Elder Scrolls

Kilkreath Ruins

Redirected from Kilkreath Temple

47,277pages on
this wiki
Add New Page
Add New Page Talk5
Tomb Kilkreath Ruins
Kilkreath Ruins
Hold Haafingar
Location East of Statue to Meridia
North of Haafingar Stormcloak Camp
South of Ironback Hideout
West of Katla's Farm and Solitude
Type Ancient Nordic Tomb
Sublocations Kilkreath Balcony
Kilkreath Catacombs
Kilkreath Temple
Quests The Break of Dawn
Characters Malkoran
Enemies Corrupted Shades
Malkoran's Shade
Ref ID See IDs
Kilkreath Ruins is an ancient Nordic tomb in The Elder Scrolls V: Skyrim.


The Break of DawnEdit

The Dragonborn is sent here by Meridia to kill Malkoran and the Corrupted Shades that have taken up residence in her temple.

Notable itemsEdit

Alchemy ingredientsEdit



  • The light causes shock damage, which drains health and magicka.
  • The light is actually a destruction spell shown in the spell book displayed as kilkreathLightBeam. It can only be unlocked via console commands in the PC version. Otherwise, there is no way to get this book.
  • If a follower is told to wait inside of the room in which Malkoran is fought, and is still waiting when Dawnbreaker is taken, when room is locked for the rest of the game, the follower will be unable to be reclaimed. This can also pertain to Dead Thralls and elemental thralls, leading to the loss of unique characters (like Ancano or Orchendor, for example).
  • A Letter from a Friend or the Greybeards may send the Dragonborn to the Kilkreath Ruins.
  • The iron door leading into the final hall will be locked after the completion of "The Break of Dawn." Using plate and Whirlwind Sprint combo will allow Dragonborn to enter the hall again but nothing can be found other than Desecrated Corpses from before.
  • It is possible to get to the Expert-level chest on the balcony by standing on the top of the cliff near the Thalmor Embassy and dropping down (or sliding down) the cliff to the balcony. The doors leading to the rest of the ruins are key-locked, however.


This section contains bugs related to Kilkreath Ruins. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • Sometimes the Word Wall at Kilkreath Ruins will not work.
    • This can be solved either by saving, reboot console and reloading, or by fast traveling away and back again.
  • It is possible that the doors to Kilkreath Ruins will not open even if the Dragonborn has spoken to Meridia. This means that Dawnbreaker is inaccesible.


Start a Discussion Discussions about Kilkreath Ruins

  • Desecrated corpses gold

    2 messages
    • Did anyone notice that the gold on the desecrated corpses is always a multiple of 10 for stormcloaks and a multiple of 25 for imperial soldie...
    • Actually a multiple of 20 for stormcloaks I just noticed
  • Kilkreath Catacombs door key

    5 messages
    • In theory she should (or any other follower) should get bored after long enough and find their own way out.
    • this is the most annoying door in the game. my pack yak got killed by malcoran and i cant get all my items back

Also on Fandom

Random Wiki