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Lanes are an important gameplay mechanic in The Elder Scrolls: Legends. The most common lane mechanic is the Shadow lane, which provides one turn of cover to a Creature or Character for one turn after being played. There are 44 different Lanes in the game.

LanesEdit

Altar of Silence LaneEdit

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"When a player Silences a creature, that player summons a 1/1 Skeleton here and gives it Guard."
―Lane Rules[src]

Armor LaneEdit

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"When a creature is summoned here, double its health."
―Lane Rules[src]

Armory LaneEdit

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"When you summon a creature here, a random friendly creature here gets +1/+1."
―Lane Rules[src]

Ballista Tower LaneEdit

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"At the start of your turn, if you have the most creatures here, deal 2 damage to the opponent."
―Lane Rules[src]

Barracks LaneEdit

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"When you summon a creature here with 4 or more power, draw a card."
―Lane Rules[src]

Blitz LaneEdit

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"All creatures in this lane lose Guard."
―Lane Rules[src]

Campfire LaneEdit

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"When you summon a creature here, friendly creatures here gain its keywords."
―Lane Rules[src]

Champion's ArenaEdit

In the Champion's Arena lane, the first creature you attack with each turn can attack an additional time.

Conveyor LaneEdit

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"At the end of your turn, creatures here move."
―Lane Rules[src]

Dock LaneEdit

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"After a creature is attacked here, it falls into the water."
―Lane Rules[src]

Eclipse LaneEdit

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"When a creature is summoned here, trigger its Last Gasp."
―Lane Rules[src]

Field LaneEdit

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"The left lane is normally the Field Lane. Creatures summoned here are immediately vulnerable to enemy attacks."
―Lane Rules[src]

Flanking LaneEdit

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"When a creature is summoned here, give friendly creatures in the other lane +1/+0."
―Lane Rules[src]

Fortifications LaneEdit

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"Guards here have +1/+1."
―Lane Rules[src]

Fountain LaneEdit

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"Creatures with 2 power or less summoned here gain a Ward."
―Lane Rules[src]

Graveyard LaneEdit

The Graveyard lane is similar to the Hall of Mirrors, only instead of getting a copy of your creature, you get a 1/1 Skeleton whenever a non-Skeleton creature in this lane is destroyed.

Hall of MirrorsEdit

Whenever the Hall of Mirrors lane is empty, a copy of the next creature you play will automatically be deployed there. If you already have a creature placed there, nothing will happen.

Heist LaneEdit

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"Creatures in this lane have Pilfer: Gain 1 magicka."
―Lane Rules[src]

Incinerator LaneEdit

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"Creatures can't be played here. At the end of your turn, creatures here are dealt 1 damage."
―Lane Rules[src]

Jail LaneEdit

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"Creatures can't be summoned here, except by card abilities."
―Lane Rules[src]

Killing Field LaneEdit

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"Creatures here have +1/+0."
―Lane Rules[src]

King of the Hill LaneEdit

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"Whenever a creature with cost 5 or greater is summoned here, give it Guard."
―Lane Rules[src]

Library LaneEdit

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"While you have a creature here, actions cost 1 less."
―Lane Rules[src]

Liquid Courage LaneEdit

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"When a creature here takes damage, it gains +2/+0."
―Lane Rules[src]

Lucky LaneEdit

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"Creatures summoned in this lane gain a random keyword."
―Lane Rules[src]

Mage Tower LaneEdit

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"After you play an action, summon a random creature in this lane with the same cost."
―Lane Rules[src]

Masquerade Ball LaneEdit

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"When a creature moves into this lane, give it +1/+1."
―Lane Rules[src]

Mine Depths LaneEdit

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"Creatures can't be summoned here. Each turn, a player gains 1 magicka for each creature they have here."
―Lane Rules[src]

Plunder LaneEdit

The Plunder lane is one of several truly random lanes. Whenever a creature is summoned to the Plunder lane, it's equipped with a random item. This could be either a 1/1 Improvised Weapon, a Dwarven Armaments, or a Hackwing Feather.

Reanimation LaneEdit

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"When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1."
―Lane Rules[src]

Renewal LaneEdit

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"Creatures here have Regenerate."
―Lane Rules[src]

Sewer LaneEdit

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"Creatures with more than 2 health can't be summoned here."
―Lane Rules[src]

Shadow LaneEdit

The most common right-hand lane in most matches, this lane provides one turn of cover for a creature or character immediately after it has been played. It does not, however, protect from spells or actions. Creatures with guard do not gain cover.

Siege LaneEdit

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"Creatures here have Breakthrough."
―Lane Rules[src]

Smelting LaneEdit

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"At the start of each player's turn, destroy all their creatures here and they draw a card for each."
―Lane Rules[src]

Surplus LaneEdit

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"When you summon a creature here, reduce the cost of a random card in your hand by 1."
―Lane Rules[src]

Temple LaneEdit

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"When you summon a creature here, gain 1 health."
―Lane Rules[src]

Torment LaneEdit

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"When a creature is summoned here, deal 1 damage to it."
―Lane Rules[src]

Venom LaneEdit

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"Creatures in this lane have Lethal."
―Lane Rules[src]

Warzone LaneEdit

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"When you summon a creature here, deal 1 damage to your opponent."
―Lane Rules[src]

Water LaneEdit

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"When a creature enters this lane, Shackle it."
―Lane Rules[src]

Windy LaneEdit

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"At the start of your turn, a random creature switches lanes."
―Lane Rules[src]

Wispmother's Blessing LaneEdit

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"When you summon a unit that costs 2 or less to this lane, summon a copy of it in the other lane."
―Lane Rules[src]

Zoo LaneEdit

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"After you summon a creature here, transform it into a random Animal."
―Lane Rules[src]

TriviaEdit

  • The following lanes are unused in the game:

AppearancesEdit