Elder Scrolls
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Elder Scrolls

Main article: Relics of the Crusader

The Mace of the Crusader is recovered from the Chapel of Zenithar in Leyawiin during "The Path of the Righteous" quest.

Crusader's Arm

When equipped, the Mace of the Crusader grants the Crusader's Arm enchantment, which fortifies the Blunt skill by 10 points. If the Hero's infamy rises, the weapon will become unequipable.

Quests

The Path of the Righteous

The Hero has answered the call and has set forth to find the remaining Relics of the Crusader.

At the Priory of the Nine, they have discovered from Sir Ralvas, one of the old Knights of the Nine, that the Mace of Zenithar can be found in the Chapel of Zenithar in Leyawiin, a task that cost him his life.

Level Base Value Weight Base Damage Health Enchantments Charge # of Uses Weapon ID
1–4 161 Gold 18 WeightIcon 12 DamageIcon 250 Health-icon Fire Damage 2 pts for 2 secs
Turn Undead up to level 1 for 5 secs
300 MagickaIcon 100 xx000f32
5–6 273 Gold 22 WeightIcon 15 DamageIcon 300 Health-icon Fire Damage 4 pts for 2 secs
Turn Undead up to level 3 for 5 secs
500 MagickaIcon 62 xx000f33
7–9 485 Gold 26 WeightIcon 17 DamageIcon 375 Health-icon Fire Damage 6 pts for 2 secs
Turn Undead up to level 5 for 5 secs
750 MagickaIcon 53 xx000f42
10–12 788 Gold 30 WeightIcon 19 DamageIcon 450 Health-icon Fire Damage 8 pts for 2 secs
Turn Undead up to level 7 for 5 secs
1000 MagickaIcon 47 xx000f41
13–16 1261 Gold 34 WeightIcon 21 DamageIcon 550 Health-icon Fire Damage 10 pts for 2 secs
Turn Undead up to level 9 for 5 secs
1250 MagickaIcon 44 xx000f40
17–20 2114 Gold 38 WeightIcon 23 DamageIcon 650 Health-icon Fire Damage 12 pts for 2 secs
Turn Undead up to level 14 for 5 secs
1500 MagickaIcon 41 xx000f48
21+ 4017 Gold 42 WeightIcon 25 DamageIcon 750 Health-icon Fire Damage 14 pts for 2 secs
Turn Undead up to level 17 for 5 secs
2000 MagickaIcon 46 xx000f4b
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Damage refers to the base damage rating without factoring the effects of the appropriate Blade or Blunt skill, or the condition of the weapon.

Trivia

  • Crusader's Arm is actually regarded as a skill level-up, and therefore it will not show that your Blunt Skill has been increased. It is advisable to remove the weapon before training at a blunt weapon trainer. The same goes for Sword of the Crusader.
  • The Boots of the Crusader are needed to complete the quest to get the mace.

Appearances

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