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Lost to the Ages

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Lost to the Ages
Arkngthamz Interiror 4
Quest Giver Read The Aetherium Wars
Katria (Go directly to Arkngthamz without reading book)
Reward Aetherial Crown, Aetherial Shield, or Aetherial Staff
Type Side Quest
QuestID DLC1LD
Lost to the Ages is a quest available in The Elder Scrolls V: Dawnguard.

The quest details the investigation of a lost ancient Dwemer secret and the search for four pieces of solid Aetherium.

The quest can be started by locating and reading a copy of the book The Aetherium Wars. The quest can also be started by entering Arkngthamz and talking to Katria, skipping directly to the second part of the quest.

BackgroundEdit

After taking a copy of "The Aetherium Wars" and reading it, a miscellaneous task of traveling to Arkngthamz in The Reach will appear in the Quest Log.

Upon arriving at Arkngthamz, a disembodied voice can be heard warning the Dragonborn to turn back. When continuing through the ruin, the disembodied voice will be given a name — a female Nord named Katria who will reveal that she is on the quest to find the mythical Aetherium Forge. She reveals that she died during an earthquake in the Dwemer ruin.

Katria's Journal can be found on her body. In it she expresses her displeasure that her former colleague, Taron Dreth (the author of "The Aetherium Wars") stole her research to publish the book, but she says that she has the leads for the locations of Aetherium and possibly where the Forge may be located.

In her ghostly form Katria aids the Dragonborn in retrieving the first of the four Aetherium Shards needed to unlock the Forge, and thus the quest, "Lost to the Ages," begins, with the task of finding the Aetherium shards.

WalkthroughEdit

ArkngthamzEdit

Reading "The Aetherium Wars" will create a mapmarker at the Dwemer ruin of Arkngthamz located in The Reach near Dushnikh Yal and Valthume. There the Dragonborn encounters the corpse of a female Nord named Katria and finds a journal on her body that illustrates her findings regarding the Aetherium Forge and the ruins of Arkngthamz.

Arkngthamz Interiror 2

Ruins of Arkngthamz

After reading the journal, the ghost of Katria appears and explains that she wishes to complete her research and find the Forge. She attempts to discourage anyone from venturing further into the ruin and insists on accompanying them through the ruin to the Summit.

Traverse up several levels of shattered earth and Dwemer steam pipelines, fighting through Dwemer Spiders, Spheres, and Falmer. Along the way Katria will comment on various enemies and will eventually comment on the spot where she fell through the ground. In dialogue she reveals that had she fallen two feet more to the left she would've landed in the water and survived.

Arkngthamz Retrieving Zephyr

Retrieving the bow Zephyr

Nearing the area where she fell through Katria comments on a log overhanging the cliff, on which is resting her bow Zephyr. Retrieving the bow, either by walking across or using Telekinesis, reveals that it is a Dwarven Bow with an inherent enchantment allowing it to fire 30% faster than normal bows.

Arkngthamz - Tonal LockEdit

Deep in the ruin is a large antechamber with several Falmer corpses, skeletons, and destroyed Dwemer Spheres and Spiders that lay strewn about with Dwarven Arrows. Katria explains that the Kinetic Resonators have to be hit in a specific order to unlock the door. Katria has the first two successfully numbered in her book. A note found on a nearby dead adventurer reveals the third. Katria advises that they all have a certain pattern.

Arkngthamz Interiror 4

Tonal Lock

The pattern in this room is to shoot the first on the bottom left, then the one on the bottom right, then shoot the one on the top left, then the top right, then the bottom center, and the door will unlock. Shooting in the wrong order will spawn Dwemer Spiders, Spheres, Crossbow traps, and even a leveled Centurion.

Retrieve the Aetherium Shard in the unlocked room. Katria will say that she will go out into the world searching for the remaining three and advises the reading of her journal to see where the others are located.

Note that the map arrows pointing to the shard locations are selected at random, so the order in which each shard is located can change from what appears below.

RaldbtharEdit

The second Shard is located in Raldbthar. If the quest, Mourning Never Comes, for the Dark Brotherhood, is started, then the ruin should be partly cleared. If not, the ruin is on a summit located east of the dragon lair Shearpoint, northwest of Gallows Rock, and southwest of Anga's Mill.

