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Lost to the Ages

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Lost to the Ages
Arkngthamz Interiror 4
Quest Giver Read The Aetherium Wars
Katria (Go directly to Arkngthamz without reading book)
Reward Aetherial Crown, Aetherial Shield, or Aetherial Staff
Type Side Quest
QuestID DLC1LD
Lost to the Ages is a quest available in The Elder Scrolls V: Dawnguard.

The quest details the investigation of a lost ancient Dwemer secret and the search for four pieces of solid Aetherium.

The quest can be started by locating and reading a copy of the book The Aetherium Wars. The quest can also be started by entering Arkngthamz and talking to Katria, skipping directly to the second part of the quest.

BackgroundEdit

After taking a copy of "The Aetherium Wars" and reading it, a miscellaneous task of traveling to Arkngthamz in The Reach will appear in the Quest Log.

Upon arriving at Arkngthamz, a disembodied voice can be heard warning the player to turn back. When continuing through the ruin, the disembodied voice will be given a name — a female Nord explorer named Katria who will reveal that she is on the quest to find the mythical Aetherium Forge. She reveals that she died during an earthquake in the Dwemer ruin.

Katria's Journal can be found on her body. In it she expresses her displeasure that her former colleague, Taron Dreth (the author of "The Aetherium Wars") stole her research to publish the book, but she says that she has the leads for the locations of Aetherium and possibly where the Forge may be located.

In her ghostly form Katria aids the player in retrieving the first of the four Aetherium Shards needed to unlock the Forge, and thus the quest, "Lost to the Ages," begins, with the task of finding the Aetherium shards.

WalkthroughEdit

ArkngthamzEdit

After reading "The Aetherium Wars" there is a direction to the Dwemer ruin of Arkngthamz located in The Reach near Dushnikh Yal and Valthume. There the player encounters the corpse of a female Nord named Katria and finds a journal on her body that illustrates her findings regarding the Aetherium Forge and the ruins of Arkngthamz.

Arkngthamz Interiror 2

Ruins of Arkngthamz

After reading the journal, the ghost of Katria appears and explains that she wishes to complete her research and find the Forge. She attempts to discourage anyone from venturing farther into the ruin and insists on accompanying them through the ruin to reach the Summit.

Traverse up several levels of shattered earth and Dwemer steam pipelines, fighting through Dwemer Spiders, Spheres, and Falmer. Along the way Katria will comment on various enemies and will eventually comment on the spot where she fell through the ground. In dialogue she reveals that had she fallen two feet more to the left she would've landed in the water and survived.

Arkngthamz Retrieving Zephyr

Retrieving the bow Zephyr

Nearing the area where she fell through Katria comments on a log overhanging the cliff, on which is resting her bow Zephyr. Retrieving the bow, either by walking across or using Telekinesis, reveals that it is a Dwarven Bow with an inherent enchantment allowing it to fire 30% faster than normal bows.

Arkngthamz - Tonal LockEdit

There will be a large antechamber deep in the ruin, with several Falmer corpses, skeletons, and destroyed Dwemer Spheres and Spiders that lay strewn about with Dwarven Arrows. Katria explains that the Kinetic Resonators have to be hit in a specific order to unlock the door. Katria has the first two successfully numbered in her book. A note found on a nearby dead adventurer reveals the third. Katria advises that they all have a certain pattern.

Arkngthamz Interiror 4

Tonal Lock

The pattern in this room is to shoot the first on the bottom left, then the one on the bottom right, then shoot the one on the top left, then the top right, then the bottom center, and the door will unlock. Shooting in the wrong order will spawn Dwemer Spiders, Spheres, Crossbow traps, and even a leveled Centurion.

Retrieve the Aetherium Shard in the unlocked room. Katria will say that she will go out into the world searching for the remaining three and advises the reading of her journal to see where the others are located.

Note that the map arrows pointing to the shard locations are selected at random, so the order in which each shard is located can change from what appears below.

RaldbtharEdit

The second Shard is located in Raldbthar. If the quest, Mourning Never Comes, for the Dark Brotherhood, is started, then the ruin should be partly cleared. If not, the ruin is on a summit located east of the dragon lair Shearpoint, northwest of Gallows Rock, and southwest of Anga's Mill.

RemoveHumanSpine

Remove Human Spine

After fighting through the ruin, the second main area reached is called Raldbthar Deep Market. A room with four buttons will be reached; press the button that is second from the right to remove the metal bars. A little deeper in, there is a room filled with Dwemer gears, Falmer, and Chaurus. The area needs to be cleared by removing the blockages (skull, leg bone, human spine, andDwemer scrap metal) from the different gears. The hardest to find is the Dwemer scrap metal embedded in a submerged gear under  the water. When all blockages are cleared, the power should return to the button that lowers the bridge, and the bridge can be crossed to fight a leveled Dwarven Centurion.

After the Centurion is defeated, continue into a series of rooms where Katria will join in fighting some leveled Spiders and Spheres to  locate the second Shard. Take the lift across from the room back up to Skyrim to continue the quest.

