Khajiit (Oblivion)
Talk0this wiki
- For this race in other games, see Khajiit.
Khajiit are one of the humanoid races which inhabit the continent of Tamriel, primarily their home province of Elsweyr. The Khajiit found in Cyrodiil are mainly Cathay. Many of these Khajiit disdain weapons in favor of their claws. Unmatched by any other race in acrobatic ability and agility, Khajiits excel at Stealth classes such as the Thief, Acrobat, or Monk.
Contents |
Culture and traits
Edit

Added by Deus Gladiorum
- "Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajiit can see in the dark."
- ―In-game description
Many Khajiit are also warriors, though the Cathay Khajiit found in Cyrodiil are more adept in stealth and agility. In addition to their native quickness, Khajiit have developed the benefit of night vision. These skills, combined with the general tendency of humans and mer to look down on them as "beasts", leads many Khajiit outside of their home province to become bandits or professional thieves.
Character creation
Edit
- Main article: Character Creation (Oblivion)
Attributes
Edit
| Attributes | Male | Female |
|---|---|---|
| Agility | +10 | +10 |
| Endurance | -10 | +0 |
| Intelligence | +0 | +10 |
| Luck | +0 | +0 |
| Personality | +0 | +0 |
| Speed | +0 | +0 |
| Strength | +0 | -10 |
| Willpower | -10 | -10 |
Skill bonuses
Edit
| Skill | Modifier |
|---|---|
| Acrobatics | +10 |
| Athletics | +5 |
| Blade | +5 |
| Hand-to-Hand | +10 |
| Light Armor | +5 |
| Security | +5 |
| Sneak | +5 |
Special abilities
Edit
- Eye of Night - casts Night-Eye for 30 seconds on Self at the cost of 0 Magicka. Unlimited uses.
- Eye of Fear -demoralizes target up to level 25 once per day.
- +5 disposition when interacting with other Khajiit.
Usage
Edit
Proficient with sneaking and unarmed combat, Khajiit perform best in close-range stealth situations. Their Night-Eye ability allows them to see in dim illumination, augmenting their inclination toward stealth tactics. Their stunted Willpower makes them ineffective mages, unless they were born under The Lady. Demoralize from the school of Illusion works well for Khajiit. Because Khajiit function best when undetected, demoralize causes foes to flee, giving Khajiit the opportunity to play to their advantages when they can no longer rely on stealth.
Birthsigns
Edit
- The Thief - offers boosts to Speed and Agility, two attributes Khajiit already excel with. The Thief also adds Luck, which influences Random encounters and loot.
- The Warrior -choosing this birthsign along with Endurance and Strength as favorite attributes for a custom class helps both Stealth- and Combat-oriented Khajiit.
- The Lord - Khajiit have little use for Alchemy, and their Willpower is too low to consider Restoration as a class skill. The Lord offers a method of healing, through a lesser healing spell known as Blood of the North.
- The Lady - negates all downsides of a male Khajiit and gives Khajiit mages a way to offset their Willpower penalties.
Hand to Hand benefits
Edit
Much like Argonians, Khajiit can have incredibly high Hand to Hand (85-100) skill at very low levels (1-2) through use of certain acquirable items, racial bonuses, vampirism, and taking it as a major skill. However, the male Argonian has better attributes to support a melee assassin role when compared to the male Khajiit.
Notable Khajiit
Edit
- For a complete list of Khajiit in Oblivion, see Category:Oblivion: Khajiit.
- M'aiq the Liar - a meme appearing across Elder Scrolls games.
- S'krivva - a Bravilese Doyen of the Thieves Guild
- Zahrasha - the murdered Mages Guild member that helped associates of the guild craft staves upon gaining entrance to the Arcane University.
- J'skar - the last surviving member of the Bruma Mages Guild after the attack orchestrated by the Order of the Black Worm decimated the guildhall and murdered all within.
- J'Ghasta - a Speaker of the Black Hand, who might have been killed by a Silencer of the Dark Brotherhood at the bequest of a traitor.
- M'raaj-Dar - a spell merchant of the Cheydinhal Sanctuary. He may have been murdered during The Rite of Purification.
See also
Edit
External links
Edit
| Humans | Breton • Imperial • Nord • Redguard |
| Mer | Altmer • Bosmer • Dunmer • Orc |
| Beastfolk | Argonian • Khajiit |