RemoveHumanSpine

Remove Human Spine

After fighting through the ruin, the second main area reached is called Raldbthar Deep Market. A room with four buttons will be reached; press the button that is second from the right to remove the metal bars. A little deeper in, there is a room filled with Dwemer gears, Falmer, and Chaurus. The area needs to be cleared by removing the blockages (skull, leg bone, human spine, and Dwemer scrap metal) from the different gears. The hardest to find is the Dwemer scrap metal embedded in a submerged gear under the water. When all blockages are cleared, the power should return to the button that lowers the bridge, and the bridge can be crossed to fight a leveled Dwarven Centurion.

After the Centurion is defeated, continue into a series of rooms where Katria will join in fighting some leveled Spiders and Spheres to locate the second Shard. Take the lift across from the room back up to Skyrim to continue the quest.

MzulftEdit

The third Shard is located in the Dwarven Storeroom right before the entrance into Mzulft. It is found along the western side of the mountains of Eastmarch, and is quite a distance southeast of Windhelm, and a short distance directly north of Cragslane Cavern.

If the chamber hasn't already been cleared, it's just a room with two Apprentice locks and one Expert lock filled with Dwemer metals, scraps, cogs, gyros, Dwarven Metal Ingots and a Dwemer Convector.

Only two out of three doors are needed to be opened in order to retrieve the third Shard and the rest of the loot.

Deep Folk CrossingEdit

Katria's Journal mentions a Bthar-zel, which is slightly northwest of Bthardamz, west of Druadach Redoubt, and southwest of Mor Khazgur; it is located far to the direct west of the Reach Stormcloak/Imperial Camp.

Deep Folk Crossing is a Dwemer bridge going over a river. Venture across it to the north side and up a slope to retrieve the last Shard atop a plinth (along with a Dwarven helmet, Dwarven sword, and a Dwemer Convector). Upon doing so, Katria will state that all that is left to do is find the Forge.

Aetherium ForgeEdit

Bthalft Location 1

The Aetherium Forge's hidden entrance

Upon consulting Katria's Journal, the fifth point shows the Forge to be west of the Lake Honrich. In reality, it is slightly southwest and much farther. It is the Ruins of Bthalft, which is located southeast of Ivarstead and east of the Rift Imperial Camp.

Bthalft Location 2

Entrance revealed

Upon arriving at the Forge location, bandits will attack. After dispatching them, place the Aetherium Shards on a Dwemer Globe that Katria points out. The ground starts shaking violently, and Katria advises standing back on a wooden platform. The globe will shoot up into the sky and reveal a lift underneath.

(Note: at this point, Katria may become delayed on the site. Wait for her; do not revert to another save, just sprint into her to move her)

Take the lift down into the abandoned Dwemer ruin and find the way through, where Katria will remark that no-one has set foot there in over four thousand years. Torches and beacons automatically light the way.

At the main antechamber before the Forge, a massive locked door will be in the way. Above the door are two Kinetic Resonators. Shoot them both, and the Forge Room will be opened.

The Forge RoomEdit

Upon entering, steam will be rising from a grate in the center; use the valves to shut off the steam and approach the Forge. Upon the approach, a new objective becomes evident: defeat the Forge's Guardians, who will appear and immediately attack. Fight off Dwemer Spiders, Dwemer Spider Guardians, and Warped Dwemer Spiders (whose approximate strength are a cross between a run-of-the-mill Spiders and Guardians)

After defeating the Spiders, Dwarven Spheres, Sphere Guardians, and Warped Spheres will join the fray, and the steam will turn back on. Using the valves, turn it off again and return to the fight.

It is recommended to fight on the top decks near the valves and use the steps as a funnel. Katria will either dual wield daggers or use Zephyr. A good tactic is to make use of the Unrelenting Force, Fire Breath or Frost Breath, and area of effect Destruction magic to whittle down the Animunculi's strength.

Forge Master Cent

The Forgemaster

After defeating these, The Forgemaster will appear out of the lava behind the Forge. It is the most powerful Dwarven Centurion Master known, and can breathe fire (instead of steam like other Centurions) and is resistant to fire damage.

After defeating the Forgemaster, Katria says to get some supplies from the chest near the Forge (unless some were brought along) and the Aetherium Forge can be used to craft one item from the Aetherium Shards.

