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Labyrinthian (Skyrim)

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Labyrinthian
Labyrinthian
Map
Labyrinthian Map
Hold Hjaalmarch
Location South East of Morthal
Type Ruin
Sublocations Shalidor's Maze
Lost Valkygg
Ceremonial Door
Quests The Staff of Magnus
Enemies Frost Trolls (exterior)
Trolls (interior)
Skeleton
Skeletal Dragon
Draugr
Morokei
Location ID Labyrinthian01

Labyrinthian03 LabyrinthianExterior

For other uses, see Labyrinthian.

Labyrinthian is an ancient Nordic ruin in The Elder Scrolls V: Skyrim. It can be accessed during the Staff of Magnus quest of the College of Winterhold questline. Labyrinthian is located northeast of Drelas' Cottage and southeast of Morthal. Labyrinthian is in the Hjaalmarch hold and is the location of two different word walls, Dismay and Slow Time. The Headless Horseman also appears near here. Frost trolls inhabit the area.

HistoryEdit

Merethic EraEdit

Quotebg.png
"Hail All - Brave City Bromjunaar
Forever These Walls Shall Stand
May Enemies See Her Majesty
May All Quake to Behold Her"
―Etched Tablet in Labyrinthian

The ancient Nordic ruin of Labyrinthian was first constructed by the Dragon Cult as a temple to the dragons. The temple then grew to become the city of Bromjunaar, and it is theorized that the city may have been the capital of Skyrim during the height of the Dragon Cult's power and influence, though few historical records exist to verify this. There are, however, some historical records that prove that Bromjunaar was a center for the Dragon Priests, and many of the highest ranking Dragon Priests met here to discuss important matters.[1]

During the Dragon War, the city went through drastic changes as the forces of the dragons mobilized to fight against the people of Tamriel who were rebelling against them. After the war ended, the city was abandoned and it fell into ruin.[2]

First EraEdit

The name "Labyrinthian" comes from the labyrinth which Arch-Mage Shalidor constructed inside the ruins of Bromjunaar during the First Era to test new Archmages, as he stood at the forefront of a movement to enact higher standards among mages and to discourage magicka usage among the common castes.[3] The name Labyrinthian eventually became synonymous with Bromjunaar and, after some time, the ruins were known as such.

Third EraEdit

In 3E 399, the Eternal Champion retrieved a piece of the Staff of Chaos from inside Labyrinthian to use against the Imperial Battlemage Jagar Tharn [4]

Fourth EraEdit

In the Fourth Era, the city of Labyrinthian was but a memory. Like most ancient Atmoran cities in Skyrim, it had been abandoned and fell into ruin as people migrated and spread across the country.[5] Occasionally, trading caravans will pass through Labyrinthian, but will usually take safer, longer routes due to the freezing cold, snow, wind, and frost trolls in Labyrinthian and across the mountains.[6]

Before becoming Arch-Mage, Savos Aren joined an expedition to Labyrinthian. Led by the Arch-Mage's favorite student Atmah, a group of mages ventured into the ruins, searching for the Staff of Magnus and various other items believed to be within. Shalidor's writings are specifically mentioned as a hoped-for find by one of the ghost-characters, although they are not found in the passages to complete the Labyrinthian quest. Accompanying Savos and Atmah were their fellow mages Takes-In-Light, Hafnar Ice-Fist, Girduin, and Elvali Veren. Half of the group perished in combat. The other three reached the final chamber, where they encountered the ancient Dragon Priest Morokei. Desperate to contain the evil power of the Dragon Priest, Savos killed his two remaining companions and raised them as ghostly thralls, who remained in the chamber to maintain a magical containment ward to prevent Morokei from ever escaping.

Several years later, the Dragonborn visits Labyrinthian and follows in this group's footsteps in order to obtain the Staff of Magnus, needed to stop the machinations of Ancano back at the College of Winterhold. They kill these two ghostly thralls in order to destroy Morokei and obtain the staff.[7][8]

Design and featuresEdit

This is a very large area composed of many sub-levels, all of which are worth exploring. Upon entering this area, the Dragonborn is greeted by several frost trolls.

Bromjunaar SanctuaryEdit

In the center, there is a large, raised circular area, similar in appearance to the many Dragon Burial Mounds found throughout Skyrim. Beneath this is a strange ruined altar, where can be found a skeleton, the Wooden Mask, and a Hired Thug's Missive. Equipping the Wooden Mask will transport the Dragonborn back to a time when they will find a series of busts in the place of the strange altar. In this time and place, the Dragonborn can place each of the Dragon Priest's Masks found throughout Skyrim. When all eight masks are in place, the dragon's mouth opens, and a ninth mask is revealed: Konahrik.

Shalidor's MazeEdit

There is also a door named Shalidor's Maze, just behind the location. This leads to the maze of the same name, which is home to one daedra.

Upon passing through the door, the next area is a courtyard with a corpse in a circle and the maze just beyond. Approach the corpse, and four staves rise from the ground; one for destruction, one for alteration, one for illusion, and one for restoration. Take all of these, as they help in the maze.

The LabyrinthLabyrinthian

The Labyrinth

Continuing straight, a Sigil of Alteration is on the wall at the very entrance. Aiming the staff of magelight at the sigil and using it will cause the gate to the right to open. Continuing through the maze, there are skeevers along the way. Many corners of the maze feature "shutters" which contain random loot, one containing a spell tome for Heal Other). Next will will be a similar Sigil of Destruction. Using the staff of fireballs will open the trapdoor below. Right and up a staircase, to the left side of the maze, then north, (right, if at the top of the staircase), is a word wall for the dragon shout Dismay.

