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SepLnUp Khajiit a1&c1

A Khajiit female (left) and a Khajiit male (right).

For other uses, see Khajiit.

The Khajiit are a playable race present in The Elder Scrolls V: Skyrim. Khajiit are one of the beast races which inhabit the continent of Tamriel, primarily their home province of Elsweyr. The Khajiit have feline appearance and sly accent common to Cathay, however their type is not specified. Most Khajiit in Skyrim speak in third person. Along with the Argonians, they are referred to as the beast-races of Skyrim. Because of this, Khajiit have a negative public image. They are the rarest race encountered in Skyrim, most commonly found only in caravans.

Abilities and professions

"Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark at will and have unarmed claw attacks."
―Racial description[src]
Skyrim kajit

A female Khajiit archer.

Known for their natural agility and stealth, many Khajiit disdain weapons in favor of their claws. When involved in combat, they will flatten their ears, narrow their eyes, and show their teeth (similar to a real-life cat). Due to their stealth skills, beguiling wit, and latent agility, they make adept thieves and assassins.

Many Khajiit are also warriors, although this is mainly true of the Cathay-raht, a breed taller and more powerful than the Cathay that are rarely found outside Elsweyr. The Cathay found in Skyrim are much more agile and in addition to their natural agility and proficiency in stealth, they have the added benefit of night vision. These skills, combined with the general tendency of humans and mer to look down on Khajiit and "beasts," leads many Khajiit outside of their home province to become professional assassins, thieves or bandits in other lands.

Other Khajiit in the province of Skyrim find their cunning nature suitable for mercantilism and trade. Still more are involved in the illegal smuggling of skooma, a narcotic.

Public image and history

"A lot of Khajiit resort to smuggling and thievery to get by. A few bad apples spoil the bunch. You know how it is."
Ysolda[src]

Khajiit are typically viewed as second-class citizens due to their bestial appearance. Due to stereotypes, many are viewed as cheats, liars, thieves, and drug addicts. The distrust displayed to their race makes finding an honest living difficult.[source?] Because of this, citizens have difficulty trusting Khajiits. Racial slurs for Khajiits have emerged from this negative stereotype, being called "cat,"[1] or threatening to make them into a rug or carpet.[2]

Khajiit are the subject of racial discrimination all across Skyrim, as they are thought to be more criminally inclined than other races. According to Ahkari, a female Khajiit trader who sells in almost every hold in Skyrim, "...it is the Nords. They do not like outsiders in their land, and so we are forbidden to enter the cities. When they look upon us, they see only pickpockets and Skooma dealers."[3] Thus, Khajiit caravans are forced to conduct business and encamp entirely outside of city walls.

Khajiit camp

A Khajiit caravan.

They were oppressed and enslaved by rich families and primary industries in Morrowind, until very recently when King Helseth outlawed slavery. Many Khajiit have a strong racial dislike for Argonians (a feeling required by their eastern neighbors). This causes tension in the southern Cyrodilic cities of Leyawiin and Bravil, where Elsweyr and Black Marsh are both fairly close, and which have strong populations of both races.[source?]

The Confederation of Elsweyr was the third kingdom taken by the Third Aldmeri Dominion, with its secession in 4E 99, after the moons disappeared for three years.[4] This change of leadership, however, did not rectify the racism that the mer and men have for the Khajiit, and many are still considered nothing more than second-class citizens and petty brutes.[source?]

Biology

KhajiitCompilation-938x1024

A selection of many customization combinations for the Khajiit.

The most notable characteristic of the Khajiit is their feline appearance. Being based upon real-life cats, they resemble them, and the range of facial feature combinations enable them to have numerous and varied faces. Some resemble New World mountain cats, such as lynx, bobcats, and cougars, while others display features tantamount to those of Old World cat species, including tigers and leopards, and more yet resemble domestic cats.

Their faces are often speckled with spots or dashed with stripes, although they are relatively faint, especially in comparison to the bold markings of real-world cats. Their range of accessories includes hair, similar to human and Mer, in many compliments, along with some unique to Khajiit, such as lynx-like fur extensions of the ear tips. They also customize themselves with earrings and facial hair, most being similar to standard beards or mustaches and including tiger-like sideburns, optionally with beads tied in.

Differences from other games

Emchy an kharjo

Female and male Khajiit.

Unlike the Khajiit of Cyrodiil, Skyrim's Khajiit most resemble lynxes, due to their pointed ears, angular faces, and thick cheek fur; whereas Khajiit in Oblivion and earlier games resembled jungle cats like jaguars and leopards, with smaller, blunt-shaped ears and softer, rounder features. It is not certain if the character designers intended to do this, or if it is simply due to a change in graphics, though it is known that there are as many types of Khajiit as there are cats on Earth. Like Oblivion and unlike Morrowind, Khajiit in Skyrim may wear headgear and footwear.

Lunar influences

Main article: Khajiit#Moons and the Khajiit breeds

The appearance and physiology of a Khajiit is based on the lunar calendar of Masser and Secunda. The Khajiit seen in Skyrim are Cathay and only encompass some of the possible forms they can assume at birth, ranging from a general house cat, to giant feral beasts or even small Bosmer.

Character creation

Skill bonuses

Khajit1

A Khajiit from Skyrim.

Skill Modifier
Alchemy +5
Archery +5
Lockpicking +5
One-Handed +5
Pickpocket +5
Sneak +10

Starting spells

Special abilities

  • Night Eye – See in the dark for 60 seconds for an unlimited number of times per day.
  • Claws – Unarmed attacks do 12 points of damage.[note 1] The race base unarmed damage is set to 10, as opposed to 4 for most other races, which means their unarmed attacks actually do 22 damage in total, more than the base damage of any one-handed weapon and identical to the Ebony Greatsword.

