The aptly named Lakeview Manor is situated in the densely forested foothills in Falkreath Hold, overlooking Lake Ilinalta to the north. Hunters often travel along the road next to the lake. The site is located in between Falkreath and Riverwood. To the north, the ancient ruin of Bleak Falls Barrow can be seen, and just south of it sits Pinewatch.
The Conjurer's Altar, where a hostile mage can often be found performing dark rituals, is a short distance north of the site.
A short distance to the west of the manor, a wolf den can be found under a large stone structure. It houses three hostile wolves and a chest with some minor loot.
Next to the workbench, there is a anvil that has already been made.
It is unique from the other two building sites because an apiary (beehive) may be added.
Two clay deposits are across the path from the workbenches, next to the log pile.
A quarried stone deposit is on the cliff wall north of the workbench, beside the smelter (if one is built).
A hawk's nest is on the roof of the main hall. A tower expansion allows easy access, lacking that, the roof can be reached using Whirlwind Sprint.
Two iron ore veins are located just south from the workbenches, at the bottom of the cliff wall next to the path.
There are two corundum ore veins, one is located south-southwest of the log pile on the hill, it is on the west side of big rock cropping (behind a pine tree) and another is located on the easternmost of two islands in Lake Ilinalta that are visible from the Conjurer's Altar to the north of the manor. There is also a clay deposit next to the corundum ore vein on the island in Lake Ilinalta.
Two silver ore veins are found west of the manor on a ridge beyond the wolves' den.
The land to construct Lakeview Manor on can only be purchased after completing certain quests for the Jarl of Falkreath. The Jarl can either be Siddgeir or Dengeir of Stuhn, depending on the progress of the Civil War questline.
If the Dragonborn is not a Thane of Falkreath, the Letter from the Jarl of Falkreath will be delivered when reaching level 9. This letter outlines that the position of Thane is available and with it comes the perks of buying a choice parcel of land in Falkreath hold.
The adopted children seem to like this homestead better than the others, saying "I like it here, the lake is so pretty" rather often.
Because a random set of enemies spawns at the house nearly every time it is fast-traveled to, and whenever the Dragonborn enters the game cell it is located in, Lakeview Manor is arguably the most dangerous homestead in the Hearthfire add-on. This should be taken into account when relocating characters here; a spouse or steward with a low level/armor rating will most likely be killed by the homestead's attackers.
The Dragonborn's spouse may complain about the wildlife endangering the children if asked how they are doing. Conversely, they may comment that the house is "perfect".
Giants may attack the homestead, often attacking the livestock first. If any members of the household besides children are outside, they will attack the giant.
If the Volkihar Clan is joined, this homestead will be subject to attacks by members of the Dawnguard. The reverse is also true as joining the Dawnguard will cause the Volkihar Clan to attack periodically.
Bandits may attack the house, killing the animals and kidnapping the spouse. A ransom of 5,000 Septims needs to be paid or the Dragonborn can go and kill the bandits at a radiant location and rescue the spouse. The bandits that attack the house can sometimes be carrying gold or precious gems.
The steward may comment about "noises in the basement." Subsequently, multiple skeevers will be found in the cellar. This problem abates if wall sconces are built.
If any household member enters the house during a random bandit raid, the bandits will be enabled to enter the manor by the same door.
The steward may not sleep in their own bed, but instead will stand by the upstairs queen-sized bed for the duration of the night (their regular scheduled/programmed sleep hours), thus technically never actually sleeping. If children's beds are built the Steward will sleep in any extra bed. If the chair near the large bedroom is built, the Steward will sleep there.
This section contains bugs related to Lakeview Manor. Before adding a bug to this list, consider the following:
Please reload an old save to confirm if the bug is still happening.
If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , depending on which platform(s) the bug has been encountered on.
Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
360 During a giant attack, retreating behind the house causes the giant to "retreat", normally getting stuck in a tree until the player returns to the area next to a house.
360 When getting the blueprint for any room in a wing, once it is built, the rest of the blueprints for that wing may disappear.
360 PS3 The house may "reset". Typically, items are not lost, but items that came with the house or additions may reappear if previously moved or removed.
Children's beds may be owned even though there are no children, preventing adoption. Waiting or sleeping does not fix this nor does reloading any save point after the beds are installed.
PC 360 PS3 If Siddgeir's housecarl, Helvard, is dead before purchasing the land, this there will be no chance to buy the deed from him or Nenya, even if the Dragonborn is Thane.
PC 360 PS3 This can be fixed by siding with Stormcloaks for the Civil War and completing the quest line so far that the Jarl switches from Siddgeir to Dengeir.
PC(Fix) This can be worked around by changing the relationship rank of Jarl Siddgeir to 2 using "player.setrelationship 19822 2". If it doesn't work, try using "player.setrelationshiprank 19823 3" (Nenya).