From here, turning around and looking south reveals another side of the maze, which is sealed with a Sigil of Illusion. The staff of fear will open it. Continuing on as last time, this time killing off an ice wraith, at the end, the Sigil of Restoration is displayed. The staff of repulsion will open another trap door.

After falling, there will be a large blue globe shimmering in the passageway. This is the portal to fight a dremora of leveled rank and name. He will conjure two atronachs. If he is killed before everyone teleports back to Labyrinthian, the Dragonborn and the atronachs will be teleported out, but not the body of the dremora. The dremora carries the Diadem of the Savant, a circlet which reduces magicka cost for all classes of spells.

Lost ValkyggEdit

The Valkygg is a tunnel based dungeon. It is heavily guarded by draugr. They pop out of coffins in most places, but some roam freely. This area has many gemstones, but other than that, there is little loot other than what the draugr have on them.

Enter through the door which is at the base of the in-ground stairs, as opposed to the door set into the wall face; that is the exit. The area just beyond the entrance door is not overly dangerous, although several draugr may be encountered. Two draugr are lying on a stone slab, which can be killed before they have a chance to rise and attack. Go through the door activated by pressure pads and follow the hallway to a larger room. Fight the four draugr here, then pass through a wooden door. To the left is an apprentice-level locked door to pick; avoid the pressure pad just before the door, as it activates a poison dart trap. (This may have killed the draugr whose body lies on the ground.) Beyond the locked door are a steel horned helmet and two burial urns to loot. Exit this small room and proceed in the opposite direction.

A Draugr Deathlord guards a chest in the next room, near a fairly deep hole. It may use Unrelenting Force to knock the Dragonborn into this hole. Once the Deathlord is defeated, enter the room behind it to find a chest. Drop down the hole, landing on the beams partway down to avoid injury, and at the bottom do battle with another Draugr Deathlord. These two Deathlords carry randomized ebony weapons, such as bows, warhammers, or greatswords, making it possible to obtain powerful weapons at relatively low levels.

Ceremonial DoorEdit

This door is only opened during the College of Winterhold's quest to find the Staff of Magnus. The Torc of Labyrinthian must first be received from Mirabelle Ervine. Upon arrival, click on the Ceremonial Door and the Torc will be applied, opening the lock and allowing entry.

A skeletal dragon rests just inside here, along with many skeletons. These may be fought, or the Dragonborn may sneak or sprint past them to get to the next room. The skeletal dragon is only a reanimated skeleton, so the Dragonborn is unable to absorb its soul; however, once it has been defeated, it may be looted for five dragon bones. The Dragonborn must continue to make his/her way through the lost city from here, occasionally seeing the ghosts of Savos Aren and his companions, as s/he works to complete the quest.

LootEdit

Outside LabyrinthianEdit

Inside LabyrinthianEdit

  • Spell tome for Detect Life, Ironflesh, Waterbreathing, or Telekinesis on the right table when entering the first chamber of the Labyrinthian.
  • Spell tome: Equilibrium, in the room with the arcane enchanter
  • There is an alchemy lab
  • There is a skeletal dragon that drops five dragon bones
  • Special weapons:
  • Ore Deposit: gold ore, in the Labyrinthian Thoroughfare, on the floor in an open chamber with four skeletons just after the passageway turns right. There is a troll to kill in the immediately preceding chamber. There may be a second deposit right near this one, but it cannot be interacted with.
  • Five gold ore:
    • In Labyrinthian Chasm, one, under a Deer Hide inside of a pot, another just northwest of the previous one, amongst the urns and other debris that has accumulated near the stairs down.
    • In Labyrinthian Thoroughfare, in the flowing water through a novice locked gate where one first encountered enemies in this area.
    • After taking gold ingot (see below), look west from atop of the stairs and use Whirlwind Jump to reach small ledge, where you can find two in a pot beneath linen wraps.
  • Six malachite ore: Turn right at the point where the second set of enemies was encountered, there is a pathway with water running through it. There are four ore pieces scattered in that short pathway. Two more can be found in a small pool.
  • One gold ingot: In the back of the Labyrinthian Thoroughfare area, where there is the option of dropping through the trap floor or going through the doorway to the right, take the doorway. At the end of the hall it is on a bookshelf.
  • Three ebony ingots: Just past the Slow Time word wall, there is a pathway that has an alcove on each side. These three ingots are spread amongst the two alcoves on both sides.
  • All levels of Labyrinthian are good sources of nightshade. This is especially helpful if the Dragonborn has Ingun's Task as a quest objective.

Labyrinthian, TribuneEdit

Shalidor's MazeEdit

While fighting the Dremora, the combatants will be transported back to the entrance of the area, where two atronachs spawn. Each one drops its respective salt (Frost Salts, Void Salts or Fire Salts).

Bromjunaar SanctuaryEdit

Alchemy ingredientsEdit

FacilitiesEdit

  • Alchemy lab - Inside of Labyrinthian, behind a locked door where the spell tome Equilibrium is.
  • Arcane enchanter - Inside of Labyrinthian, behind a locked door where the spell tome Equilibrium is.

QuestsEdit

Labyrinthian in ArenaEdit

TriviaEdit

  • Since the area outside Labyrinthian has at least three respawning frost trolls, it is a good place to harvest troll fat.
  • If level 35 or higher, an Ancient Dragon may appear here.
  • This is the only known location in Skyrim to contain two word walls.

BugsEdit

This section contains bugs related to Labyrinthian (Skyrim). Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.

AppearancesEdit

ReferencesEdit

  1. A Minor Maze
  2. A Minor Maze
  3. A Minor Maze
  4. Events of The Elder Scrolls: Arena
  5. Observations of Ancient Nordic Cities
  6. Loading Screens (Skyrim)
  7. Dialogue with Savos Aren
  8. Events of The Elder Scrolls V: Skyrim

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