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Maces (Oblivion)

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Oblivion DaedricMace

A Dremora Mace

For other uses, see Maces.

A Mace is usually a one-handed blunt weapon that has a heavy head attached to a long grip. The head often contains multiple spikes or sharp-bladed edges to deal additional with each blow. Effectiveness in using a mace is governed by the Blunt skill.

Mace statsEdit

The club has slightly less reach (0.9) than regular maces (1.0).

Weapon Base Value Weight Max. Damage Health Speed Reach
Club 3 GoldIcon 8 WeightIcon 7 DamageIcon 70 Health-icon 0.9 0.9
Rusty Iron Mace 6 GoldIcon 15 WeightIcon 7 DamageIcon 70 Health-icon 0.9 1.0
Iron Mace 17 GoldIcon 15 WeightIcon 10 DamageIcon 140 Health-icon
Fine Iron Mace 34 GoldIcon 13.5 WeightIcon 11 DamageIcon 154 Health-icon
Steel Mace 40 GoldIcon 19 WeightIcon 12 DamageIcon 192 Health-icon
Dremora Mace 43 GoldIcon 40 WeightIcon 12 DamageIcon 100 Health-icon
Fine Steel Mace 80 GoldIcon 17.1 WeightIcon 13 DamageIcon 211 Health-icon
Silver Mace 70 GoldIcon 23 WeightIcon 14 DamageIcon 252 Health-icon
Dwarven Mace 180 GoldIcon 27 WeightIcon 16 DamageIcon 320 Health-icon
Elven Mace 380 GoldIcon 31 WeightIcon 18 DamageIcon 396 Health-icon
Glass Mace 750 GoldIcon 34 WeightIcon 20 DamageIcon 480 Health-icon
Ebony Mace 1500 GoldIcon 39 WeightIcon 22 DamageIcon 572 Health-icon
Daedric Mace 3200 GoldIcon 43 WeightIcon 24 DamageIcon 672 Health-icon

Notes:

  • "Base Value" refers to the actual value without Mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

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