360 After being told to speak to the Jarl, the quest marker may not go away. This is not changed by selecting a different quest (as the quest telling the Dragonborn to speak with the Jarl will be gone). Instead, both quest markers will remain.
A spouse may exhibit a strange walk animation, walking very slowly in place while the legs move restlessly. This may be triggered by the miscellaneous quest in which the spouse is kidnapped.
Children may say, "I like it here, the tree in the park is so pretty.", even though they do not live in Whiterun.
The steward may disappear from the house.
Randomly, the option to improve the homestead (add a cow, a bard, etc.) will disappear from the steward's available options.
There is a hawk flying above the homestead. If it is brought down, a copy of the hawk will fall down and its body can be looted, but the hawk itself will continue flying around. The hawk cannot be brought down even with direct hits, but a fallen copy will spawn each time. The hawk in the air will remain impaled.
There may be grass sticking out of the floor (usually in side additions).
PC When a spouse is asked to move to Lakeview Manor, they may not show up.
PC(Fix) Having the spouse move into an alternate location (such as Breezehome, Windstad Manor, etc.) and remain there for a few game days, then request them to move to Lakeview Manor, could fix the bug and result in them moving into Lakeview.
At the beginning of the building process, the foundation won't appear where it should be, and neither will anything else that follows after it. Instead, only the poles with rope that shape the house will be seen.
Building Lakeview Manor may not change the count of homes owned.
360 PC When entering the external cell containing Lakeview Manor or the inside of the building itself, the game may crash.
Waiting until some of the characters are working outside the house should allow entry without crashing. Leaving followers outside may also help.
360 PC Fast traveling directly to Lakeview Manor may cause the game to freeze on the loading screen.
This can be avoided by fast traveling to nearby Pinewatch and walking the short distance to the house, but once encountered it will persist indefinitely, rendering fast travel to the location impossible.
360 PC After speaking with the carriage driver and climbing in the back, the carriage doesn't go anywhere.
In the storage room addition, the door in the back of the house sometimes won't allow entry into the house. However, when inside, the same door will allow exiting to the outside.
Mannequins may "sink" into the stands they are on, and will have no armor equipped.
A dead dragon may spawn in front of the house, complete with loot, but the Dragonborn may or may not obtain a dragon soul from it.
360 On extremely rare occasions, a Stormcloak courier will spawn inside the house. Cause unknown.
360 The game may freeze each time a character walks in the entryway door to the main hall.
Removing work benches may help.
PC Certain chests may suddenly become empty, meaning that any items stored inside are lost. (Tested with a Tankard/Steel Bolt in almost all containers, waited 30+ days in Solstheim. Came back and all containers had a Tankard or a Steel Bolt inside. This is with the Enchanting, Armory, and Storage Wings.)
PS3 The Dragonborn may be told they can purchase land before they become Thane, but they must still complete all quests required to become Thane before the option to purchase land appears.
The quarried stone may not be able to be mined.
360 A pair of antlers installed in the kitchen may later fall off the wall and be found on the floor. Interacting with them isn't possible other than physically bumping them around.
360 Enchanted armor may lose its enchantments when activating mannequins.
360 Dragon Priest masks may disappear from a mannequin.
360 Building the animal pen and building the house after the pen may cause the pen to "stick" through the house from outside.
PC 360 PS3 Armor may respawn on mannequins due to a duplication glitch. Expensive armor may be duplicated, presenting an opportunity to make gold.
360 If the house 'resets' after an absence from it then shield and weapon plaques may no longer allow swapping out the weapon/shield that was placed upon it. Removing currently placed shields or left/right weapons may show that the option to add a weapon is no longer present.
Exiting and reentering the house fixes this.
360 There is a chance that when the greenhouse addition is added and fully completed, insects such as bees and butterflies will spawn at a constant rate without despawning, even when the Dragonborn is not at home. If the insects are not harvested, they will overrun the greenhouse room, making entering the house past the entryway impossible without crashing.
PS3 When using the weapon rack beside the master bed, the right weapon rack may not work and the left can be activated up to three times. The second weapon equipped to the left will be slightly above, while the third one is floating on the wall above the weapon rack.
360 PS3 A group of bandits may spawn glitched inside the manor's walls. The only way to kill them outside is with area of effect spells such as Fireball or Chain Lightning. They will spawn inside if the manor is entered and can then be dispatched by regular means. A giant can also spawn inside the manor's walls and can be difficult, even impossible, to kill. The giant may lose interest in attacking anyone and will continue to be stuck within the manor's walls.
The armor mannequin may be found away from its stand.
PC 360 When consulting the steward to furnish the entrance hall, they may say that the Dragonborn cannot afford it no matter how much gold they have.
360 The western wall on the second floor may disappear, allowing both direct access to the western wing addition and the ability to fall out of the map.
Leaving the house and reentering may fix the problem.