MzulftEdit

The third Shard is located in the Dwarven Storeroom right before the entrance into Mzulft. It is found along the western side of the mountains of Eastmarch, and is quite a distance southeast of Windhelm, and a short distance directly north of Cragslane Cavern.

If the chamber hasn't already been cleared, it's just a room with two Apprentice locks and one Expert lock filled with Dwemer metals, scraps, cogs, gyros, Dwarven Metal Ingots and a Dwemer Convector.

Only two out of three doors are needed to be opened in order to retrieve the third Shard and the rest of the loot.

Deep Folk CrossingEdit

Katria's Journal mentions a Bthar-zel, which is slightly northwest of Bthardamz, west of Druadach Redoubt, and southwest of Mor Khazgur; it is located far to the direct west of the Reach Stormcloak/Imperial Camp.

Deep Folk Crossing is a Dwemer bridge going over a river. Venture across it to the north side and up a slope to retrieve the last Shard atop a plinth (along with a Dwarven helmet, Dwarven sword, and a Dwemer Convector). Upon doing so, Katria will state that all that is left to do is find the Forge.

Aetherium ForgeEdit

Bthalft Location 1

The Aetherium Forge's hidden entrance

Upon consulting Katria's Journal, the fifth point shows the Forge to be west of the Lake Honrich. In reality, it is slightly southwest and much farther. It is the Ruins of Bthalft, which is located southeast of Ivarstead and east of the Rift Imperial Camp.

Bthalft Location 2

Entrance revealed

Upon arriving at the Forge location, bandits will attack. After dispatching them, place the Aetherium Shards on a Dwemer Globe that Katria points out. The ground starts shaking violently, and Katria advises standing back on a wooden platform. The globe will shoot up into the sky and reveal a lift underneath.

(Note: at this point, Katria may become delayed on the site. Wait for her; do not revert to another save, just sprint into her to move her)

Take the lift down into the abandoned Dwemer ruin and find the way through, where Katria will remark that no-one has set foot there in over four thousand years. Torches and beacons automatically light the way.

At the main antechamber before the Forge, a massive locked door will be in the way. Above the door are two Kinetic Resonators. Shoot them both, and the Forge Room will be opened.

The Forge RoomEdit

Upon entering, steam will be rising from a grate in the center; use the valves to shut off the steam and approach the Forge. Upon the approach, a new objective becomes evident: defeat the Forge's Guardians, who will appear and immediately attack. Fight off Dwemer Spiders, Dwemer Spider Guardians, and Warped Dwemer Spiders (whose approximate strength are a cross between a run-of-the-mill Spiders and Guardians)

After defeating the Spiders, Dwarven Spheres, Sphere Guardians, and Warped Spheres will join the fray, and the steam will turn back on. Using the valves, turn it off again and return to the fight.

It is recommended that to fight on the top decks near the valves and use the steps as a funnel. Katria will either dual wield daggers or use Zephyr. A good tactic is to make use of the Unrelenting Force, Fire Breath or Frost Breath, and area of effect Destruction magic to whittle down the Animunculi's strength.

Forge Master Cent

The Forgemaster

After defeating these, The Forgemaster will appear out of the lava behind the Forge. It is the most powerful Dwarven Centurion Master yet, and can breathe fire (instead of steam like other Centurions) and is resistant to fire damage.

After defeating the Forgemaster, Katria says to get some supplies from the chest near the Forge (unless the player brought some) and the Aetherium Forge can be used to craft one item from the Aetherium Shards.

There are also, on either side of the forge, two gates that seem to just lead into the lava. If Become Etherealis used, it can be swum in.  If by any chance Ahzidal's Boots of Waterwalking from the Dragonborn DLC are possessed, the lava can be traversed, but fire damage will still be taken.

If a Vampire Lord, the ability to float over water will be gained. This does not, however, work on the lava. Heavy fire damage will be taken.

Aetherium Forge Hidden Area

View from the chest to the back of the forge.

Using the Become Ethereal shout, take the left path up to a small chest and another on the right. These paths lead to an overlook position of the forge so once the enemies start pouring in, it's a good place to shoot them from.  

Straight back from the forge is a large chest. To get to it, use the Become Ethereal shout to swim from the right side of the forge to the small island in the middle of the lava, then turn slightly left and the small alcove with the chest in can be seen. It is also a good idea to have resist fire potions because it is a long swim, and the islands are small. Full magic resistance will work as well. Also using a Resist Fire potion of 60% or higher and Whirlwind Sprint to reach the middle island is advised. Stop and restore health and allow the Shout capability to rebuild, then drink another Resist Fire potion and Whirlwind Sprint to the chest. Another Resist Fire potion and Whirlwind Sprint will allow access to the left ramp back to the forge.

The lava counts as fire damage, so if a Dark Elf and if a potion of resist fire of 50% or greater is drunken, the lava will deal minimal damage.

The Aetherial EquipmentEdit

Aetherium Forge 1

Aetherium Forge

The player can choose from three pieces of equipment. However, only one can be chosen.

