Mace (Oblivion)
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A mace is usually a one-handed blunt weapon that has a heavy head attached to a long grip. The head often contains multiple spikes or sharp-bladed edges to deal additional 
A Dremora Mace
Added by URL damage with each blow. Effectiveness in using a mace is governed by the Blunt skill.
Mace stats

Added by URLMace stats
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The club has slightly less reach (0.9) than regular maces (1.0).
| Weapon | Base Value | Weight | Max. Damage | Health | Speed | Reach |
|---|---|---|---|---|---|---|
| Club | 3 | 8 | 7 | 70 | 0.9 | 0.9 |
| Rusty Iron Mace | 6 | 15 | 7 | 70 | 0.9 | 1.0 |
| Iron Mace | 17 | 15 | 10 | 140 | ||
| Fine Iron Mace | 34 | 13.5 | 11 | 154 | ||
| Steel Mace | 40 | 19 | 12 | 192 | ||
| Dremora Mace | 43 | 40 | 12 | 100 | ||
| Fine Steel Mace | 80 | 17.1 | 13 | 211 | ||
| Silver Mace | 70 | 23 | 14 | 252 | ||
| Dwarven Mace | 180 | 27 | 16 | 320 | ||
| Elven Mace | 380 | 31 | 18 | 396 | ||
| Glass Mace | 750 | 34 | 20 | 480 | ||
| Ebony Mace | 1500 | 39 | 22 | 572 | ||
| Daedric Mace | 3200 | 43 | 24 | 672 |
Notes:
- "Base Value" refers to the actual value without mercantile or disposition affecting it.
- "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
- "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.