There are also, on either side of the forge, two gates that seem to just lead into the lava. If Become Ethereal is used, it can be swum in. If by any chance Ahzidal's Boots of Waterwalking from the Dragonborn DLC are possessed, the lava can be traversed, but fire damage will still be taken.

Aetherium Forge Hidden Area

View from the chest to the back of the forge.

Using the Become Ethereal shout, take the left path up to a small chest and another on the right. These paths lead to an overlook position of the forge so once the enemies start pouring in, it's a good place to shoot them from.

Straight back from the forge is a large chest. To get to it, use the Become Ethereal shout to swim from the right side of the forge to the small island in the middle of the lava, then turn slightly left and the small alcove with the chest in can be seen. It is also a good idea to have resist fire potions because it is a long swim, and the islands are small. Full magic resistance will work as well. Also using a Resist Fire potion of 60% or higher and Whirlwind Sprint to reach the middle island is advised. Stop and restore health and allow the Shout capability to rebuild, then drink another Resist Fire potion and Whirlwind Sprint to the chest. Another Resist Fire potion and Whirlwind Sprint will allow access to the left ramp back to the forge.

The Aetherial EquipmentEdit

Aetherium Forge 1

Aetherium Forge

The Dragonborn can choose from three pieces of equipment. However, only one can be chosen.

  • Aetherial Crown: allows the Dragonborn to have two Standing Stones powers (the crown must be worn to keep the previous standing stone power)
  • Aetherial Shield: enemies are turned ethereal for 15 seconds when bashed so they cannot be harmed or harm the Dragonborn
  • Aetherial Staff: spawns a Dwemer Spider or Sphere for 60 seconds.

After forging the selected item, Katria comments on whichever item which was chosen to be forged, and mentions that there most likely isn't any more Aetherium in Skyrim. With a sigh of relief, she thanks the Dragonborn and expresses that she is finally at rest, and after a few final departing words, she fades away, to take her place among the honored in Sovngarde. This completes the quest, and awards the Achievement (Xbox360) or Trophy (PS3), "Lost to the Ages".

Katria's Last Words Edit

When the quest is complete, Katria says,

"And now... I think I can rest. Farewell, my friend, wherever your travels take you."

She then disappears (with a bow of gratitude), bound for Sovngarde.

JournalEdit

Journal Entry
In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She offered to join me in my fight to the summit, and I accepted her help.
  • Objective: Reach the summit of Arkngthamz
  • Objective: (Optional) Retrieve Katria's Journal

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected by deadly traps.

  • Objective: Reach the summit of Arkngthamz
In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. We made our way through the ruins and reached the summit together. There, she warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected

by deadly traps.

  • Objective: Solve the Tonal Lock

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that protected its ruined treasury.

  • Objective: Claim the treasure of Arkngthamz

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that protected its ruined treasury and found a strange glowing crystal shard within.

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that protected its ruined treasury and claimed the Aetherium Shard within.

  • Objective: Speak with Katria

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. Together, we found one of the four Aetherium Shards that make up the key to the Forge. She left to search for the other shards and the Forge itself, and urged me to do the same.

  • Objective: Search for the Aetherium Shards (1/4)

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that make up the key to the Forge, and now seek the entrance to the Forge itself.

  • Objective: Locate the Aetherium Forge

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that make up the key to the Forge, and met her outside its long-sealed entrance.

  • Objective: Speak with Katria
  • Objective: Place the Aetherium Shards
  • Objective: Retrieve the Aetherium Crest
  • Objective: Stand Clear

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, and combined them to reveal the entrance to a long-sealed ruin.

  • Objective: Find the Aetherium Forge
  • Objective: Shut off the Steam

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, then confronted its ancient guardians.

  • Objective: Defeat the Guardians of the Forge
  • Objective: (Optional) Shut off the Steam

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, then defeated its ancient guardians.

  • Objective: Speak with Katria
  • Objective: (Optional) Search for Crafting Materials
In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact.
  • Quest complete

Post-Quest ActivitiesEdit

  • After completion of Lost to the Ages, Taron Dreth can appear as a Random Encounter along the roads with three mercenaries in tow. If the Dragonborn has one the items forged out of Aetherium (the Aetherial Crown, Shield or Staff) in their possession, Dreth will ask the Dragonborn how he/she acquired this item. He will initiate combat with the Dragonborn no matter which dialogue option is chosen.