  • Aetherial Crown: allows the Dragonborn to have two Standing Stones powers (the crown must be worn to keep the previous standing stone power)
  • Aetherial Shield: enemies are turned ethereal for 15 seconds when bashed so they cannot be harmed or harm the Dragonborn
  • Aetherial Staff: spawns a Dwemer Spider or Sphere for 60 seconds.

After forging the selected item, Katria comments on whichever item which was chosen to be forged, and mentions that there most likely isn't any more Aetherium in Skyrim. With a sigh of relief, she thanks the Dragonborn and expresses that she is finally at rest, and after a few final departing words, she fades away, to take her place among the honored in Sovngarde. This completes the quest, and awards the Achievement (Xbox360) or Trophy (PS3), "Lost to the Ages".

Katria's Last Words Edit

When the quest is complete, Katria says,

"And now... I think I can rest. Farewell, my friend, wherever your travels take you."

She then disappears (with a bow of gratitude), bound for Sovngarde.

JournalEdit

Journal Entry
In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She offered to join me in my fight to the summit, and I accepted her help.
  • Objective: Reach the summit of Arkngthamz
  • Objective: (Optional) Retrieve Katria's Journal

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected by deadly traps.

  • Objective: Reach the summit of Arkngthamz
In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. We made our way through the ruins and reached the summit together. There, she warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected

by deadly traps.

  • Objective: Solve the Tonal Lock

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that protected its ruined treasury.

  • Objective: Claim the treasure of Arkngthamz

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that protected its ruined treasury and found a strange glowing crystal shard within.

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that protected its ruined treasury and claimed the Aetherium Shard within.

  • Objective: Speak with Katria

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. Together, we found one of the four Aetherium Shards that make up the key to the Forge. She left to search for the other shards and the Forge itself, and urged me to do the same.

  • Objective: Search for the Aetherium Shards (1/4)

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that make up the key to the Forge, and now seek the entrance to the Forge itself.

  • Objective: Locate the Aetherium Forge

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that make up the key to the Forge, and met her outside its long-sealed entrance.

  • Objective: Speak with Katria
  • Objective: Place the Aetherium Shards
  • Objective: Retrieve the Aetherium Crest
  • Objective: Stand Clear

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, and combined them to reveal the entrance to a long-sealed ruin.

  • Objective: Find the Aetherium Forge
  • Objective: Shut off the Steam

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, then confronted its ancient guardians.

  • Objective: Defeat the Guardians of the Forge
  • Objective: (Optional) Shut off the Steam

In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, then defeated its ancient guardians.

  • Objective: Speak with Katria
  • Objective: (Optional) Search for Crafting Materials
In Arkngthamz, I met Katria, a ghost searching for the mythical Aetherium Forge. With her help, I found the four Aetherium Shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact.
  • Quest complete

AchievementsEdit

Main article: Achievements (Dawnguard)
SR-achievement-Lost to the Ages-1-
Lost to the Ages
Complete "Lost to the Ages"
Points 30 Game points
Trophy
Silver trophy

Post-Quest ActivitiesEdit

  • After completion of Lost to the Ages, Taron Dreth can appear as a Random Encounter along the roads with three mercenaries in tow. If the Dragonborn has one the items forged out of Aetherium (the Aetherial Crown, Shield or Staff) in their possession, Dreth will ask the Dragonborn how he/she acquired this item. He will initiate combat with the Dragonborn no matter which dialogue option is chosen.


TriviaEdit

  • As possibly one of the longest quests in the game, the quest has the Dragonborn investigating an ancient Dwemer secret, during which they search for four pieces of Aetherium spread out across Skyrim. The quest takes them all across Skyrim, delving deep into five Dwemer Ruins, which include Arkngthamz, Raldbthar, Mzulft, Deep Folk Crossing and the Ruins of Bthalft.
  • While Katria does appear to be a ghost, she still triggers the detect life spell and the heal other spell.
  • Katria, the ghost of a woman aiding you by telling you where fragments of an item are located, scattered all over the country, is very reminiscent of Ria Silmane from the original game, whose ghost led you all over Tamriel to find pieces of the Staff of Chaos to destroy Jagar Tharn.
  • If the Dragonborn takes the armor from Katria's corpse, her ghost will ask the Dragonborn to pay some respect to her body: "Really? You had to take the armor? Come on, leave me with a little dignity..."

BugsEdit

This section contains bugs related to Lost to the Ages. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.


Start a Discussion Discussions about Lost to the Ages

  • Can't Decide.

    8 messages
    • Go with the crown, really.  You can use it to train crafting, or even combat skills, much faster.  If you don't want to train, you can ...
    • 50.189.83.231 wrote:Crown. Only for one reason. You don't use it in combat. You dont use it outside a town. You don't use it anywhere but your ...
  • Can't get into treasure room in arkangthzg

    4 messages
    • Hi I am having this problem on the 360 any ideas on how to get past the gates, its very frustrating.
    • I did get into the room finally and completed the quest. The way I found to get into the room and this is on the ps3, was to use arrows specif...

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