Elder Scrolls

Kilkreath Ruins

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Tomb Kilkreath Ruins
Kilkreath Ruins
Hold Haafingar
Location East of Statue to Meridia
North of Haafingar Stormcloak Camp
South of Ironback Hideout
West of Katla's Farm and Solitude
Type Ancient Nordic Tomb
Sublocations Kilkreath Balcony
Kilkreath Catacombs
Kilkreath Temple
Quests The Break of Dawn
Characters Malkoran
Enemies Corrupted Shades
Malkoran's Shade
Ref ID See IDs
Kilkreath Ruins is an ancient Nordic tomb located in The Elder Scrolls V: Skyrim.


The Break of DawnEdit

The Dragonborn is sent here by Meridia to kill Malkoran and the Corrupted Shades that have taken up residence in her temple.

Notable itemsEdit

Alchemy ingredientsEdit



  • The light causes shock damage, which drains health and magicka.
  • The light is actually a destruction spell shown in the spell book displayed as kilkreathLightBeam. It can only be unlocked via console commands in the PC version. Otherwise, there is no way to get this book.
  • If a follower is told to wait inside of the room in which Malkoran is fought, and is still waiting when Dawnbreaker is taken, when room is locked for the rest of the game, the follower will be unable to be reclaimed.
  • A Letter from a Friend or the Greybeards may send the Dragonborn to the Kilkreath Ruins.
  • The iron door leading into the final hall will be locked after the completion of "The Break of Dawn." Using plate and Whirlwind Sprint combo will allow Dragonborn to enter the hall again but nothing can be found other than Desecrated Corpses from before.


This section contains bugs related to Kilkreath Ruins. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • Sometimes the Word Wall at Kilkreath Ruins will not work.
    • This can be solved either by saving, reboot console and reloading, or by fast traveling away and back again.
  • It is possible that the doors to Kilkreath Ruins will not open even if the Dragonborn has spoken to Meridia. This means that Dawnbreaker is inaccesible.


Start a Discussion Discussions about Kilkreath Ruins

  • How do i access the word wall at Kilkreath Ruins???

    6 messages
    • i seen a room in the first part  but i dont know how to get in there
    • wrote: i seen a room in the first part  but i dont know how to get in there (btw this thread is over two years old) Do you m...
  • Kilkreath Word Wall

    6 messages
    • Couldn't find a sawmill, so I fastsaved at the wall, then traveled to a nearby bandit camp, killed them, then went to a farm and bought a hor...
    • I had my character sit in front of the word wall, then I went to the item menu and let it autosave. I took my armor off and then fast traveled...

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