Kilkreath Ruins is an ancient Nordic tomb in The Elder Scrolls V: Skyrim.


The Break of DawnEdit

The Dragonborn is sent here by Meridia to kill Malkoran and the Corrupted Shades that have taken up residence in her temple.

Notable itemsEdit

Alchemy ingredientsEdit



  • The light causes shock damage, which drains health and magicka.
  • The light is actually a destruction spell shown in the spell book displayed as kilkreathLightBeam. It can only be unlocked via console commands in the PC version. Otherwise, there is no way to get this book.
  • If a follower is told to wait inside of the room in which Malkoran is fought, and is still waiting when Dawnbreaker is taken, when room is locked for the rest of the game, the follower will be unable to be reclaimed. This can also pertain to Dead Thralls and elemental thralls, leading to the loss of unique characters (like Ancano or Orchendor, for example).
  • A Letter from a Friend or the Greybeards may send the Dragonborn to the Kilkreath Ruins.
  • The iron door leading into the final hall will be locked after the completion of "The Break of Dawn." Using plate and Whirlwind Sprint combo will allow Dragonborn to enter the hall again but nothing can be found other than Desecrated Corpses from before.
  • It is possible to get to the Expert-level chest on the balcony by standing on the top of the cliff near the Thalmor Embassy and dropping down (or sliding down) the cliff to the balcony. The doors leading to the rest of the ruins are key-locked, however.


This section contains bugs related to Kilkreath Ruins. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • Sometimes the Word Wall at Kilkreath Ruins will not work.
    • This can be solved either by saving, reboot console and reloading, or by fast traveling away and back again.
  • It is possible that the doors to Kilkreath Ruins will not open even if the Dragonborn has spoken to Meridia. This means that Dawnbreaker is inaccessible.


Start a Discussion Discussions about Kilkreath Ruins

  • Kilkreath Catacombs door key

    16 messages
    • Same happened here but she appeared when I fast traveled back home. Funny thing is somehow I got two Dawn breaker swords. I have the swi...
    • theres a glitch that during the fighting you can "knock" dawnbreaker out of its place but then once the dude is dead you can ...
  • Kilkreath Ruins - Word Of Power

    8 messages
    • Yep, worked for me, too: save in front of the wall, fast travel to sawmill and kill an ncp, load save, and the word got absorbed.
    • Confirming, travel to sawmill and kill someone, then load. I hadn't discovered sawmill yet. Firs time at the wall i got ...