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Jump is a magical effect and a spell that improves the target's ability to leap into the air. Its magnitude corresponds to an increase in the distance traveled when jumping, and applies to both horizontal and vertical movement. This effect is a member of the Alteration school of magic, governed by Willpower. Its base Magicka cost is 3 points.
Jump does not increase one's ability to land without incurring fall damage, therefore caution must be used to avoid serious injury or death. If creating a custom spell or enchantment consisting of a Jump effect, it may be advisable to include one point of Slow Fall, which eliminates the possibility of fall damage while minimally slowing the rate of descent. As an alternative to Jump, Fortify Acrobatics can be used to increase jump distance and is more prevalent in the game.
The following spells consist of a Jump effect.
|Tinur's Hoptoad||Spell||30||20||20||10||Self||✓||tinur's hoptoad|
|= Available for purchase from a spell merchant.|
The following spell merchants are purveyors of a spell consisting of a Jump effect:
* This person's services are available to faction members of a sufficient rank only.
The following items consist of a Jump effect. They may include additional effects. See articles for details.
|Bargain Potion of Jump||Potion||5||5||8||Self||p_jump_b|
|Cheap Potion of Jump||Potion||8||8||15||Self||p_jump_c|
|Exclusive Potion of Jump||Potion||20||20||60||Self||p_jump_e|
|Hoptoad Ring||Ring||20||20||10||Self||hoptoad ring|
|Scroll of Tinur's Hoptoad||Scroll||80||80||60||Self||sc_tinurshoptoad|
|Standard Potion of Jump||Potion||10||10||30||Self||p_jump_s|
|Quality Potion of Jump||Potion||15||15||45||Self||p_jump_q|