Popular usage and unique gameplay

Classes and builds

Khajiits excel in stealth roles, making them extraordinary assassins, thieves, and archers. Their excellent Sneak level coupled with certain Archery and Sneak perks make them very deadly archers, especially when sneak attacking. They also have skill in melee combat, with their natural claws offering them 22 points of unarmed damage, 5.5 higher than the normal unarmed damage of most races.[note 1] This ability makes them ideal for brawling as they out-damage their foes. This trait, if paired with the Fists of Steel perk, makes a Khajiit formidable even without weapons. Before this perk is unlocked, though, the Gloves of the Pugilist can be used to augment hand-to-hand combat. Additionally, the lycanthrope Khajiit makes better use of hand-to-hand than other races.

Guilds

Although guilds extend membership to all races, the Thieves Guild and the Dark Brotherhood often employ Khajiit for their skills and abilities.

Night vision

Skyrim-khajiit-male

A Khajiit warrior.

Although the intrinsic Night Eye ability may be considered useless apart from certain situations during which visibility is unfavorable, it comes in handy when sneaking in dimly lit areas. Night Eye works under water and while on horseback, but must be triggered before mounting the horse and cannot be restarted or turned off without dismounting. This ability can be used to explore caves and other areas that lack illumination without the need for light-casting spells or torches. It also allows players to forgo becoming a vampire.

Role-playing advantages

Since Khajiit are rare in Skyrim, role-playing as this race might be interesting to players interested in this type of experience. Some Khajiit are prohibited from cities because of this. On the other hand, a Khajiit Dragonborn is never barred from entering settlements, but still receives racial slurs by the Hold Guards and others.

Notable Khajiit

The following is a list of some of the more notable Khajiit that can be found in Skyrim.

  • Ri'saad, Ahkari and Ma'dran: Leaders of the three Khajiit Caravans which travel between various Nord Holds.
  • Kharjo: A caravan guard acting as Ahkari's security guard who travels between Riften and Dawnstar. He is one of only two Khajiit characters in the game who can become your follower.
  • J'zargo: A Khajiit sorcerer apprentice found in the College of Winterhold. He is the only other potential Khajiit follower besides Kharjo.
  • Ma'zaka: Keeper of Solitude Lighthouse.
  • M'aiq the Liar: A recurring character who breaks the fourth wall, featured in Morrowind, Oblivion, Skyrim, and Online.
  • J'datharr: Aldmeri Dominion assassin.
  • Shavari: Aldmeri Dominion assassin.

Racially unique dialogue

Click for a full list of Khajiit dialogue

Greetings

  • "A peaceful greeting to you."
  • "Welcome to you."
  • "Fortune smiles upon this meeting."
  • "Blessings of the moons upon you, traveller."
  • "The warm sand of Elsweyr is far away from here."
  • "The roads of Skyrim lead to many dangers."
  • "We are creatures of the Desert. The North Wind chills us to the bone."
  • "The longer we travel the roads of Skyrim, the more empty this land seems."

High disposition greetings

  • Males – "These sands are cold, but Khajiit feels warmness from your presence."
  • Females – "Speak. Khajiit will listen until all the sugars of the world turn sour."

Upon hearing a dragon shout

  • "Louder than the roar of the Mane that is!"
  • "S'rendarr's Mercy!"

Farewells

  • "May your road lead you to warm sands."
  • "Until our next meeting, if such is fated."
  • "May the sun keep you warm, even in this land of bitter cold."
  • "I hope you will find a warmer welcome in your travels than we have found in ours."
  • "The roads of Skyrim are treacherous. If you must walk them, be wary."

Threatened

  • "If you provoke me, I will be forced to unsheathe my claws."

Trivia

  • Despite dialogue saying that they are not welcome in cities and there being no other Khajiit present, the guards will not stop or acknowledge a Khajiit Dragonborn or a Khajiit follower.
  • In addition to standard elven strike teams, the Thalmor also employ Khajiit assassins when stealth is required.[5]
  • If searching for Malborn's assassin after escaping the Thalmor Embassy in "Diplomatic Immunity," if one of the caravan merchants are outside the stables, they can be asked about the assassin, where they will point out his location to the player while commenting, "Thalmor filth, eh? They give Khajiit a bad name."
  • Khajiit and Argonians are the only races that when in unarmed combat open the clenched fist and swipe the claws at the attacker. Men and Mer attack with closed fists.
  • Khajiit are the only playable race to not have customizable eyebrows.
  • If the Dragonborn is a Khajiit, they will not speak in third person.

Gallery

Bugs

This section contains bugs related to Khajiit (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   When Khajiit die, their tail animation does not stop, which occurs for Argonians as well. Similarly, after sprinting, the tails of Khajiit might swing wildly as if still running.
  •  PC   360   PS3   Sometimes the facial expression of Khajiit remain set in their "angry" position after a fight ends, with the ears back and their fangs bared.
    • Solution: Simply speaking to them should cause their facial expression to reset.
  •  PC   360   PS3   When sitting or using transportation, the Khajiit's tail will clip through the surface.

See also

Appearances

Notes

  1. 1.0 1.1 Although the game describes the ability as, "Khajiit claws do 15 points of damage," they only actually do 12 points of damage.

References

  1. Statement by Imperial Captain during "Unbound" if player's race is Khajiit, town guards, and some mercenaries
  2. Bandit taunts
  3. Dialogue with Ahkari
  4. The Great War
  5. Events of "A Cornered Rat"
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