|Location||Next to Labyrinthian|
The Lost Valkygg is inside Labyrinthian, which is southeast of Morthal in the mountains. The entrace to Lost Valkygg is up two sets of stairs east of the circular building where the Wooden Mask is located.
Draugr Deathlords may spawn from the very beginning (confirmed at lvl 1). This can make the tomb dangerous for low-level characters.
After entering, turn right (east) and head down a small flight of stairs before turning right again (south this time.) Down some stairs is a window into a room with what seems like an altar and dead enemies (probably Draugr.) Collect the salt pile on the "windowsill" and head back to the pathway to the left (west.) Beware the three trap triggers on the ground. Before turning further down the path, loot the corner area.
Now head left (south) down a dark passageway. Turn left again (this time east) and the player will discover the two "dead" Draugr on the altar are not actually dead. Deal with them and move on. There is nothing straight ahead, so go right (south) down another small set of stairs. Loot the urns in the alcove to the left (south again.) Now go down the southward passage into a large room.
The sarcophagus to the left will not open immediately, rather the Draugr inside will awaken when the battle with two free-roaming Draugr starts. Once all are dealt with, note the alchemy lab in the dark alcove to the right (north.) Now head straight through the wooden door to the west. To the left (south) is an apprentice-locked trapped gate with urns, a salt pile, and a helmet behind it. The poison-dart trap cannot be disarmed, rather avoided by not stepping on the pressure plate directly in front of the gate.
Continuing north, a Draugr will awaken and emerge from his coffin to attack. Kill him and loot the urns next to the pillar in the center of the hallway. Looking into the next room, a Draugr Deathlord will be spotted, but he probably won't spot the player right away. This allows the chance of a sneak-attack for extra damage. He tends to walk into the next room, which can be annoying. Either wait for him to return or chase after him. Either way, kill him and loot the chest before continuing. (NOTE: He wields particularly powerful arrows and a powerful bow.)
In the next room, the player may be confused for a moment as the floor is quite slanted. Head in and loot the boss chest next to the southern wall. Then, head back to the room where the three Draugr were fought.
Walk down the hall and turn right (south) and go through the passage (NOTE: There is a somewhat hard-to-see burial urn next to the west wall close to the doorway to this passage.) There is some gear and another burial urn on the shelf along the north wall. Pull the lever to open the gate. In this small room there is a pickpocket skill book "Aevar Stone-Singer" in this room, as well as an apothecary's satchel and a non-lootable skeleton chained to the east wall (possibly Aevar himself?) If the player takes the potato from the wooden plate on the ground, the skeleton will fall from its chains.
Head back through the dungeon and exit back to Labyrinthian.
- Draugr (leveled)
- Ebony Bow
- Ebony Greatsword
- Kahvozein's Fang (possible location).
- Pickpocket Skill Book Aevar Stone-Singer.
- Leveled loot.
- Dart Traps
- Pressure plate puzzle
This section contains bugs related to Lost Valkygg. Before adding a bug to this list, consider the following:
- If stuck behind the three-bar gate, it is possible to fast-travel from this location.
- Sometimes this mechanism is bugged and works backwards, leaving the gate open and the three floor activation buttons just make the bars go up.
- When Lost Valkygg is cleared it will list the Labyrinthian as being cleared, even if Labyrinthian hasn't been accessed yet.
- In the Valkygg Passages there are two sets of trap doors near the entry way. If the Dragonborn shuts the second trapdoor, the game freezes. (Hasn't been confirmed on versions higher than 1.0.4)