TriviaEdit

  • As possibly one of the longest quests in the game, the quest has the Dragonborn investigating an ancient Dwemer secret, during which they search for four pieces of Aetherium spread out across Skyrim. The quest takes them all across Skyrim, delving deep into five Dwemer Ruins, which include Arkngthamz, Raldbthar, Mzulft, Deep Folk Crossing and the Ruins of Bthalft.
  • While Katria does appear to be a ghost, she still triggers the Detect Life and Heal Other spells.
  • Katria, the ghost of a woman aiding the Dragonborn by telling them where fragments of an item are located, scattered all over the country, is very reminiscent of Ria Silmane from the original game, whose ghost led the Eternal Champion all over Tamriel to find pieces of the Staff of Chaos to destroy Jagar Tharn.
  • If the Dragonborn takes the armor from Katria's corpse, her ghost will ask them to pay some respect to her body: "Really? You had to take the armor? Come on, leave me with a little dignity..."

BugsEdit

This section contains bugs related to Lost to the Ages. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  ,  PS3  ,  PC  .
  3. If a fix to the bug is known, please provide it, but avoid use of first-person-anecdotes: such discussions belong on the appropriate forum board and not the article.
Click to show
  •  360   When traveling to the locations of the other 3 Shards, their quest markers might not show at first. Note: If you have previously discovered any of the locations, the quest markers for those should appear.
    • Fix: Read Katria's journal again, and/or fast traveling to a location may activate/reactivate the quest markers. (Confirmed)
    • Fix: Manually traveling to the locations if they are not previously discovered reactivates the quest once the location is registered as discovered by the game.
  •  360   After defeating the bandits outside the Forge's location, Katria might become stuck or delayed after the entrance has appeared.
    • Fix: Running into Katria, or using the first word of Unrelenting Force may displace her and fix the issue (may need several attempts). (Confirmed)
    • Fix: a much more difficult but successful approach is pushing her all the way to the wooden platform with sprint and the first word of Unrelenting Force, then killing her. She will re-appear on the platform, un-hostile, and the platform will raise.
  •  360   When the forge comes out of the ground, the elevator for the forge may not appear, making it impossible to continue with the quest.
    • Fix: Reloading a previous save will fix this.
  •  360   When placing the Aetherium crest in the forge, it will sometimes fail to bring up the menu that would allow you to forge the item. (This has also been confirmed for PC)
  •  360   After forging with the Aetherium crest into one of the three artifacts, the quest will not update and the player will become stuck in the room (the doors won't open). You can often fix this through the CONSOLE by entering 'setstage DLC1LD_misc 185' (without quotes). Also MAKE SURE THE ITEM YOU CREATED IS STILL IN YOUR PACK! If you hand it to your follower before talking to Katria, she just says "Huh?" instead of praising the specific item, which she needs to do before terminating the quest.
  •  360   Sometimes when you pick up the book the quest isn't activated therefore making the quest impossible
    • Solution: Read book, Travel to Arkngthamz and Katria will warn you to turn back, upon finishing conversation with her the quest starts up.
    • Fix: If you drop the fragment, read the book, and the pick the fragment back up, the quest will be activated.
  •  360   At the forge, when you talk to Katria, she will spin in a circle, not being able to move, this caused a couple bugs to occur, the quest cant be completed and the stairs that lead to the forge to not raise up again, making you stuck inside. Taking your weapon out sometimes will get Katria to move again.
  • While in the forge, it is a glitch that if you slightly walk into the lava, your screen will become red and yellow permenantly rindering you blind.
  •  PC   When traveling to the Storeroom in Mzulft, already had the shard and sold it, Katria wants you to pick it up from there. However, you have to get that shard back or get the item "xx01433C" (for me xx was 02) and, if you then get a glowing Crystal Shard, you will have to set the stage to DLC1LD 40 (DLC1LD_Misc 40 if it doesn't work), sometimes it's 20, 30, 40, or 50. (The shard won't be in your inventory which may be causing you to use the stage "DLC1LD 170" later when instructed to place the shards at the forge but it's the only way to continue the quest.)
  • Sometimes when the guardians appear, one of the dwarven spiders may not ascend from its storage area under the lava.
