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Liar's Retreat is a cave located in the northwestern part of The Reach, southwest of Solitude and northeast of Karthwasten. An alternate route is to travel northwest from Broken Tower Redoubt. It is also next to the Reach Stormcloak Camp.

It is a bandit hideout that, upon arrival, is found to be in the process of being overrun by Falmer. Exploration will reveal the gaping hole used by the Falmer to invade, leading to Falmer lairs further in.

This location is a little different to most caves in the sense that there is no shortcut looping back to the start of the cave.

SummaryEdit

Upon entering the cave, which appears similar in appearance to fort ruins, there has been bandits and Falmer fighting to the death, with the Falmer out numbering the bandits.

A single hostile Orsimer bandit is hiding from the Falmer, barricaded in a sleeping area behind a locked door.

Once the fort section is cleared and explored, it is clear to see the Falmer have busted into the ruin from the inside. This part of the cave is more typical of Falmer habitats and has alchemy ingredients scattered through out the cave until the end chamber.

There are also frostbite spiders (one of which drops from a hole in the ceiling) and chaurus (including a chaurus reaper) deeper inside the cave system. With Dawnguard, the chaurus reaper may be replaced by a chaurus hunter.

When exploring the tunnels the Dragonborn may come across two enclosures. One enclosure contains a dead bandit and the other contains two live bandits who are being taunted by a Falmer on the other side of a gate. The bandits may manage to open the gate and kill the Falmer. If they live, they are hostile to the Dragonborn, even if they assist them.

Rahd's body lies on an altar with a Falmer sword stuck in his chest in the middle of the final chamber with the unique Orcish warhammer, The Longhammer, next to him. It can often be underneath the tablet Rahd's body is laying on making it easy to miss.

When finished exploring, back track to the fort section. Upon returning, three bandits arrive and the chief begins calling for service from the deceased barkeep, only to spot the carnage and exclaim, "What in Oblivion happened in here?" If they spot the Dragonborn, they will assume that they are the responsible party and become hostile.

Notable itemsEdit

Alchemy ingredientsEdit

Mer/Elf bloodEdit

This is a good place to gather the blood for the quest "Discerning the Transmundane":

  • The cave is inhabited by Falmer.
  • One of the bandits trying to escape is an Orc.
  • All of the elven blood types are here except for the Altmer.

TriviaEdit

  • This is one of the few places where tavern clothes can be found.
  • Despite not having a typical cave entrance, followers will comment on it as though it were a cave.
  • There are three corundum ore veins between the spider's nest and the pens holding the bandits. Another is outside.

BugsEdit

This section contains bugs related to Liar's Retreat. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • If the Dragonborn refuses to take the Longhammer, or does not have enough carry weight, the hammer will be gone the next time they enter.
  •  360   If the Dragonborn enters as a werewolf, the game may freeze.
  •  360   If Serana is your companion (or anyone that conjures dead bodies to fight for them) and she revives a dead body, that body may not be able to be used for harvesting blood any longer.

AppearancesEdit

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