Leyawiin is a fortified coastal city, capital of County Leyawiin, located in the Blackwood region of southern Cyrodiil. County Lewayiin is nestled around the southern Nibenay Basin, bordered by Black Marsh to the east, Elsweyr to the west, and Topal Bay to the south. Situated on the South Western bank of the Lower Niben Bay, the city of Leyawiin guards the passage up the Niben River from Topal Bay to the Imperial City.
Pinned between the bestial provinces of Elsweyr and Black Marsh, the city of Leyawiin guards the vital passage up the River Niben from Topal Bay to the Imperial City. Leyawiin is a mighty fortress, with both tall stone walls and strong garrisons.
Leyawiin is a bright, cheerful and prosperous town in the midst of Blackwood swampy wildernesses. It contains wide, bright streets, large, comfortable houses, half-timbered or painted stucco of which many are colorful and not too dirty or weather-worn. Trees and flowering shrubs flourish. Peaceful plazas and ponds for quiet contemplation also adorn the city. Its population is made up significantly from those of Argonian and Khajiit descent and many other peoples making Leyawiin a melting-pot of cultures from throughout the Empire.
Leyawiin receives precipitation often, sometimes occurring daily. This is presumably weather systems coming off Topal Bay. This explains the ponds around town, and why the ground is grass, rather than paved.
Count and CountessEdit
Marius Caro is Count Leyawiin and his recent bride; the lovely and cultivated Alessia Caro, daughter of the righteous and reliable Countess Arriana Valga of Chorrol. The Count and Countess are energetic supporters of Imperialisation and they work tirelessly to bring the traditional values of hard working, chapel going, and law abiding Nibenese Heartland Imperial culture to this frontier outpost.
The Chapel of Zenithar, in conjunction with the Count and Countess, are partners in attempting to extend the benefits of Heartland Nibenese culture to the benighted frontier populations of Blackwood and the Lower Niben. Trade and industry are strong in Leyawiin, thanks to the patronage of Zenithar, and notwithstanding, the bandits troubling caravans and travellers along the Green Road through the recently annexed Trans-Niben.
Not all of the Beastial peoples in Leyawiin are as presentable and industrious as the members of the new competitor with Fighters Guild, the Blackwood Company. Some Argonians and Khajiit are to be seen in the streets at all hours, lounging and gossiping. The town is mostly populated with Khajiit and Argonians as it is on the border between Elsweyr and Black Marsh.
The town itself lies with tall curtain walls on the west bank of the Niben. To the east through two gates lies the inner keep and Castle Leyawiin, straddling the deep channels of the river. The Chapel of Zenithar lies in the northwest, near the West Gate. All the shops, inns, and guilds lie south of the chapel, in the western half of the town, except for a fine bookstore and general trader north of the road traversing the town east-west from West Gate. The residential part of town runs along a single wide north-south boulevard, backed on the east by deep ponds created by impounding one of the meandering channels of the Niben.
Shops and guildsEdit
Leyawiin boasts the finest collection of shops and tradesmen in Cyrodiil outside of the Imperial City. Even the craftsman and trainers of the Fighters Guild and Mages Guild are of a certainly higher quality. Something worth mentioning is Southern Books, a bookstore owned by an Orc always stocking multiple copies of A Children's Annuad; a religious book appropriate for those ignorant of the mysteries of the faith and adapted to the meanest understanding.
Competitor of the Fighters GuildEdit
Recently, a new competitor of the Fighters Guild, a mercenary hiring hall called the Blackwood Company, has commenced operations here in a striking new building. They are notably staffed exclusively by Khajiit and Argonians and are lead by officers well spoken, polite, and deferential. They aggressively compete with the Fighters Guild for both price and service.
Points of interestEdit
- Best Goods and Guarantees
- Blackwood Company Hall
- Castle Leyawiin
- City Watch Barracks
- Five Claws Lodge
- Great Chapel of Zenithar
- Leyawiin Fighters Guild
- Leyawiin Mages Guild
- Southern Books
- The Dividing Line
- Three Sisters' Inn
- Ahdarji's House
- Dar Jee's House
- Margarte's House
- Ra'Jahirr's House
- Cingor's House
- Rosentia Gallenus's House
- Mahei's House
- Weebam-Na's House
- J'bari's House
- Alval Uvani's House
- Otumeel's House
- Betto Plotius' House
People in Leyawiin report strange noises and smells coming from Rosentia Gallenus' house. She has accidentally acquired the Staff of the Everscamp, which produces a steady population of four scamps to follow the staff-bearer.
After the Mazoga the Orc quest, the Count will offer another task. The objective here is to locate Black Brugo's location and kill him. Mazoga the Orc will accompany the Hero and tell them the location.
A Khajiit named S'drassa asks the Hero of Kvatch to find Garridan's Tears. S'drassa enjoys collecting crystals, especially those of a magical nature, and is willing to pay a handsome amount of gold for each Tear recovered.
- Prior to 4E 40 Leyawiin and Bravil were independent and opposed each other.
- During the Great War, Lord Naarifin of the Aldmeri Dominion lead an attack force from Elsweyr and captured the city.
- The Elder Scrolls IV: Oblivion
- An Elder Scrolls Novel: The Infernal City (Mentioned only)
- The Elder Scrolls V: Skyrim (Mentioned only)
|Cities||Anvil • Bravil • Bruma • Cheydinhal • Chorrol • Imperial City • Kvatch • Leyawiin • Skingrad|
|General||Ayleid (Elven) Ruins • Camps • Caves • Fort Ruins • Mines • Landmarks • Settlements • Stables • Taverns|
|Special||Daedric Shrines • Doomstones • Oblivion Gates • Rune Stones • Wayshrines|
|Regions||Blackwood • City Isle • Colovian Highlands • Gold Coast • Great Forest • Heartlands • Jerall Mountains • Nibenay Basin • Nibenay Valley • Valus Mountains • Waterfront • West Weald|
|Shivering Isles||Regions: The Fringe • Mania • Dementia |
Cities • Camps • Caves • Fort Ruins • Landmarks • Settlements