Jerall Mountains
Talk1this wiki
| Jerall Mountains | ||||
|---|---|---|---|---|
|
| ||||
| Basic Info | ||||
| ||||
| Location | ||||
| ||||
| Nearby Locations | ||||
| ||||
The Jerall Mountains are the highest mountains in the Province of Cyrodiil, and straddle most of the northern border. The province of Skyrim lies on other side of the range and in many ways this is Nord territory.
Perhaps the most rugged region in Cyrodiil, the Mountains are snow-covered and there is little vegetation on the ground. They are very steep and travel is mostly by path only, especially near the border with the Highlands.
One path leads from a clearing west of Sancre Tor, climbs across the back of the ridge to Hermaeus Mora's Shrine, then switchbacks down the south side to Echo Cave. Farther east, the mountains are more temperate, and a valley runs from Applewatch to Bruma. Another path runs north from the Orange Road and branches out to Bruma and Applewatch.
Contents |
Flora and Fauna
Edit
The most abundant plant in the region is the Clouded Funnel Cap. Milk Thistle, Motherwort, and Wormwood grow in sparse clumps, usually along the trails.
Wolf and Bears are a common sight.
Locations
Edit
Bruma, the Snowy City, lies nestled in the Jerall Mountains near the border with Skyrim. Alessia Ottus accurately notes in her Guide to Bruma that the city "is more Nord than Nibenese," but unsurprisingly complains of the "terrible cold and discomfort" and accuses the citizens of drunkenness three times. [1]
The farmstead Applewatch braves this rough terrain as does Lord Rugdumph's Estate on the border with the Valus Mountains. Far north the Temple of the Ancestor Moths sits in quiet seclusion.
Ayleid Ruins
Edit
Camps
Edit
Caves
Edit
- Boreal Stone Cave
- Bruma Caverns
- Capstone Cave
- Echo Cave
- Kingscrest Cavern
- Lake Arrius Caverns
- Serpent's Trail
- Silver Tooth Cave
Fort Ruins
Edit
Mines
Edit
Settlements
Edit
Points of Interest
Edit
The region's icy remoteness and spectacular views add to its mystical nature, and three Shrines (Azura's, Hermaeus Mora, and Namira) call the Jeralls home.
The landmarks Dive Rock and Gnoll Mountain are notable for their extremely high elevations and proximity to nearby cliffs. At the end of the north-bound road from Bruma sits Dragonclaw Rock. Situated on the highest peak in all of Cyrodiil, the wizard's plug-in Frostcrag Spire sits east of Bruma and just above Gnoll Mountain.
In Skyrim
Edit
The Jerall Mountains, includes most, if not all mountains in the southernmost edge of the map. The most significant part of the range stretches into Skyrim in the form simular to a triangle, and ends at the Throat of the World. There are many locations in the close proximity of the mountain range. This list included even locations at the foot of the mountain range.
Ancient Nordic Tombs and Ruins
Edit
- Angarvunde
- Arcwind Point
- Forelhost
- North Skybound Watch
- Shriekwind Bastion (Unclear if the mountain where it's located belongs to the range)
- Shroud Hearth Barrow
Camps/Shacks/Orc Strongholds
Edit
- Alchemist's Shack
- Angi's Camp
- Falkreath Stormcloak Camp
- Froki's Shack
- Largashbur
- Pinewatch
- Rift Imperial Camp
Caves
Edit
- Bonechill Passage
- Broken Helm Hollow (Though it can actually be counted to Velothi Mountains as well)
- Crystaldrift Cave
- Greywater Grotto (Not to be confused with Greywater Gorge, mainly known as Sunderstone Gorge)
- Haemar's Shame
- Halldir's Cairn
- Honeystrand Cave
- Mossy Glen CaveDG
- Nightingale Hall
- Pinepeak Cavern
- Southfringe Sanctum
Dragon Lairs
Edit
Dwemer Ruins
Edit
Farms
Edit
Forts
Edit
Landmarks and Guardian Stones
Edit
Mines
Edit
Towers
Edit
Towns and Villages
Edit
Confusions
Edit
The Ancient Nordic Tomb is said to be located in the Jerall Mountains, according to the entry for The World-Eater's Eyrie in the quest journal, but that is incorrect. Skuldafn is actually in the Velothi Mountains, near the border with Morrowind. Although it lies in Morrowind, you will only get there in the game The Elder Scrolls V: Skyrim. In Skyrim, it is a part of the main quest and can only be reached when you ride on a dragon, due to its unreachable location high up in the mountains. The only other way to enter Skulfadin is with Console Commands or Glitches. It is actually not located in the Skyrim map cell, but in a separate game cell.
Appearances
Edit
- The Elder Scrolls IV: Oblivion (First appearance)
- The Elder Scrolls V: Skyrim
| Locations (The Elder Scrolls IV: Oblivion) | |
|---|---|
| Cities | Anvil • Bravil • Bruma • Cheydinhal • Chorrol • Imperial City • Kvatch • Leyawiin • Skingrad |
| General | Ayleid (Elven) Ruin • Camp • Cave • Fort Ruin • Mine • Landmark • Settlement • Stable • Tavern |
| Special | Daedric Shrine • Doomstone • Oblivion Gate • Rune Stone • Wayshrine |
| Regions | Blackwood • City Isle • Colovian Highlands • Gold Coast • Great Forest • Heartlands • Jerall Mountains • Nibenay Basin • Nibenay Valley • Valus Mountains • Waterfront • West Weald |
| Shivering Isles | Regions: The Fringe • Mania • Dementia Cities • Camps • Caves • Fort Ruins • Landmarks • Settlements |