known of J'zargo's past, though if asked why he joined the College, he replies:
A skilled mage, J'zargo is confident to the point of arrogance, offering few words of praise for the work of others. He is highly competitive and strives to be the best of the College's students, using any means available, including theft and reckless experimentation. Despite his great ambition, he has no qualms accepting that he still has a long way to go before becoming a powerful wizard.
- First Lessons
- Under Saarthal
- J'zargo's Experiment – Help J'zargo test his scrolls. Completion required to have J'zargo as a follower.
- Restoration – 3 Spells
- Conjuration – 1 Spell
- Illusion – 1 Spell
- Destruction – 6 Spells
- Alteration – 2 Spells
J'zargo knows a total of thirteen spells, but will only cast nine as a follower, and the others as a regular character in combat.
Spells marked with an asterisk are the only spells he will use as a follower. Whether this is a bug or scripted behavior is unknown.
For information on how he uses these spells, tips on what gear to give him and more, refer to the "Combat Behavior and Skills" section of this page.
Complete the quest "J'zargo's Experiment."
Agreeing to help J'zargo experiment with a batch of scrolls, the Dragonborn uses them on undead as instructed. Serving as a Flame Cloak spell, the scrolls deal extra damage to undead creatures, but upon coming into contact with undead also cause an explosion that damages the Dragonborn and any followers, which can cause the follower to turn on the Dragonborn. Reporting to J'zargo the results of the experiment opens him up as a follower. Afterward, he will ask the Dragonborn to test later iterations of the scrolls, eventually resulting in a working version.
- "Other mages may claim to be as good at magic as J'zargo, but they cannot be as charming as he. Thus, J'zargo always comes out on top."
- "Khajiit are not known as mages, so J'zargo has much to prove." — When beginning a conversation.
- "I hear you found some... thing in Saarthal. You think it will help J'zargo become powerful mage?" — After the completion of "Under Saarthal."
- "J'zargo has heard of the Staff of Magnus. When you are done with it, perhaps J'zargo can borrow it." — During and after the completion of The Staff of Magnus, if spoken to.
- "J'zargo has heard much about the Staff of Magnus. Maybe, J'zargo could borrow it when you are done?" — A variation of the quote above.
- "J'zargo expected to be named Arch-Mage, but there is still time."
- "Skyrim could not be more different from Elsweyr. But magic... Magic is the same, no matter where you go."
- "The what of what? No. No idea. If it is important, maybe Tolfdir knows. He seems to know a lot." — When asked about the Augur of Dunlain.
- "There is much for J'zargo to be sure of. There is skill in magic, there is charm, and there is a strong will. J'zargo will be successful, of this there is no doubt." — When told J'zargo seems sure of himself.
- "Oh, but you are wrong. The only reason you could disagree, is because you are losing so badly you cannot see it." — When telling J'zargo that not everything is a competition.
- "Khajiit guards your back." — When beginning or ending a conversation after the completion of J'zargo's Experiment.
- "May you walk on warm sands." — When beginning or ending a conversation after the completion of J'zargo's Experiment.
- "These sands are cold, but Khajiit feels warmness from your presence." — When passed by or talked to after the completion of the main questline of the College of Winterhold.
- "Do you think there's treasure here? Something to make J'zargo a powerful wizard?" — During Under Saarthal.
- "Oh, yes. J'zargo hopes to find things that will make him a more powerful mage here. Hopefully small things that fit inside pockets, and will not be noticed if they are missing." — After telling J'zargo he looks excited to be in Saarthal.
- "Are the Arch-Mage's robes as comfortable as J'zargo believes them to be?" — After the completion of The Eye of Magnus.
- "J'zargo regrets that there was no chance to speak with the Psijic Monk." — When spoken to after speaking with the Psijic Monk in the College of Winterhold.
- "Can you... Can you possibly help J'zargo?" — possible dialog when first talking to J'zargo about his Experiment.
- "It is difficult to admit, but J'zargo could still use some help." — When talked to start J'zargo's Experiment.
