Elder Scrolls

Loud and Clear

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Loud and Clear
Quest Giver Brynjolf
Location Goldenglow Estate
Prerequisite Taking Care of Business
Next Quest Dampened Spirits
Reward 200 GoldIcon
Faction Thieves Guild
Type Thieves Guild, Main quest
Quest ID TG02
Loud and Clear is a quest available in The Elder Scrolls V: Skyrim.



The CisternEdit

First, the Last Dragonborn needs to follow Brynjolf into the The Ragged Flagon - Cistern. The entrance is hidden behind the wardrobe. Once inside the Cistern they need to speak to Mercer Frey, the guildmaster of the Thieves guild. He is found either standing near his desk or wandering the main area. Mercer will assign the Dragonborn the first job in the Thieves Guild, which requires from the Dragonborn to go to the Goldenglow Estate to teach the proprietor a lesson. Before going there, Dragonborn can optionally talk to Vex in order to discover the location of the secret entrance to the estate.

Goldenglow EstateEdit

When Dragonborn reaches a Goldenglow estate, they have to burn three hives and empty the safe in the house.

Burning the hivesEdit

The bee hives are marked on the map. Easiest path to reach them is from the rocks below the north eastern side of the building by jumping on them. The easiest way to burn them is with the Flames spell or to shoot them using a bow enchanted to cause fire damage. If the Dragonborn burns any more, Brynjolf will be displeased and the Dragonborn will forfeit any money reward. If the Dragonborn has been detected, it is adviseable to jump into the lake behind a house and swim for a little while until they are hidden.

Emptying the safeEdit

In order to reach the safe, one must pick the expert locked door first. To reach the door, Dragonborn can either use the sewers, about which they find out after talking with Vex or swim around the estate until they reach the door with quest mark. Once in the house, Dragonborn must open the expert locked safe. Before going for the safe, it is advisable to get the key held by Aringoth. In order to reach Aringoth, Dragonborn must sneak past mercenaries to the 2nd floor of the Goldenglow Estate. Once on the 2nd floor, the Dragonborn must again sneak past mercenaries and reach the owner of the key, who is sitting on the chair in a corner of his room. He can be either persuaded or intimidated to give the key to a Dragonborn. If both attempts fail he will turn hostile upon exiting the conversation, however killing him doesn't fail the quest in any way and the Dragonborn still receives payment. When Aringoth turns hostile, all mercenaries on the 2nd floor are alert and looking for the Dragonborn, still there is no need in killing them, since after getting the key from the owner's body and immediately leaving the 2nd floor the mercenaries will get back to their normal patrolling routes and won't leave 2nd floor in order to chase Dragonborn. Alternatively, one can jump on Aringoth's head and then crouch. Once Dragonborn is "hidden", they can pickpocket his key. Once the 2nd floor is left, the Last Dragonborn needs to make their way to the basement, which is through a steel barred gate, in the same hallway of the patrolling guard. When in the basement, one needs to sneak through the mercenaries. It is possible to sneak easily past all of the guards, except for the last one. For the last one, Dragonborn must either use a potion of invisibility, use the Throw Voice shout to send him away or fire an arrow to the next room. The Dragonborn can also sneak past him by going right in front of him, then cut back to the door, but it is most important to stay in the shadows. If all fails, Dragonborn can run and quickly take items from the safe and leave the basement with all guards there being hostile. It is important not to kill them.

If the Dragonborn picked Aringoth's pockets or looted the key from his corpse, the safe will unlock effortlessly.

Returning to BrynjolfEdit

After the Dragonborn escapes the estate, they need to return to Brynjolf. He will be in the Cistern. An easier way to get there is to go to Riften's graveyard, and pres the button on the large tomb to reveal a secret passageway.


  • If Dragon Rising has been completed, a dragon may spawn at the estate during the mission.
  • If the Dragonborn has a flame spell or torch equipped, simply walking near the hives will ignite them.
  • The oil on the floor of the sewers and the basement may ignite if hit with fire or shock magic.
  • The Queen Bee Statue on the right of Aringoth's bed is a larceny target and the Dragonborn will be rewarded with gold if returned to Delvin Mallory.
  • This mission was originally named 'Golden Glow Estate', but was later renamed in a patch.[source?]


This section contains bugs related to Loud and Clear. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , or  PC   to clarify which system the bug appears on.

Start a Discussion Discussions about Loud and Clear

  • Thieves Guild Bug - Quest won't clear

    5 messages
    • Under New Management like the rest of the questline has a lot of bugs and sometimes just won't start, if you have all you guild armor still ...
    • Yes, I had already tried the setstage TG02 200 but it did not clear the journal entry--didn't do anything at all.  I've already completed ...
  • Killing

    3 messages
    • What basement do you mean?
    • Goldenglow basement? Yes you can :D

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