Madness Boots can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one pair of boots from two pieces of madness ore. Providing a Madness Boots Matrix will cause the boots to be enchanted, as well.
The quality of the boots and, if applicable, their enchantment is scaled to the Hero's level at the time when asking Cutter to make them.
|Level||Name||Base Value||Weight||Base Armor||Health||Enchantments||Armor ID||Enchanted ID|
|1-3||Impure Madness Boots||35||9.8||4.25||200||Fortify Skill: Athletics 2 pts||0009213C||0009254F|
|4-7||Lesser Madness Boots||80||11.3||4.75||325||Fortify Skill: Athletics 4 pts||00092202||00092553|
|8-11||Madness Boots||190||12.8||5.25||500||Fortify Skill: Athletics 6 pts||0001F43E||0001F45D|
|12-17||Fine Madness Boots||400||14.6||5.75||775||Fortify Skill: Athletics 8 pts||0001F43F||0001F47F|
|18-22||Grand Madness Boots||940||16.9||6.75||1150||Fortify Skill: Athletics 10 pts||0001F440||0001F47E|
|23+||Perfect Madness Boots||1545||18.6||8.00||1450||Fortify Skill: Athletics 12 pts||0001F441||0001F47D|
- *The Enchantment column only applies when forging boots with a matrix.
- Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that enchanted boots will be worth more.
- Base Armor refers to the armor rating without factoring the effects of the Heavy Armor skill or the condition of the piece.