|Location||South-west of Lake Honrich|
|Sublocations||Largashbur Basement, Largashbur Longhouse|
|Quests||The Cursed Tribe|
|Characters||Atub, Garakh, Gularzob, Lob, Ogol, Ugor|
Largashbur Longhouse is the prominent dwelling for Orcs in Largashbur. It is roughly divided into four sections; the entrance opens into a dining room with sparsely-decorated bedrooms to the north and southwest.
The first time the Dragonborn visits Largashbur, he/she will witness the Orcs defending their stronghold from an enraged Giant. Speaking with the Orcs after the battle will reveal their current plight with the giants and the Daedric quest The Cursed Tribe will begin.
- Atub - expert Trainer (Illusion)
- Chief Yamarz - Current chieftain
- Gularzob - Becomes chieftain after The Cursed Tribe
- Lob - Available as a follower after completing The Cursed Tribe
- Ogol - Available as a follower after completing The Cursed Tribe
- Ugor - Available as a follower after completing The Cursed Tribe
- Battle of Red Mountain - Block skill book on a shelf in the cellar.
- Scattered through the camp there are various Orcish Weapons and armor (marked as owned).
- A full set of Orcish Armor on top of an altar in the middle of the camp, surrounded by Lavender, with the exception of Orcish Gauntlets.
- An orichalcum ore vein in the west of the village.
- An unlocked chest in the northern bedroom.
- An unlocked chest in the southwestern end.
- A Master-locked chest in the southwestern end.
- Several coin purses scattered throughout the dwelling.
- If the Dragonborn arrives at the stronghold before the required level for the quest they will find the gate locked and the fortress deserted. It is still possible to get inside via the rocks to the left. The orcs are gathered in the Longhouse and will treat you as an outsider even if you are bloodkin. Once you leave the longhouse they will turn hostile and attack you.
- Sometimes, only the Orc guards are present, but fast-traveling away will fix this.
- The above note can occur with all that is needed to start the quest. The giant fight will be totally non-existent and everyone is crammed in the longhouse. A simple fix is to talk to Atub, who will act as if the fight had happened.
- If you leave the front gate open, it is possible for a giant to come in and start attacking the members of the stronghold. This will probably result in the death of some of the members of the stronghold.
- Even after the quest is completed, giants may still come and attack the stronghold from time to time.
- If player want to prevent local orcs from death by random spawning giant, he can set them immortal by using console (setessential function). Player can also set these orcs back to mortal.