- "J'zargo is eager to hear how the scrolls are working."
- "J'zargo is awaiting word on how well the scrolls work."
- "Ah. No, that was not supposed to happen. But... J'zargo is pleased to see that you are here, and not in pieces!" — After reporting to J'zargo about his scrolls.
- "You're taking us somewhere warm, I trust?" — When asked to follow.
- "J'zargo is ready for more adventure." — When asked to follow.
- "J'zargo only has so much room to carry things." — Trading items.
- "If anyone sneaks up on us, I will smell them coming. Or I might not. We'll see."
- "Something smells foul." — When near enemies, usually while sneaking.
- "By the Twin Moons!" — Upon seeing a dangerous enemy (i.e. a dragon), Dwemer or Nordic ruins, or a location of interest.
- "Ah! J'zargo feels like he just woke from a nap." — During or after being healed.
- "Ah! I feel like I just woke from a nap." — During or after being healed.
- "Here, right here? Very well, J'zargo shall wait." — When asked to "Wait here," or to wait at a particular spot.
- "J'zargo can learn magic from these men and elves, but they cannot learn to be as dashing as he. J'zargo comes out on top." — When near the College or friendlies.
- "By the Twin Moons! A Dwarven city. It is incredible how this still stands after thousands of years." — When discovering or passing by Dwemer ruins.
- "The old Nords sure did love their stonework." — When passing by a Nord ruin.
- "Let's hope there's gold in here." — When near ruins or caves.
- "We have found a cave. I don't think there are warm fires and friendly faces inside." — When discovering, entering or passing by caves.
- "Really? J'zargo was having such fun. Ah, well. Back to the College then." — When told to part ways.
- "J'zargo is listening." — When asked to do something.
- "Even my claws feel sharper." — When player casts Courage or Rally spell on J'zargo.
- "Khajiit will follow." — Ending dialogue.
- "We follow, then." — Ending dialogue.
- J'zargo is one of the two Khajiit in the whole game who can become a follower. The other one being Kharjo, a guard to Ahkari's caravan.
- He is among the few Khajiit who is not a trader of sorts.
- When first opening chat with J'zargo, he will ask the Dragonborn if they have mastered any Expert level Destruction spells. The Dragonborn must wait until they actually have learned the Expert Destruction perk before speaking with J'zargo, as the chat option that says they have learned Expert level Destruction spells will only appear after getting said perk, not Expert spells.
- Unlike Onmund and Brelyna Maryon, J'zargo cannot become a steward or be married.
- If J'zargo is made a Blade, and is told to part ways, he will still say "Really? J'zargo was having such fun. Ah, well. Back to the College then," even though he is returning to Sky Haven Temple.
- J'zargo has no level cap, meaning he levels with the player indefinitely, making him one of the strongest followers in the game.
This section contains bugs related to J'zargo (Skyrim). Before adding a bug to this list, consider the following:
- When drawing his weapon, J'zargo will pull out his bow and have the spells equipped in his hand, although during combat the bow will leave his hands and he will use his spells.
- If a dragon soul is absorbed the soul energy may appear to go into J'zargo. But the Dragonborn still gains the soul.
If the Dragonborn is Arch-Mage and gives J'zargo Arch-Mage robes, he will equip them but then he will appear half naked.
- Archmage's Robes back and remove armor. The Dragonborn needs to give him a headpiece and cuirass, then pickpocket his robes and hood, give him the
If J'zargo's a follower, he may not follow the Dragonborn into a location that needs a loading screen to go into.
player.moveto 1c1a3. This will move the Dragonborn to J'zargo, and he will once again follow them. Instead of doing this, one could also type into the console
prid 1c1a3, then type in
moveto player. This will make J'zargo move to the Dragonborn's location. Doing this will also make J'zargo follow them once again. Type into the console,
- Type into the console,
J'zargo may get stuck underwater.
prid 1c1a3, then type into the console
moveto player. This will make J'zargo move to the Dragonborn's location, and he will once again follow them. Type into the console
- Type into the console