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Elder Scrolls

Lore

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"There are loremaster among you, heads so heavy with learning that you cannot raise your eyes to the heavens to see the truth there written!"
The Prophet[src]

Lore is the history and events that have happened on Nirn since its creation. Many stories and adventures that have taken place in Tamriel are considered to be a part of the lore, though much of the lore is comprised of recorded events that are not experienced in any of the games. Most of the lore in The Elder Scrolls comes from the continent of Tamriel, in which currently all the games have taken place. Some lore is from the other continents surrounding Tamriel on Nirn, such as Atmora and Akavir, and from the many realms of Oblivion.  

The lore of The Elder Scrolls goes back to the beginning of the gods, and the world itself. The Aedra helped Lorkhan create the mortal plane, Mundus, giving away a significant amount of their power to do so. Thus, the reason why they cannot manifest themselves to mortals.

Some of the Et'Ada helped create the mortal plane, Mundus. These Et'Ada became the Aedra, while those who left the creation of Mundus became the Daedra. However, some of the Et'Ada chose to live in Nirn. They later evolved into Elhnofey, the ancestors of man and mer. The Hist however, are said to be related with the Argonians.

There are three realms inside of Mundus, these are:

  • Nirn - The realm in which all mortals reside, It consists of multiple continents and even more races.
  • Oblivion - This is the realm where all Daedra reside. Most daedric princes all have their own plane of oblivion, each differs greatly for every prince.
  • Aetherius - This is where the Aedra reside.

In the The Elder Scrolls lore, there are Eras that keep track on time. There are currently six eras known in the lore. These are the:

Description of Nirn and TamrielEdit

Nirn is the planet on which Tamriel lies. Nirn is the center of the realm Mundus.[citation needed]

The continent of Tamriel is divided into nine provinces:[1]

Other continents located in Nirn:

See alsoEdit

References


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