  •  360   While on the final part of the quest that leads you to the Aetherium Forge, attempting to read Katria's Journal can cause the game to crash or freeze. Reloading a previous save and reading Katria's Journal again still can cause the game to freeze. No known fix, except to just not read the journal at this point if this does occur. (Incident occurred May 7, 2014, on Xbox360 Patch 1.9)
  •  360   Occasionally, the Shard in Mzulft will fail to spawn.
  •  360  (unconfirmed) It is possible for the forge room to bug after the first wave of spiders, thus not progressing the quest to the sphere wave or the Forgemaster. It appears to happen if, in the middle of the first wave, one changes weapons. Weapons used in the first reported instance of this glitch - Nightengale Bow switched to Wabbajack. The glitch also disabled shouts and weapon usage. (please confirm)
  • Switching magic in the middle of the battle also makes this bug appear. I.e. magelight to ebonyflesh.
    • Fix: Reloading the autosave that should have taken place upon entering the forge should correct this.
  • Sometimes the quest will fail to update after you have killed the Forgemaster. To fix this, reload the autosave that should have taken place upon entering the forge and talk to Katria BEFORE you go into the forge room. She will go through all of her previous dialogue and disappear. When the forge guardians start to appear, Katria will re-appear and start fighting as she normally would.
  • Activating the tonal locks in Arkngtharnz in the proper order does not seem to work and all gates remain locked. After loading earlier saved games, second and third attempts also failed. Gates remain closed and cannot be interacted with. (Xbox 360) This same bug was encountered on the PS3 version and was fixed by purposely failing the Tonal puzzle multiple times, killing everything, and then solving the puzzle the correct way. Another way to solve it may be to quit the game and reload a save at or prior to arriving at the locks, especially if each lock does not emit the gong sound when triggered.
  •  360   The tonal lock diagram in Katria's journal does not display properly the first time it is examined. Closing the book and then opening it a second time, however, seems to solve the problem. Too bad a screenshot could not be taken of this anomaly because it was puzzling: instead of the actual image intended to be displayed on this page, a generic image icon seemed to be present.
  •  PS3   After solving the tonal lock puzzle the doors will not open, and you will be unable to progress further into the ruins.
    • Possible Fix: Load a saved game before doing tonal lock puzzle. Drop copies of Aetherium Wars carried. Pick each back up reading each in turn. Solve Tonal Lock.
    • Possible Fix: A possible fix to this bug may be to restart the system and reload a save before the Tonal Lock was solved. Then proceed to use the Zephyr Bow located earlier in the quest along with Dwarven arrows found scattered across the ground to shoot at the Kinetic Resonators. (not confirmed)
    • Possible Fix: Restart system and reload a save from before any of the Kinetic Resonators are struck, drop Aetherium Wars, and pick it back up. Wait 24 hours. Solve Tonal Lock.
  •  PS3   When running through the last corridor in Raldbthar, if the lever to open Raldbthar Deep Market is pulled before killing the Dwarven Spider Worker (s), they will transport with you. However, they cannot hurt the player.
  • Sometimes, the Shard at Deep-Folk Crossing will fail to spawn.
  •  PS3   Sometimes, the mission won't start. Loading a previous save does not solve this.
  •  PS3   Sometimes Katria will stop talking to you and leave the quest in your Journal, she will not talk to you again. To fix this load an previous save
  • At the Forge, the Forgemaster might knock Katria into a wall, therefore the player will be unable to talk to her. Go to last save. (PC)
  •  PS3   If Mourning Never Comes has not yet been completed, the storeroom near Mzulft will directly be the second objective, this will result in the neglecting of Raldbthar and this will result in no quest marker being shown after retrieving the shard in the storeroom near Mzulft. You can fix this by simply going to Raldbthar.

AchievementsEdit

Main article: Achievements (Dawnguard)
SR-achievement-Lost to the Ages-1-
Lost to the Ages
Complete "Lost to the Ages"
Points 30 Game points
Trophy
Silver trophy


Start a Discussion Discussions about Lost to the Ages

  • Lost to the ages quest not starting.

    7 messages
    • Ok everyone i have found a way to fix this bug please check the bug section of the lost to the ages quest page to see how to fix it.
    • That's cool. I have to revamp my first post anyways. The dropping and picking up works, every time I've tried it. But the key is her journ...
  • Arkngthamz - Lost To The Ages - Help

    7 messages
    • LOL Azura... always hinting yet staying away from those nasty spoilers... LOL  
    • I've watched to many DR Who River Song episodes.

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